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user:rudy01 [2025/09/30 20:07] – [Concept: Apothecary Psychopomp] Jeronimouser:rudy01 [2025/12/08 00:01] (current) – [Character creation ideas] Jeronimo
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-====Conceptweapon + unarmed ==== + 
-Will workout backstory details later, ironing out combat details right now\\ +<WRAP box quarter column>  
-classpaladin\\ +[[user:|{{ :wiki:media:template.png?100 |}}]] 
-race:any ( likely will be one with damage boost to unnarmed strikes)\\ +\\ 
-featsunarmed fighting, grappler, \\ +^  [Weapon + Unarmed]  ^^ 
-weaponany \\ +^[[culture:Class]]:| Paladin | 
-conceptPiteous paladin whose hands are "the hands of x god(dess) and should only be used for her". Hands will be gloved/covered and in combat will only use a weapon. However, if foe is an enemy of x god(dess) will throw away weapon and use fists. wether foe is an enemy of x god(dess) is determined by a mark from god(dess) that character can seefist fighting will be optimized to be better damage source than weapon through any and all means possible ( some may have to be outside of rules such as tweaking spells for specific scenarios etc )will attempt not to multiclass+^[[culture:Species]]:| SPECIES | 
 +^ Nationality| Home or Considered Home | 
 +^ Occupation| - | 
 +^ Affiliation| - | 
 +^ Level : | 00 | 
 +++++ Concept | 
 +piteous paladin whose hands are "the hands of x god(dess) and should only be used for her". Hands will be gloved/covered and in combat will only use a weapon. However, if foe is an enemy of x god(dess) will throw away weapon and use fists, which are optimized for damage. 
 +++++ 
 + 
 +</WRAP> 
 + 
 + 
 +<WRAP box quarter column>  
 +[[user:|{{ :wiki:media:template.png?100 |}}]] 
 +\\ 
 +^  [Fallen Dogma]  ^^ 
 +^[[culture:Class]]:| Paladin | 
 +^[[culture:Species]]:| SPECIES | 
 +^ Nationality: | Home or Considered Home | 
 +^ Occupation: | - | 
 +^ Affiliation: | - | 
 +^ Level : | 00 | 
 +++++ Concept |  
 +fallen god from the dogma domain. Stripped of his power and celestial status by a force unbeknownst to him. Adventuring in order to build up power in his mortal body and eventually seek out whoever was responsible and regaining celestial power/status. In godhood aimed to maintain and strengthen the conviction of others that supported gods or very firmly supported/believed specific ideas even if it wasn't in direct support of him. 
 +++++ 
 +</WRAP> 
 + 
 +<WRAP box quarter column>   
 +[[user:|{{ :wiki:media:template.png?100 |}}]] 
 +\\ 
 +^  [Classic Dwarf]  ^^ 
 +^[[culture:Class]]:| CLASS | 
 +^[[culture:Species]]:| Dwarf (mountain) | 
 +^ Nationality: | Home or Considered Home | 
 +^ Occupation: | - | 
 +^ Affiliation: | - | 
 +^ Level : | 00 | 
 +++++ Concept | 
 +Class will be any with smithing themes. In the past players have gotten to make really cool equipment that is unique to their characters, this dwarf is an aim at facilitating and making this more accessible to the entire party. No heavy backstory stuff or specific quests, but pure focus on smithing both for friends and himself. Married to Rudy Wellingham. 
 +++++ 
 + 
 +</WRAP> 
 + 
 +<WRAP box quarter column>   
 +[[user:|{{ :wiki:media:template.png?100 |}}]] 
 +\\ 
 +^  [Color Saints]  ^^ 
 +^[[culture:Class]]:| Cleric(or any) | 
 +^[[culture:Species]]:| SPECIES | 
 +^ Nationality: | Home or Considered Home | 
 +^ Occupation: | - | 
 +^ Affiliation: | - | 
 +^ Level : | 00 | 
 +++++ Concept | 
 +A member of a new religious order worshiping a new god of the Light domain. This god is heavily focused on color and is often associated with symbols such as a prism or other color related themes, referred to as "The Painter"The order is very small as it is new, but each member is assigned a color and referred to as saint, such as "Saint Green" and so onAt the top of the order is Saint Chroma, the founding member of the order. He is the one who most actively recruits new members and has the closest relationship with The Painter 
 +++++ 
 +</WRAP>
  
 ======The House of Halls====== ======The House of Halls======
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 ====Intro==== ====Intro====
  
-The House is, in short, an impossibility of the world. It has had many residents along its unmeasurable years of existence (Most of whom were last seen in The House) and there is no record of it ever being built or of it existing. It does not move from the place it exists in and yet  people who have seen it before can not always seem to find their way back to it. +The House is, in short, an impossibility of the world. It has had many residents along its unmeasurable years of existence (Most of whom were last seen in The House) and there is no record of it ever being built or of it existing. It does not move from the it's place in Exilis and yet  people who have seen it before can not always seem to find their way back to it.  
 + 
 +Though the house physically exists in Exilis it is not often access through there. Instead, people who no longer see things as "possible" or "impossible" can transfer their consciousness and physical body to the house. If the house allows they can leave and return to where they originated from. Struggling to find a proper way of describing this so I will likely come back to it later.
  
-On the outside, The House seems perfectly normal. It is a large house with clean windows, a porch, two floors and an attic. It is painted green  The inside of the house is almost as unremarkable as the outside. There are many rooms, a large kitchen, living areas etc. It is not specially welcoming nor is it unwelcoming. As residents spend more time in The House, more and more impossibilities are encountered or discovered. The final impossibility is a white door, and few people that enter through it are able to leave. Those that leave are only able to do so because The House allows, and they are often able to draw power from it. 
  
 ====What Is the House?==== ====What Is the House?====
  
 The House is almost completely disconnected from reality and often ignores the laws of nature, any attempts to explain its phenomenon The House is almost completely disconnected from reality and often ignores the laws of nature, any attempts to explain its phenomenon
-fail. There are no records of its history, it being built, its past residents, or of its existence. Those that know it exists only do either through word of mouth or because they themselves have seen it. It is capable of moving through planes, but only to one spot in each plane. Old Gods have a minimal influence on The House. Ideas of sight, individuality, death, pain, and those others of the domains of the old gods may not always have a place within the house. This is not something that is done on purpose, as The House is not more powerful than the old gods, but it is simply an impossibility made into reality on occasion. Many phenomena that are considered impossible by its residents will be made possible inside the house.+fail. There are no records of its history, it being built, its past residents, or of its existence. Those that know it exists only do either through word of mouth or because they themselves have been there
  
-While it is not perfectly accurate to describe the house as an active, conscious, living being it is the best approximation to what it is. It requires nutrients in the form of thought of its residents and it shapes itself and its halls to better aqquire them.+ 
 +While it is not perfectly accurate to describe the house as an active, conscious, living being it is the best approximation to what it is. It requires "nutrientsin the form of thought and intelligence. It believes that the more dissociated a creature is from ideas of possibility and impossibility then the better it will feed. This comes at no cost to the creatures it feeds on, as them being simply present is enough to satisfy the house
  
  
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 // //
  
 +//;#;
 +"Once you dedicate yourself to the house and learn to coexist with it you will find that it's actually quite a nice place to be in. The house provides, and you thrive in it."-Piranesi, previous resident.
 +;#;
 +//
  
 ====Dreams==== ====Dreams====
  • user/rudy01.1759228653.txt.gz
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  • by Jeronimo