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| user:rudy01 [2025/09/23 20:59] – [Concept: Apothecary Psychopomp] Jeronimo | user:rudy01 [2025/12/08 00:01] (current) – [Character creation ideas] Jeronimo | ||
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| ======Character creation ideas====== | ======Character creation ideas====== | ||
| - | ====Concept: | ||
| - | <WRAP box right 25em> <WRAP centeralign> | ||
| - | ===== Name ===== | ||
| - | {{ wiki: | ||
| - | </ | ||
| - | ^Name| Bon Samdi | | ||
| - | ^Race| Psychopomp | ||
| - | ^Gender| M | | ||
| - | <WRAP centeralign> | ||
| - | === Character Information === | ||
| - | </ | ||
| - | ^Class| Apothecary | ||
| - | ^Languages|Common\\ Requian\\ Elvish \\| | ||
| - | ^Family|(Father)\\ (Mother)\\ | | ||
| - | ^Affiliations| | | ||
| - | ^Faith| Grave Domain | | ||
| - | ^Profession| Medic/ | ||
| - | ^Feats|Proficient Poisoner \\| | ||
| - | <WRAP centeralign> | ||
| - | === Stats === | ||
| - | </ | ||
| - | ++++ View | | ||
| - | ^Level|1 Apothecary || | ||
| - | ^Init^Speed^Prof^ | ||
| - | |+0|30ft|+0| | ||
| - | ^HP^AC^TempHP^ | ||
| - | |11|00(00)|00| | ||
| - | ^ Ability Scores | ||
| - | ^ Standard array + Racial bonus ^^^ | ||
| - | ^STR^DEX^CON^ | ||
| - | |8(0)|13(0)|16(0)| | ||
| - | ^INT^WIS^CHA^ | ||
| - | |16(0)|12(0)|10(0)| | ||
| - | ^ Saving Throws | ||
| - | ^STR^DEX^CON^ | ||
| - | |+0|+0|+0| | ||
| - | ^INT^WIS^CHA^ | ||
| - | |+0|+0|+0| | ||
| - | ^ Proficiencies | + | |
| - | ^skill^item^ | + | < |
| - | | History | + | [[user:|{{ : |
| - | | Insight | + | \\ |
| - | | Int+Wis save | S Weapons | + | ^ |
| - | | Medicine | + | ^[[culture: |
| - | | Investigation | + | ^[[culture: |
| - | | <> | + | ^ Nationality: |
| - | | <> | + | ^ Occupation: |
| - | | <> | + | ^ Affiliation: |
| - | | <> | + | ^ Level : | 00 | |
| - | < | + | ++++ Concept |
| - | === Spells === | + | piteous paladin whose hands are "the hands of x god(dess) and should only be used for her". Hands will be gloved/covered and in combat will only use a weapon. However, if foe is an enemy of x god(dess) will throw away weapon and use fists, which are optimized for damage. |
| - | </ | + | |
| - | ^Ability|Wisdom/ | + | |
| - | ^Save DC^Modifier^ | + | |
| - | |00|+0| | + | |
| - | ^Cantrips|Spell 1\\ Spell 2\\ | | + | |
| - | ^1st lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^2nd lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^3rd lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^4th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^5th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^6th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^7th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^8th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^9th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | <WRAP centeralign> | + | |
| - | === Spell Slots === | + | |
| - | </WRAP> | + | |
| - | ^1st lvl^2nd lvl^3rd lvl^ | + | |
| - | |0|0|0| | + | |
| - | ^4th lvl^5th lvl^6th lvl^ | + | |
| - | |0|0|0| | + | |
| - | ^7th lvl^8th lvl^9th lvl^ | + | |
| - | |0|0|0| | + | |
| ++++ | ++++ | ||
| + | |||
| </ | </ | ||
| - | "// | ||
| - | "// | ||
| - | "//No worries doc, I already had a look myself. Looks like I didn't contract anything that these poor fellas got.//" | + | <WRAP box quarter column> |
| + | [[user:|{{ : | ||
| + | \\ | ||
| + | ^ [Fallen Dogma] | ||
| + | ^[[culture:Class]]:| Paladin | | ||
| + | ^[[culture: | ||
| + | ^ Nationality: | ||
| + | ^ Occupation: | - | | ||
| + | ^ Affiliation: | ||
| + | ^ Level : | 00 | | ||
| + | ++++ Concept | | ||
| + | a fallen god from the dogma domain. Stripped of his power and celestial status by a force unbeknownst to him. Adventuring in order to build up power in his mortal body and eventually seek out whoever was responsible and regaining celestial power/status. In godhood aimed to maintain and strengthen the conviction of others that supported gods or very firmly supported/ | ||
| + | ++++ | ||
| + | </WRAP> | ||
| - | "// | + | <WRAP box quarter column> |
| + | [[user:|{{ : | ||
| + | \\ | ||
| + | ^ [Classic Dwarf] | ||
| + | ^[[culture: | ||
| + | ^[[culture: | ||
| + | ^ Nationality: | ||
| + | ^ Occupation: | - | | ||
| + | ^ Affiliation: | ||
| + | ^ Level : | 00 | | ||
| + | ++++ Concept | | ||
| + | Class will be any with smithing themes. In the past players have gotten to make really cool equipment that is unique to their characters, this dwarf is an aim at facilitating | ||
| + | ++++ | ||
| - | "//Doc, where am I? Last I remember we were fighting undead in the ruins. I'm not even sure how all these fellas got [[culture: | + | </WRAP> |
| - | "// | + | <WRAP box quarter column> |
| + | [[user:|{{ : | ||
| + | \\ | ||
| + | ^ [Color Saints] | ||
| + | ^[[culture: | ||
| + | ^[[culture: | ||
| + | ^ Nationality: | ||
| + | ^ Occupation: | - | | ||
| + | ^ Affiliation: | ||
| + | ^ Level : | 00 | | ||
| + | ++++ Concept | | ||
| + | A member of a new religious order worshiping a new god of the Light domain. This god is heavily focused on color and is often associated with symbols such as a prism or other color related themes, referred | ||
| + | ++++ | ||
| + | </WRAP> | ||
| - | The man looked at the figure perplexed. All these people are suffering, and yet he is more concerned with inconsequential details of the blight? "//I uh... I don't know doc. Shouldn' | + | ======The House of Halls====== |
| - | + | ||
| - | "//Not much more can be done about them. I stopped the spread of the blight but I'm no cleric, their fate is now on their hands. I wouldn' | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | + | ||
| - | ---- | + | |
| - | === Character details === | + | |
| - | + | ||
| - | Bon Samdi will be a Shoki Psychopomp. I quite disliked the idea of a snail shell on his back 24/7 so I am planning on making it that the shell was one of the things he lost when he passed The Cut. Obviously, he is saddened by this fact and misses his old form. His background will be the " | + | |
| - | + | ||
| - | Combat and ability wise, I am hoping to balance spell casting and sword fighting. There are a couple of Apothecary abilities that allow me to make better use of swords, as well as the Shoki' | + | |
| - | + | ||
| - | I do not currently know exactly what some of his physical features will look like. I only know that he will have standard Shoki features such as white brittle hair and gray ashy skin ( no snail shell thought ). His attire however, will be heavily based on plague doctor attire. Through research I've found that these attires were actually more useful than most people realize. The mask did not work to protect against air born diseases as it was entirely based on using aromantic herbs in order to protect against Miasma (evil air), but it did protect them against touching their face or it coming into contact with bodily fluids. The same was true for the rest of the attire; the leather gloves protected their hands; the leather boots protected their feet; the cane worked to investigate the bodies of those afflicted without actually coming into contact with them; the leather cloak protected from, well, everything. Turns out, this cloak was actually the most useful out of the entire attire. The leather jacket was lined with wax and worked wonderfully to protect against one of the major carriers of the bubonic plague, fleas. The outfit also works to serve the Psychopomp very well, as they often prefer to hide their true nature in order to better fulfill their purposes as undercover agents for Purgatory. As Bon Samdi' | + | |
| - | + | ||
| - | + | ||
| - | Of course, while he may realize that his entire life does not have to be dedicated to Purgatory, he will still try to fulfill his duties as a Psychopomp to the best of his abilities. He will do this in one main way and another one that wont take as much of his focus. He will serve as a networker for other Psychopomps, | + | |
| - | + | ||
| - | + | ||
| - | I want to note that this character will not start out as a "I don't like talking to people" | + | |
| - | + | ||
| - | I plan for his personality progression to be something like\\ | + | |
| - | I dont like talking about my hobbies/ | + | |
| - | + | ||
| - | as of sept 23 I am considering changing the personality aspect to make it easier for me to roleplay. He may already have reached the stage at which he is full of personality and is very lively. | + | |
| - | ===Revenant/ | + | |
| - | * Necrotic resistance base | + | |
| - | * Purgatorial Fulmination base | + | |
| - | * Shoki weapon ability changes : absorbing energy is BONUS action, Flat damage bonus while energy absorbed, can still release for damage. Cant absorb energy from enemies killed this way | + | |
| - | * Apothecary Interdisciplinary Practice unlockable at lvl 7 | + | |
| - | * The ability that grants a human appearance base | + | |
| - | + | ||
| - | ====Concept: | + | |
| - | Will workout backstory details later, ironing out combat details right now\\ | + | |
| - | class: paladin\\ | + | |
| - | race:any ( likely will be one with damage boost to unnarmed strikes)\\ | + | |
| - | feats: unarmed fighting, grappler, \\ | + | |
| - | weapon: any \\ | + | |
| - | concept: Piteous paladin whose hands are "the hands of x god(dess) and should only be used for her". Hands will be gloved/ | + | |
| - | + | ||
| - | ======The House of Black Halls====== | + | |
| A lot of this text will take inspiration from //The House of Leaves// . It is an extremely good book and I recommend it to anyone who enjoys reading complex stories about characters falling into madness and obsession. The book is incredibly unique due to the way it must be read and the way it is formatted. Truly one of my favorite books of all time. The page is still being written and so I may change my mind about certain things. | A lot of this text will take inspiration from //The House of Leaves// . It is an extremely good book and I recommend it to anyone who enjoys reading complex stories about characters falling into madness and obsession. The book is incredibly unique due to the way it must be read and the way it is formatted. Truly one of my favorite books of all time. The page is still being written and so I may change my mind about certain things. | ||
| Will soon go through large changes as I finished reading // | Will soon go through large changes as I finished reading // | ||
| + | |||
| + | this is currently undergoing renovations | ||
| ====Intro==== | ====Intro==== | ||
| - | The House is, in short, an impossibility of the world. It has had many residents along its unmeasurable years of existence (Most of whom were last seen in The House) and there is no record of it ever being built or of it existing. It does not move from the place it exists | + | The House is, in short, an impossibility of the world. It has had many residents along its unmeasurable years of existence (Most of whom were last seen in The House) and there is no record of it ever being built or of it existing. It does not move from the it' |
| + | |||
| + | Though the house physically exists in Exilis it is not often access through there. Instead, people who no longer see things as " | ||
| - | On the outside, The House seems perfectly normal. It is a large house with clean windows, a porch, two floors and an attic. It is painted green The inside of the house is almost as unremarkable as the outside. There are many rooms, a large kitchen, living areas etc. It is not specially welcoming nor is it unwelcoming, | ||
| ====What Is the House?==== | ====What Is the House?==== | ||
| - | The House can not be found in any recorded history. There is no written record | + | The House is almost completely disconnected from reality and often ignores the laws of nature, |
| + | fail. There are no records | ||
| - | The lack of influence over The House from The Watcher allows for a resident to find information regarding [[religion: | ||
| - | + | While it is not perfectly accurate to describe the house as an active, conscious, living being it is the best approximation to what it is. It requires " | |
| - | // | + | |
| - | ;#;" | + | |
| - | ;#; | + | |
| - | // | + | |
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| // | // | ||
| - | The House is always changing. | + | //;#; |
| + | "Once you dedicate yourself to the house and learn to coexist with it you will find that it' | ||
| + | ;#; | ||
| + | // | ||
| - | It must be noted that nothing in The House is magical. Using spells such as detect magic will not yield results, even if targeting an Impossibility. There is no better way of describing them other than simply being things that are true, even though they are not possible. | ||
| - | |||
| - | |||
| - | ^ Impossibilities | ||
| - | | The inside of The House is between 5cm-20cm larger than its outside. This changes daily. | ||
| - | | Magic items lose their properties if left unseen for a short while | | ||
| - | | A white door opening to the //Black Hall// appears in a random room | | ||
| - | | New items appear in The House, though old residents believe them to always have been there | | ||
| - | | Items may disappear if they are left unseen for long enough. They may then appear inside the walls | | ||
| - | | Animals disappear from within the house, and no animals can be seen in its near vicinity | ||
| - | | Residents may forget their name or key facts about their lives, replacing them with other nonexistent events | ||
| - | | Compasses and Divination magic do not work. | | ||
| - | | Illusion spells used to create an item bring the item into existence, though it quickly decays soon after | | ||
| ====Dreams==== | ====Dreams==== | ||
| Line 198: | Line 119: | ||
| There is a single room in this version that is safe from the beast and the other effects of the house. In it are a multitude of books and many of them are in code. The books tell stories of other residents and can lead to insights regarding the house. This room can not be found in the real house. | There is a single room in this version that is safe from the beast and the other effects of the house. In it are a multitude of books and many of them are in code. The books tell stories of other residents and can lead to insights regarding the house. This room can not be found in the real house. | ||
| - | ====The | + | =====The |
| - | After spending near a month in the house a white door appears in the room the residents were most in. The door shows no marks of being hand crafted, has no knob or handle, is incredibly cold to the touch and is from an unrecognizable material. A successful check to measure or estimate the door's age does not give a specific number, instead, it shows that the door is both ageless and ancient. Upon opening the door, an dark hallway is seen. The length and height of this hallway changes every time the door is closed, as well as the other areas within the door. The hallway can not be seen outside the door. If a Resident does not enter the hallway they suffer nightmares every night which all end in the white door opening, though they can not see what lies on the other side. | ||
| - | Inside the hall, and in any of the future rooms or other hallways that can be found, the only source of light is one provided by the creature. | + | ====The Hallway door==== |
| - | ===Emotions and The Hall=== | + | After spending near a month in the house a white door appears in the room the residents were most in. The door shows no marks of being hand crafted, has no knob or handle, is incredibly cold to the touch and is from an unrecognizable material. A successful check to measure or estimate |
| - | + | ||
| - | Much like many other things | + | |
| - | + | ||
| - | ===Exploring The Hall=== | + | |
| - | + | ||
| - | If a creature enters through | + | |
| - | + | ||
| - | Once inside | + | |
| - | + | ||
| - | Once a creature goes down the stair case leads to a single hallway. However, exploring the hallway | + | |
| - | + | ||
| - | The hall's structure changes greatly depending | + | |
| - | + | ||
| - | ===Effects on Creatures=== | + | |
| - | Once again a quote to explain in better words than mine the changes creatures will experience. | + | |
| - | + | ||
| - | “For some reason, you will no longer be the person you believed you once were. You'll detect slow and subtle shifts going on all around you, more importantly shifts in you. Worse, you'll realize it's always been shifting, like a shimmer of sorts, a vast shimmer, only dark like a room. But you won't understand why or how.” - Will Navidson, The House of Leaves | + | |
| - | Creatures that do frequent excursions into the house will begin to change in multiple ways. The most often change is losing control over their own senses of individuality, | + | ====Infrastructure==== |
| - | Creatures may also gain the Elder Rot [[item: | + | After crossing |
| - | ===The Beast=== | + | The first vestibule is adorned by many great statues of creatures, such as leonin, minotaurs, and men. In each of its walls is a large gateway made of marble that leads to halls. Each gateway is respectively marked North, South, West, and East. While many things inside the hallways will change due to the House' |
| - | There is an ominous, spontaneous roaring which can be heard by any and all creatures inside the hall. Creatures | + | In the middle of the first vesituble |
| - | The creature only exists while a resident has any form of negative attitude towards the house. It is not violent, | + | The downstairs level is impossibly dark and cold. Creatures with effects such as darkvision |
| + | Beneath that level the halls are constantly flooded. Often, the flooded halls will extend towards the other halls, though they never reach the highest floor. | ||