I have three campaign pitches for Draw Steel. The final release is a few months away (ETA June). The game is feature complete and playable, but only as a text-only PDF for now. It’s waiting for the art and layouts to make it more enjoyable. If people are eager, we can start a campaign earlier. Here are my three pitches.

All three are set in 12337 at different corners of Mor-Thir. Last pitch is the most open/dependent on player backstories for a clean start with a new system, the other two are continuation of existing stories and lore.

Ascension of Narkul

Continuing Rise of Narkul & rebooting 5e Ascension of Narkul
The Fellowship of the Alicorn failed. The Lich King Narkul walks Felwind once more. The Reton Empire and Greyhawk Independence locked in political struggles, neither addressing the growing threat. Now the town of Redkiln has gone silent and you’ve been tasked with investigating.

Urban Intrigue

Based of and continuing events and lore built from Blackfyre
Sunwood is a city of power and corruption, factions vie for control of the streets and shadows. As tensions rise, the city’s foundations rumble as old foes threaten to resurface. Will you fight for justice, try to take control for yourself, or will the city consume you? Welcome to Sunwood, Greatest City in all Mor-Thir.

Player Adventure

Fresh start - below is to help with ideas and reason to meet if needed
A sudden and violent illness has claimed the life of the esteemed Lady Mondegreen. Mourners and opportunists gather in the coastal city of Rairest for her funeral. Whether or not you knew her, the Lady’s funeral marks the start of something far greater.


Draw Steel is: Tactical meaning played on a grid, taking turns, strategy and teamwork is encouraged. Heroic think Hercules, Robin Hood, Merlin, Aaragon, larger than life characters that overcome impossible odds. Cinematic like the legends and stories around our heroes, they're dramatic and powerful, the game invites you to think theatrically. Fantasy the game is set in a world of sword and sorcery, you know what fantasy is. (I hope)

Coming from D20: Attacks automatically deal damage, no longer roll and miss your turn you're always making progress and so is the enemy just a matter of who is making progress faster. You don't need to rest all the time, in draw steel resting is used to regain stamina and recoveries, and to convert victories to xp, there are no spell slots or limited resources. Character options are different, I recommend before forming character ideas in your head based on 5e, we'll go through the classes and ancestries, be inspired by them rather than trying to make your desired 5e class in Draw Steel. (See Character Creation quick steps and Ancestry art & introductions).

Game Core whenever you make an attack, use an ability, make a resistance roll, or general test you make a Power Roll which is 2d10+Characteristic. Results are 3 tiered, lowest is 11 or lower, mid is 12 to 16, and highest is 17 or higher. When rolling a natural 19 or 20 you crit and lets you take an additional action immediately after. Your characteristics or abilities are Might, Agility, Reason, Intuition, and Presence.

Stamina not health Winded is half of max, dying is below zero, dead is negative value of your winded value. Recoveries heal a third of your max health.

Skills Smaller bonuses and lots of skills, most of the time you'll only receive a bonus or penalty of 1 or 2 and there a ton of skills, in skill tests you pick what is relevant to apply as skills aren't tied to abilities, for example you could request to make a presence ability check and add your climbing skill to impress the duke with a story of how you climbed the mesas of the cunning expanse.

  • c0/dsvote.txt
  • Last modified: 3 days ago
  • by Kyle