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user:rudy01 [2025/09/23 21:34] – [The House of Halls] Jeronimouser:rudy01 [2025/12/08 00:01] (current) – [Character creation ideas] Jeronimo
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 ======Character creation ideas====== ======Character creation ideas======
-====Concept: Apothecary Psychopomp==== 
  
-<WRAP box right 25em> <WRAP centeralign> 
-===== Name ===== 
-{{ wiki:media:template.png?200 |}} 
-</WRAP> 
-^Name| Bon Samdi  | 
-^Race| Psychopomp  | 
-^Gender| M  | 
-<WRAP centeralign> 
-=== Character Information === 
-</WRAP> 
-^Class| Apothecary  | 
-^Languages|Common\\ Requian\\ Elvish \\| 
-^Family|(Father)\\ (Mother)\\ | 
-^Affiliations| | 
-^Faith| Grave Domain | 
-^Profession| Medic/doctor \\ | 
-^Feats|Proficient Poisoner \\| 
-<WRAP centeralign> 
-=== Stats === 
-</WRAP> 
-++++ View | 
-^Level|1 Apothecary || 
-^Init^Speed^Prof^ 
-|+0|30ft|+0| 
-^HP^AC^TempHP^ 
-|11|00(00)|00| 
-^  Ability Scores  ^^^ 
-^  Standard array + Racial bonus  ^^^ 
-^STR^DEX^CON^ 
-|8(0)|13(0)|16(0)| 
-^INT^WIS^CHA^ 
-|16(0)|12(0)|10(0)| 
-^  Saving Throws  ^^^ 
-^STR^DEX^CON^ 
-|+0|+0|+0| 
-^INT^WIS^CHA^ 
-|+0|+0|+0| 
  
-^  Proficiencies  ^^^ + 
-^skill^item^ +<WRAP box quarter column>  
-| History    | Caligrapher'   | +[[user:|{{ :wiki:media:template.png?100 |}}]] 
-| Insight    | L/M Armor    | +\\ 
-| Int+Wis save    | S Weapons    | + [Weapon + Unarmed]  ^
-| Medicine    | S sword, H crossbow    | +^[[culture:Class]]:Paladin 
-| Investigation    | Poisoner'   | +^[[culture:Species]]:SPECIES 
-| <>    | Herbalism    | +Nationality: Home or Considered Home 
-| <>    | Leather'   | +Occupation: 
-| <>    | <>    | +Affiliation: 
-| <>    | <>    | +Level : 00 
-<WRAP centeralign+++++ Concept 
-=== Spells === +piteous paladin whose hands are "the hands of x god(dess) and should only be used for her". Hands will be gloved/covered and in combat will only use a weapon. However, if foe is an enemy of x god(dess) will throw away weapon and use fists, which are optimized for damage.
-</WRAP> +
-^Ability|Wisdom/Intelligence/Charisma+
-^Save DC^Modifier^ +
-|00|+0| +
-^Cantrips|Spell 1\\ Spell 2\\ | +
-^1st lvl Spells|Spell 1\\ Spell 2\\ | +
-^2nd lvl Spells|Spell 1\\ Spell 2\\ | +
-^3rd lvl Spells|Spell 1\\ Spell 2\\ +
-^4th lvl Spells|Spell 1\\ Spell 2\\ +
-^5th lvl Spells|Spell 1\\ Spell 2\\ +
-^6th lvl Spells|Spell 1\\ Spell 2\\ +
-^7th lvl Spells|Spell 1\\ Spell 2\\ +
-^8th lvl Spells|Spell 1\\ Spell 2\\ +
-^9th lvl Spells|Spell 1\\ Spell 2\\ +
-<WRAP centeralign> +
-=== Spell Slots === +
-</WRAP> +
-^1st lvl^2nd lvl^3rd lvl^ +
-|0|0|0| +
-^4th lvl^5th lvl^6th lvl^ +
-|0|0|0| +
-^7th lvl^8th lvl^9th lvl^ +
-|0|0|0|+
 ++++ ++++
 +
 </WRAP> </WRAP>
-"//Looks like business is picking up, huh?//" A man covered in bandages broke the silence, his voice still raspy from the cut running along his neck. 
  
-"//Stop talking. You were lucky the cut was shallow, but if opens and gets infected I won't be able to treat you before it spreads to your eyes. At that point I'm not sure magic will be able to restore your eyesight.//" A tall figure peered from across a couple beds. Though his voice was muffled by a large, leather mask it was still able to fill the room. Quickly, he hurried from the person he was tending to towards the now awoken man. He moved the cloth covering the man's body using a black cane with green engravings, carefully examining his skin and wounds to check for any diseases or infections.  
  
-"//No worries doc, I already had a look myselfLooks like I didn't contract anything that these poor fellas got.//" Looking over the few uncovered faces around him he realized he should count himself lucky. Their eyes were covered with puss, reddened by the blood spilling from the lacrimal gland. "//Hey, are you sure I'm safe being so close to themI thought [[culture:disease|Eye Blight]] could spread through air.//"+<WRAP box quarter column>  
 +[[user:|{{ :wiki:media:template.png?100 |}}]] 
 +\\ 
 +^  [Fallen Dogma]  ^^ 
 +^[[culture:Class]]:Paladin | 
 +^[[culture:Species]]:| SPECIES | 
 +^ Nationality: | Home or Considered Home | 
 +^ Occupation: | - | 
 +^ Affiliation: | - | 
 +^ Level : | 00 | 
 +++++ Concept |  
 +a fallen god from the dogma domainStripped of his power and celestial status by a force unbeknownst to him. Adventuring in order to build up power in his mortal body and eventually seek out whoever was responsible and regaining celestial power/status. In godhood aimed to maintain and strengthen the conviction of others that supported gods or very firmly supported/believed specific ideas even if it wasn't in direct support of him. 
 +++++ 
 +</WRAP>
  
-"//You'll be fine if you stop talkingI've stopped its spread through airbut it can still spread into open wounds//" The figure spread his gloved arm and revealed the inside of his leather coatIt contained various needles and vialsmany of which had been used in order to prevent further spread of the blight.+<WRAP box quarter column>   
 +[[user:|{{ :wiki:media:template.png?100 |}}]] 
 +\\ 
 +^  [Classic Dwarf]  ^^ 
 +^[[culture:Class]]:| CLASS | 
 +^[[culture:Species]]:| Dwarf (mountain) | 
 +^ Nationality: | Home or Considered Home | 
 +^ Occupation: | - | 
 +^ Affiliation: | - | 
 +^ Level : | 00 | 
 +++++ Concept | 
 +Class will be any with smithing themesIn the past players have gotten to make really cool equipment that is unique to their charactersthis dwarf is an aim at facilitating and making this more accessible to the entire partyNo heavy backstory stuff or specific questsbut pure focus on smithing both for friends and himself. Married to Rudy Wellingham. 
 +++++
  
-"//Doc, where am I? Last I remember we were fighting undead in the ruins. I'm not even sure how all these fellas got [[culture:disease|Eye Blight]] //" +</WRAP>
  
-"//Currently you are at a [[faction:map_master|M.M.A.P]] clinic. Trying to filter out those who may have some hope from the ones that are hopeless. Tomorrow you'll be moved to another clinic were they can better treat your wounds. I'm just here to try and get the blight under control. Don't know nothing about your ruins though. Not sure if the undead were connected to the blight.//" The figure stopped to think for a second, as if something it never considered had suddenly crossed its mind. "//Say, do you think undead can carry such types of diseases and spread them further?//" +<WRAP box quarter column>   
- +[[user:|{{ :wiki:media:template.png?100 |}}]] 
-The man looked at the figure perplexed. All these people are suffering, and yet he is more concerned with inconsequential details of the blight? "//I uh... I don't know doc. Shouldn't you be, you know, tending to these other people?//" +\\ 
- +^  [Color Saints]  ^^ 
-"//Not much more can be done about them. I stopped the spread of the blight but I'm no cleric, their fate is now on their hands. I wouldn't worry about them though.//"" +^[[culture:Class]]:| Cleric(or any) | 
- +^[[culture:Species]]:| SPECIES | 
- +^ Nationality: | Home or Considered Home | 
- +^ Occupation: | | 
- +^ Affiliation:| 
----- +^ Level : | 00 | 
- +++++ Concept | 
- +A member of a new religious order worshiping a new god of the Light domainThis god is heavily focused on color and is often associated with symbols such as a prism or other color related themes, referred to as "The Painter"The order is very small as it is newbut each member is assigned color and referred to as saint, such as "Saint Green" and so on. At the top of the order is Saint Chroma, the founding member of the order. He is the one who most actively recruits new members and has the closest relationship with The Painter 
----- +++++ 
-=== Character details === +</WRAP>
-  +
-Bon Samdi will be a Shoki Psychopomp. I quite disliked the idea of a snail shell on his back 24/7 so I am planning on making it that the shell was one of the things he lost when he passed The CutObviously, he is saddened by this fact and misses his old form. His background will be the "Networkerbackground found in Battlezoo AncestriesHowever, he has not yet created his information hub, this is something he will have to do during his adventure and due to the nature of the Psychopomps it is something he will try to do secretly. One of the largest roleplay aspects of Bon Samdi will be balancing and rationing out his love and interest in diseases (something that serves no purpose to Purgatory whatsoever) and his duties to Purgatory. At the beginning of the campaign he will disregard them as merely things to keep timeit is my goal that by the end of the campaign he will accept that his interests are part of who he is and not every aspect of his live must be dedicated to purgatory. His interest in diseases is what will lead to him becoming a Pathogenist Apothecary. +
- +
-Combat and ability wise, I am hoping to balance spell casting and sword fighting. There are a couple of Apothecary abilities that allow me to make better use of swords, as well as the Shoki's signature race ability. A lot of spells will also be flavored this way; instead of simply casting a spell such as \\infection\\ with purely arcane magiche may use his cane/sword to inflict a shallow cut on his enemy, from which the infection will quickly spread. Of course, I still aim to use the sword purely for melee damage every now and then.  +
- +
-I do not currently know exactly what some of his physical features will look like. I only know that he will have standard Shoki features such as white brittle hair and gray ashy skin ( no snail shell thought ). His attire however, will be heavily based on plague doctor attireThrough research I've found that these attires were actually more useful than most people realize. The mask did not work to protect against air born diseases as it was entirely based on using aromantic herbs in order to protect against Miasma (evil air), but it did protect them against touching their face or it coming into contact with bodily fluids. The same was true for the rest of the attire; the leather gloves protected their hands; the leather boots protected their feet; the cane worked to investigate the bodies of those afflicted without actually coming into contact with them; the leather cloak protected fromwell, everything. Turns out, this cloak was actually the most useful out of the entire attire. The leather jacket was lined with wax and worked wonderfully to protect against one of the major carriers of the bubonic plague, fleas. The outfit also works to serve the Psychopomp very well, as they often prefer to hide their true nature in order to better fulfill their purposes as undercover agents for Purgatory. As Bon Samdi's personality becomes more alive, his outfit will change as well. What was otherwise a plain, black, leather cloak may be filled with embroidery and engravings displaying the full array of his personality. He may also pick up other hobbies, such as bartending, brewing wine, and maybe even baking.  +
- +
- +
-Of course, while he may realize that his entire life does not have to be dedicated to Purgatory, he will still try to fulfill his duties as a Psychopomp to the best of his abilities. He will do this in one main way and another one that wont take as much of his focus. He will serve as a networker for other Psychopomps, offering information, a room, and contacting other networks when needed. He may additionally try to take care of rogue Psychopomps or other creatures violating the natural course of souls if they are close enough.  +
- +
- +
-I want to note that this character will not start out as a "I don't like talking to people" type. He will be //Grumpy// and will try to argue that most of his hobbies and things he loves are only being done due to their practicality and not out of actual interest ( although this is false ). He has been around after The Cut a couple of years and is already showing personality and color, but his journey of individualism isn't finished yet. He WILL try to keep his origins a mystery for a bit for storytelling and he wants to get to know his companions a bit more before revealing his life story, but he is more than capable of trusting and working together with them. Talking to him about his interests will be like talking to a teenager who is embarrassed about liking something he thinks he will get made fun of for.  +
- +
-I plan for his personality progression to be something like\\ +
-I dont like talking about my hobbies/interets/etc -> I kind of want to know more about x hobby that x PC does -> I want to teach x person about x hobby -> I want to talk about my hobby -> I want people to like me -> I want everyone to know everything about my hobbies +
- +
-as of sept 23 I am considering changing the personality aspect to make it easier for me to roleplay. He may already have reached the stage at which he is full of personality and is very lively. +
-===Revenant/Character specific changes=== +
-  * Necrotic resistance base +
-  * Purgatorial Fulmination base +
-  * Shoki weapon ability changes : absorbing energy is BONUS action, Flat damage bonus while energy absorbed, can still release for damage. Cant absorb energy from enemies killed this way +
-  * Apothecary Interdisciplinary Practice unlockable at lvl 7  +
-  * The ability that grants a human appearance base +
- +
-====Concept: weapon unarmed ==== +
-Will workout backstory details later, ironing out combat details right now\\ +
-class: paladin\\ +
-race:any ( likely will be one with damage boost to unnarmed strikes)\\ +
-feats: unarmed fighting, grappler, \\ +
-weapon: any \\ +
-concept: Piteous paladin whose hands are "the hands of x god(dess) and should only be used for her". Hands will be gloved/covered and in combat will only use a weapon. However, if foe is an enemy of x god(dess) will throw away weapon and use fists. wether a foe is an enemy of x god(dess) is determined by a mark from god(dess) that character can see. fist fighting will be optimized to be better damage source than weapon through any and all means possible ( some may have to be outside of rules such as tweaking spells for specific scenarios etc ). will attempt not to multiclass. +
  
 ======The House of Halls====== ======The House of Halls======
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 ====Intro==== ====Intro====
  
-The House is, in short, an impossibility of the world. It has had many residents along its unmeasurable years of existence (Most of whom were last seen in The House) and there is no record of it ever being built or of it existing. It does not move from the place it exists in and yet  people who have seen it before can not always seem to find their way back to it. +The House is, in short, an impossibility of the world. It has had many residents along its unmeasurable years of existence (Most of whom were last seen in The House) and there is no record of it ever being built or of it existing. It does not move from the it's place in Exilis and yet  people who have seen it before can not always seem to find their way back to it.  
 + 
 +Though the house physically exists in Exilis it is not often access through there. Instead, people who no longer see things as "possible" or "impossible" can transfer their consciousness and physical body to the house. If the house allows they can leave and return to where they originated from. Struggling to find a proper way of describing this so I will likely come back to it later.
  
-On the outside, The House seems perfectly normal. It is a large house with clean windows, a porch, two floors and an attic. It is painted green  The inside of the house is almost as unremarkable as the outside. There are many rooms, a large kitchen, living areas etc. It is not specially welcoming nor is it unwelcoming. As residents spend more time in The House, more and more impossibilities are encountered or discovered. The final impossibility is a white door, and few people that enter through it are able to leave. Those that leave are only able to do so because The House allows, and they are often able to draw power from it. 
  
 ====What Is the House?==== ====What Is the House?====
  
 The House is almost completely disconnected from reality and often ignores the laws of nature, any attempts to explain its phenomenon The House is almost completely disconnected from reality and often ignores the laws of nature, any attempts to explain its phenomenon
-fail. There are no records of its history, it being built, its past residents, or of its existence. Those that know it exists only do either through word of mouth or because they themselves have seen it. It is capable of moving through planes, but only to one spot in each plane. Old Gods have a minimal influence on The House. Ideas of sight, individuality, death, pain, and those others of the domains of the old gods may not always have a place within the house. This is not something that is done on purpose, as The House is not more powerful than the old gods, but it is simply an impossibility made into reality on occasion. Many phenomena that are considered impossible by its residents will be made possible inside the house.+fail. There are no records of its history, it being built, its past residents, or of its existence. Those that know it exists only do either through word of mouth or because they themselves have been there
  
-While it is not perfectly accurate to describe the house as an active, conscious, living being it is the best approximation to what it is. It requires nutrients in the form of thought of its residents and it shapes itself and its halls to better aqquire them.+ 
 +While it is not perfectly accurate to describe the house as an active, conscious, living being it is the best approximation to what it is. It requires "nutrientsin the form of thought and intelligence. It believes that the more dissociated a creature is from ideas of possibility and impossibility then the better it will feed. This comes at no cost to the creatures it feeds on, as them being simply present is enough to satisfy the house
  
  
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 // //
  
 +//;#;
 +"Once you dedicate yourself to the house and learn to coexist with it you will find that it's actually quite a nice place to be in. The house provides, and you thrive in it."-Piranesi, previous resident.
 +;#;
 +//
  
 ====Dreams==== ====Dreams====
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  • by Jeronimo