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| user:rudy01 [2025/09/23 21:34] – [The House of Halls] Jeronimo | user:rudy01 [2025/12/08 00:01] (current) – [Character creation ideas] Jeronimo | ||
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| ======Character creation ideas====== | ======Character creation ideas====== | ||
| - | ====Concept: | ||
| - | <WRAP box right 25em> <WRAP centeralign> | ||
| - | ===== Name ===== | ||
| - | {{ wiki: | ||
| - | </ | ||
| - | ^Name| Bon Samdi | | ||
| - | ^Race| Psychopomp | ||
| - | ^Gender| M | | ||
| - | <WRAP centeralign> | ||
| - | === Character Information === | ||
| - | </ | ||
| - | ^Class| Apothecary | ||
| - | ^Languages|Common\\ Requian\\ Elvish \\| | ||
| - | ^Family|(Father)\\ (Mother)\\ | | ||
| - | ^Affiliations| | | ||
| - | ^Faith| Grave Domain | | ||
| - | ^Profession| Medic/ | ||
| - | ^Feats|Proficient Poisoner \\| | ||
| - | <WRAP centeralign> | ||
| - | === Stats === | ||
| - | </ | ||
| - | ++++ View | | ||
| - | ^Level|1 Apothecary || | ||
| - | ^Init^Speed^Prof^ | ||
| - | |+0|30ft|+0| | ||
| - | ^HP^AC^TempHP^ | ||
| - | |11|00(00)|00| | ||
| - | ^ Ability Scores | ||
| - | ^ Standard array + Racial bonus ^^^ | ||
| - | ^STR^DEX^CON^ | ||
| - | |8(0)|13(0)|16(0)| | ||
| - | ^INT^WIS^CHA^ | ||
| - | |16(0)|12(0)|10(0)| | ||
| - | ^ Saving Throws | ||
| - | ^STR^DEX^CON^ | ||
| - | |+0|+0|+0| | ||
| - | ^INT^WIS^CHA^ | ||
| - | |+0|+0|+0| | ||
| - | ^ Proficiencies | + | |
| - | ^skill^item^ | + | < |
| - | | History | + | [[user:|{{ : |
| - | | Insight | + | \\ |
| - | | Int+Wis save | S Weapons | + | ^ |
| - | | Medicine | + | ^[[culture: |
| - | | Investigation | + | ^[[culture: |
| - | | <> | + | ^ Nationality: |
| - | | <> | + | ^ Occupation: |
| - | | <> | + | ^ Affiliation: |
| - | | <> | + | ^ Level : | 00 | |
| - | < | + | ++++ Concept |
| - | === Spells === | + | piteous paladin whose hands are "the hands of x god(dess) and should only be used for her". Hands will be gloved/covered and in combat will only use a weapon. However, if foe is an enemy of x god(dess) will throw away weapon and use fists, which are optimized for damage. |
| - | </ | + | |
| - | ^Ability|Wisdom/ | + | |
| - | ^Save DC^Modifier^ | + | |
| - | |00|+0| | + | |
| - | ^Cantrips|Spell 1\\ Spell 2\\ | | + | |
| - | ^1st lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^2nd lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^3rd lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^4th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^5th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^6th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^7th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^8th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^9th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | <WRAP centeralign> | + | |
| - | === Spell Slots === | + | |
| - | </WRAP> | + | |
| - | ^1st lvl^2nd lvl^3rd lvl^ | + | |
| - | |0|0|0| | + | |
| - | ^4th lvl^5th lvl^6th lvl^ | + | |
| - | |0|0|0| | + | |
| - | ^7th lvl^8th lvl^9th lvl^ | + | |
| - | |0|0|0| | + | |
| ++++ | ++++ | ||
| + | |||
| </ | </ | ||
| - | "// | ||
| - | "// | ||
| - | "//No worries doc, I already had a look myself. Looks like I didn't contract anything that these poor fellas got.//" | + | <WRAP box quarter column> |
| + | [[user:|{{ : | ||
| + | \\ | ||
| + | ^ [Fallen Dogma] | ||
| + | ^[[culture:Class]]:| Paladin | | ||
| + | ^[[culture: | ||
| + | ^ Nationality: | ||
| + | ^ Occupation: | - | | ||
| + | ^ Affiliation: | ||
| + | ^ Level : | 00 | | ||
| + | ++++ Concept | | ||
| + | a fallen god from the dogma domain. Stripped of his power and celestial status by a force unbeknownst to him. Adventuring in order to build up power in his mortal body and eventually seek out whoever was responsible and regaining celestial power/status. In godhood aimed to maintain and strengthen the conviction of others that supported gods or very firmly supported/ | ||
| + | ++++ | ||
| + | </WRAP> | ||
| - | "// | + | <WRAP box quarter column> |
| + | [[user:|{{ : | ||
| + | \\ | ||
| + | ^ [Classic Dwarf] | ||
| + | ^[[culture: | ||
| + | ^[[culture: | ||
| + | ^ Nationality: | ||
| + | ^ Occupation: | - | | ||
| + | ^ Affiliation: | ||
| + | ^ Level : | 00 | | ||
| + | ++++ Concept | | ||
| + | Class will be any with smithing themes. In the past players have gotten to make really cool equipment that is unique to their characters, this dwarf is an aim at facilitating | ||
| + | ++++ | ||
| - | "//Doc, where am I? Last I remember we were fighting undead in the ruins. I'm not even sure how all these fellas got [[culture: | + | </WRAP> |
| - | "// | + | <WRAP box quarter column> |
| - | + | [[user:|{{ : | |
| - | The man looked at the figure perplexed. All these people are suffering, and yet he is more concerned with inconsequential details of the blight? "//I uh... I don't know doc. Shouldn' | + | \\ |
| - | + | ^ [Color Saints] | |
| - | "//Not much more can be done about them. I stopped the spread of the blight but I'm no cleric, their fate is now on their hands. I wouldn' | + | ^[[culture: |
| - | + | ^[[culture: | |
| - | + | ^ Nationality: | |
| - | + | ^ Occupation: | - | | |
| - | + | ^ Affiliation: | |
| - | ---- | + | ^ Level : | 00 | |
| - | + | ++++ Concept | | |
| - | + | A member | |
| - | ---- | + | ++++ |
| - | === Character details === | + | </WRAP> |
| - | + | ||
| - | Bon Samdi will be a Shoki Psychopomp. I quite disliked the idea of a snail shell on his back 24/7 so I am planning on making it that the shell was one of the things he lost when he passed The Cut. Obviously, he is saddened by this fact and misses his old form. His background will be the "Networker" | + | |
| - | + | ||
| - | Combat and ability wise, I am hoping to balance spell casting and sword fighting. There are a couple of Apothecary abilities that allow me to make better use of swords, | + | |
| - | + | ||
| - | I do not currently know exactly what some of his physical features will look like. I only know that he will have standard Shoki features | + | |
| - | + | ||
| - | + | ||
| - | Of course, while he may realize that his entire life does not have to be dedicated to Purgatory, he will still try to fulfill his duties as a Psychopomp to the best of his abilities. He will do this in one main way and another one that wont take as much of his focus. He will serve as a networker for other Psychopomps, | + | |
| - | + | ||
| - | + | ||
| - | I want to note that this character will not start out as a "I don't like talking to people" | + | |
| - | + | ||
| - | I plan for his personality progression to be something like\\ | + | |
| - | I dont like talking about my hobbies/ | + | |
| - | + | ||
| - | as of sept 23 I am considering changing the personality aspect to make it easier for me to roleplay. He may already have reached the stage at which he is full of personality and is very lively. | + | |
| - | ===Revenant/ | + | |
| - | * Necrotic resistance base | + | |
| - | * Purgatorial Fulmination base | + | |
| - | * Shoki weapon ability changes : absorbing energy is BONUS action, Flat damage bonus while energy absorbed, can still release for damage. Cant absorb energy from enemies killed this way | + | |
| - | * Apothecary Interdisciplinary Practice unlockable at lvl 7 | + | |
| - | * The ability that grants a human appearance base | + | |
| - | + | ||
| - | ====Concept: | + | |
| - | Will workout backstory details later, ironing out combat details right now\\ | + | |
| - | class: paladin\\ | + | |
| - | race:any ( likely will be one with damage boost to unnarmed strikes)\\ | + | |
| - | feats: unarmed fighting, grappler, \\ | + | |
| - | weapon: any \\ | + | |
| - | concept: Piteous paladin whose hands are "the hands of x god(dess) and should only be used for her". Hands will be gloved/covered and in combat will only use a weapon. However, if foe is an enemy of x god(dess) will throw away weapon and use fists. wether a foe is an enemy of x god(dess) is determined by a mark from god(dess) that character can see. fist fighting will be optimized to be better damage source than weapon through any and all means possible ( some may have to be outside of rules such as tweaking spells for specific scenarios etc ). will attempt not to multiclass. | + | |
| ======The House of Halls====== | ======The House of Halls====== | ||
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| ====Intro==== | ====Intro==== | ||
| - | The House is, in short, an impossibility of the world. It has had many residents along its unmeasurable years of existence (Most of whom were last seen in The House) and there is no record of it ever being built or of it existing. It does not move from the place it exists | + | The House is, in short, an impossibility of the world. It has had many residents along its unmeasurable years of existence (Most of whom were last seen in The House) and there is no record of it ever being built or of it existing. It does not move from the it's place in Exilis |
| + | |||
| + | Though the house physically exists in Exilis it is not often access through there. Instead, people who no longer see things as " | ||
| - | On the outside, The House seems perfectly normal. It is a large house with clean windows, a porch, two floors and an attic. It is painted green The inside of the house is almost as unremarkable as the outside. There are many rooms, a large kitchen, living areas etc. It is not specially welcoming nor is it unwelcoming. As residents spend more time in The House, more and more impossibilities are encountered or discovered. The final impossibility is a white door, and few people that enter through it are able to leave. Those that leave are only able to do so because The House allows, and they are often able to draw power from it. | ||
| ====What Is the House?==== | ====What Is the House?==== | ||
| The House is almost completely disconnected from reality and often ignores the laws of nature, any attempts to explain its phenomenon | The House is almost completely disconnected from reality and often ignores the laws of nature, any attempts to explain its phenomenon | ||
| - | fail. There are no records of its history, it being built, its past residents, or of its existence. Those that know it exists only do either through word of mouth or because they themselves have seen it. It is capable of moving through planes, but only to one spot in each plane. Old Gods have a minimal influence on The House. Ideas of sight, individuality, | + | fail. There are no records of its history, it being built, its past residents, or of its existence. Those that know it exists only do either through word of mouth or because they themselves have been there. |
| - | While it is not perfectly accurate to describe the house as an active, conscious, living being it is the best approximation to what it is. It requires nutrients in the form of thought of its residents | + | |
| + | While it is not perfectly accurate to describe the house as an active, conscious, living being it is the best approximation to what it is. It requires | ||
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| // | // | ||
| + | //;#; | ||
| + | "Once you dedicate yourself to the house and learn to coexist with it you will find that it's actually quite a nice place to be in. The house provides, and you thrive in it." | ||
| + | ;#; | ||
| + | // | ||
| ====Dreams==== | ====Dreams==== | ||