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planes:exilis [2025/11/14 09:45] – [Locations of Exilis] Cinderplanes:exilis [2025/11/14 09:54] (current) Cinder
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 These copies are merely that, copies of areas in the mortal and other realms brought to //Exilis// and stitched together incoherently, Regions will retain their climates and so you may walk between a active volcano into a lush jungle, a dry desert to a humid swamp. These copies are merely that, copies of areas in the mortal and other realms brought to //Exilis// and stitched together incoherently, Regions will retain their climates and so you may walk between a active volcano into a lush jungle, a dry desert to a humid swamp.
  
 +==== The Few Consistencies of Exilis ====
  
-====Livion and her Virus====+=== Sages of Exilis === 
 +Beings that say they have been in Exilis from the beginning, they are a constant in this realm to keep it from completely imploding on itself. a Realm of True un-anchored chaos would cease to exist so there must be a few things that remain consistent. the Sages are one of these anchors. Masked beings dressed in Gold and White, able to manipulate and wield light unlike any Arcane magic is able to.
  
-Getting sick or a disease is a very mortal thing to happen. From the common cold to an untreated wound. None would expect Gods or Aberrations of the Void to be able to catch such a mortal ailment. Yet they did. \\ +=== Livion Virus === 
-Its unknown when [[character:Livion]] came into reality. But the story goes that one of the //Old Gods// contracted an unknown ailment that plunged it into disarray. The fluid it discharged coagulated into a mass of purple and pink writhing mass. Virus personified. But as with any virus it could not live alone and unable to return to the //Old Gods// it went from something elseA young normal maiden who would be devoured and changed to become the Aberration known as //Livion//.+Crashing from the //Astral Sea//. The discharge from an ailment of the Old Gods. yet it held life, soul and sentienceIt would latch on to a normal mortal and from there it became something new, a Being known as [[character:Livion]] a personified Virus that would infect the land of Exilis from that moment on even after its escape.
  
-====Other Mechanics==== +But the Nature of Exilis in its ever changing form means the Virus can never fully envelope the realm
-**Sight Rot** \\ +
-This painful infection causes bleeding from the eyes and eventually blinds the victim. \\ +
-A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution saving throw or become infected. One day after infection, the creature’s vision starts to become blurry. The creature takes a −1 penalty to Attack rolls and Ability Checks that rely on sight. At the end of each Long Rest after the symptoms appear, the penalty worsens by 1. When it reaches −5, the victim is Blinded until its sight is restored by magic such as Lesser Restoration or heal. \\ +
-Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely.+
  
-**Torrent Rot** \\ A dangerous infection caused by drowned creatures. when infection starts the creature will feel heavy and water logged to start off, as hours pass their movement speed will be reduced by 10 feet and their body will be bloated, after 24 hours wounds will start opening up on the body and water will start leaking out uncontrollably, you regain your moment but now you will take an extra 5 damage from all sources and wield any weapon at -2 to hit, can be cured with heal or lesser restoration, Dry root can be mixed into any common potion for instant cure as well. this sickness is contagious people coming into contact will need to make a DC14 con save or become infected. +=== Dominion ===
- +
-**Entity's Presence** \\ A creature can suffer this status if the come into direct sight or contact with an outer entity and it takes notice of them. the creature suffers disadvantage on all checks, half moment speed and is frightened of creatures it doesn't know for the next 12 hours. +
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-====Creatures and Organisations of Exilis==== +
-**Sages and the capital** \\  +
-At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel.  +
-They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more. +
- +
-**The Scare crow** \\ +
 If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with. If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with.
    
-**Beholders** \\ +=== Beholders === 
 One of the few beings that are able to enter and leave //Exilis// Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. With any left over gold One of the few beings that are able to enter and leave //Exilis// Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. With any left over gold
  
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-===== The Old Gods ===== 
-Three Old Gods have their physical presence in this //Abyssal Lake//. Harmlessly drifting through the sky or slumber somewhere hidden, Observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Of these followers, Some are 'Granted' a form that they call 'Ascention'. But all it seems to do is cause horrible mutations into ghastly creatures resembling those found in the //Abyssal Lake//. Still preserving at least some of their personality and memories oly makes it more horrifying. \\  
-People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation.  
  
  
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