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| - | ====Campaign Pitches==== | ||
| - | I have three campaign pitches for Draw Steel. The final release is set for June. The game is feature complete and playable, but only as a text-only PDF for now. It’s waiting for the art and layouts to make it more enjoyable. Here are my three pitches. | ||
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| - | All three are set in 12337 at different corners of Mor-Thir. Last pitch is the most open/ | ||
| - | ++++ Extra lore | | ||
| - | The year is 12337, our setting is on the continent of Mor-Thir, home to four nations; [[faction: | ||
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| - | ===Ascension of Narkul=== | ||
| - | // | ||
| - | The Fellowship of the Alicorn failed. The Lich King Narkul walks Felwind once more. The Reton Empire and Greyhawk Independence locked in political struggles, neither addressing the growing threat. Now the town of Redkiln has gone silent and you’ve been tasked with investigating. | ||
| - | ++++ Full pitch | | ||
| - | During early 12335 a group of adventures discovered an artifact known as the [[item: | ||
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| - | It is now Seedmoot 12337. First month of the year, Spring is reviving the lush green landscapes of Greyhawk, 14 months after declaring its independence from Reton. Politics between the [[faction: | ||
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| - | After the actions and exile of [[faction: | ||
| - | ++++ | ||
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| - | ===Urban Intrigue=== | ||
| - | //Based off and continuing events and lore built from Blackfyre// | ||
| - | Sunwood is a city of power and corruption, factions vie for control of the streets and shadows. As tensions rise, the city’s foundations rumble as old foes threaten to resurface. Will you fight for justice, try to take control for yourself, or will the city consume you? Welcome to Sunwood, Greatest City in all Mor-Thir. | ||
| - | ++++ Full pitch | | ||
| - | The city of [[town: | ||
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| - | [[faction: | ||
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| - | As all the factions toil away at each other, the city's foundations rumble, built a top the corpses on dragons during the [[time: | ||
| - | ++++ | ||
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| - | ===Player Adventure=== | ||
| - | //Fresh start - below is to help with ideas and reason to meet if needed//\\ | ||
| - | A sudden and violent illness has claimed the life of the esteemed Lady Mondegreen. Mourners and opportunists gather in the coastal city of Rairest for her funeral. Whether or not you knew her, the Lady’s funeral marks the start of something far greater. | ||
| - | ++++ Full pitch | | ||
| - | We begin in Rairest, a coastal city in Harburns Woods region of Covania. You’ve been invited to a funeral, that of Lady Mondegreen who was notable not just in her political strength within Rairest but her kindness and hospitality was known far and wide. She died from a sudden and rapid illness that began a month ago. At her funeral it seems all kinds have gathered, from family, to nobility, politicians, | ||
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| - | ---- | ||
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| - | ====What is Draw Steel?==== | ||
| - | Draw Steel is: **Tactical** meaning played on a grid, taking turns, strategy and teamwork is encouraged. **Heroic** think Hercules, Robin Hood, Merlin, Aaragon, larger than life characters that overcome impossible odds. **Cinematic** like the legends and stories around our heroes, they' | ||
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| - | **Coming from D20**: Attacks automatically deal damage, no longer roll and miss your turn you're always making progress and so is the enemy just a matter of who is making progress faster. You don't need to rest all the time, in draw steel resting is used to regain stamina and recoveries, and to convert victories to xp, there are no spell slots or limited resources. Character options are different, I recommend before forming character ideas in your head based on 5e, we'll go through the classes and ancestries, be inspired by them rather than trying to make your desired 5e class in Draw Steel. (See [[mcdm: | ||
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| - | **Game Core** whenever you make an attack, use an ability, make a resistance roll, or general test you make a **Power Roll** which is 2d10+Characteristic. Results are 3 tiered, lowest is 11 or lower, mid is 12 to 16, and highest is 17 or higher. When rolling a natural 19 or 20 you crit and lets you take an additional action immediately after. Your characteristics or abilities are Might, Agility, Reason, Intuition, and Presence. | ||
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| - | **Stamina not health** Winded is half of max, dying is below zero, dead is negative value of your winded value. Recoveries heal a third of your max health. | ||
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| - | **Skills** Smaller bonuses and lots of skills, most of the time you'll only receive a bonus or penalty of 1 or 2 and there a ton of skills, in skill tests you pick what is relevant to apply as skills aren't tied to abilities, for example you could request to make a presence ability check and add your climbing skill to impress the duke with a story of how you climbed the mesas of the cunning expanse. | ||