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- | For a more story like summary see [[c1: | + | =====Rise of Narkul===== |
- | ^ Session | + | ====Chapter 1: The Forsaken==== |
- | | 1 | + | **1 - D&D** \\ |
- | | 2 | + | Singsong, Mackenzie, Bemin and Stem form a group and are contracted to deliver supplies from Whitkin to Meford, but things don’t go as smoothly as one might think. |
- | | 3 | + | |
- | | 4 | + | **2 - D&D** \\ |
- | | 5 | + | After a successful delivery the group enjoy a night of bar games where Caelynn joins the group and pick up a contract to kill bandits on the road between Whitkin and Meford. |
- | | 6 | + | |
- | | 7 | + | **3 - D&D** \\ |
- | | 8 | + | A stray cat is found and the group capture a few bandits turning them in, they head back out and find the outpost and slaughter the camp, as they leave they find Neo by the side of the road. |
- | | 9 | + | |
- | | 10 | Cards & Fates | The group travel into the rift and find the Tome of the Far Realm and a Deck of many things, which spells disaster and fortune to the group as Carric is slain by an avatar of Death and Gashadokuro now hunts Caelynn | + | **4 - D&D** \\ |
- | | 11 | Relaxation & Black Knight | + | Group returns to Meford turning in the bounties, they travel to Thetford and go shopping. |
- | | 12 | Lost Coin & Riddles | + | |
- | | 13 | Found Coin & Bandits | + | **5 - Forest Fires & Bread Baskets** \\ |
- | | 14 | Fireballs & Paladin | + | As the group leaves Thetford Stem finds a magical bread basket and accidentally lights a part of the Greyhawk forest on fire. Just before reaching town the group harasses a dead apple farmer. |
- | | Special | + | |
- | | 15 | Travel & Demons | + | **6 - Drunkards & Towers** \\ |
- | | 16 | Oozes & Trade | The group teleport to Sestone, travel to Alemor and enter the Far Realm fighting oozes while Guthber and Prof.Stem make a trade. They also rescue Souno as they leave the Far Realm | | + | The group arrive to Sestone and after getting very drunk try breaking into Valmos tower, Mack and Singsong steal a boat traveling to Alemor and slaughter some bandits hiding on the island. |
- | | 17 | FIREBALL & Guthber | + | |
- | | 18 | Civil & War | The group exit the Far Realm and close the portal behind them finding themselves in a burnt section of the Greyhawk forest just a days journey East of Sestone | + | ====Chapter 2: Alemor Island==== |
- | | 19 | Skeletons & Wishes | + | **7 - Gnolls & Cat** \\ |
- | | 20 | Keeps & Goblins | + | Rest of the group travel to Alemor island where they kill some Gnoll raiders and Singsong eats Caelynn' |
- | | 21 | Zombies & Ghosts | + | |
- | | 22 | Mimics & Beholder(s) | + | **8 - Rats & Frogs** \\ |
- | | 23 | Vault & Loots | Killed the second beholder after it petrified Souno and giving a few others close calls, collapsing a pair of pillars and destroying the roof. After killing it the vault unlocked while most ran back upstairs, Rose, Jorgan and Zyllis entered the vault managing to retrieve the items before collapsing | + | Neo finds the group who save Teo and Mithrandir. Leaving Singsong and Mackenzie behind, Bemin nearly dies to a ghost and Zaharel a druid working for a man named Guthber is slain. |
- | | 24 | Whitkin & Griffon | + | |
- | | 25 | Lost Hand & Dead Duke | Rose escapes the Great Sea Spire and returns to main land. Ironhide has lost the Hand of Narkul. Teo assassinantes Duke Federic. Demaratos makes an old and lone farmer disappear. | + | **9 - Severed Heads & Rifts** \\ |
- | | 26 | Cultists & Trades | + | After saving Carric from Zaharel the group delve deeper and enter the caves under the monastry, finding and attacking Guthber who in search of the Hand of Narkul. |
- | | 27 | Ulaa & Not West | Ironhide and the party receive a personal visit from Ulaa on their way back to Whitkin informing them the hand is moving west of Whitkin, Once in town they have a very uneasy meet up with Teo and discover that Heleste' | + | |
- | | 28 | Rifts & OldTree | + | **10 - Cards & Fates** \\ |
- | | Special | + | The group travel into the rift and find the Tome of the Far Realm and a Deck of many things, which spells disaster and fortune to the group as Carric is slain by an avatar of Death and Gashadokuro now hunts Caelynn. |
- | | 29 | Gashadokuro & Fire traps | + | |
- | | 30 | Library & Tension | + | **11 - Relaxation & Black Knight** \\ |
- | | 31 | Bemin & Pinga' | + | Group travel north to Sabresteel after 10 weeks of down time and hearing about ruins containing treasure and rumors of another portal. |
- | | 32 | Infinite Room & Lizardfolk | + | |
- | | 33 | Banishment & Summoning | + | ====Chapter 3: Guthber Toumond==== |
- | | 34 | Floating Island & Narkul | + | **12 - Lost Coin & Riddles** \\ |
- | | 35 | Split Party & Plane Shifting | + | The group arrive in Sabresteel, Teo loses his coin pouch after a failed robbery. They travel back south on foot to the ruins and find some magical items and potions. |
- | | 36 | Narkul & Sovereign | + | |
- | | 37 | Twists & Turns | + | **13 - Found Coin & Bandits** \\ |
- | | 38 | Regroup & Resupply | + | After resting in the ruins they travel back north and take the turn off to the portal where they took down a small group sent to kill Heleste in Whitkin, the group continue the path find the portal and clear the area, Teo finds some of his lost coin and Bemin runs off after a near death experience with a giant constrictor. |
- | | 39 | Marsh & Stone Birds | Using Ironhide' | + | |
- | | 40 | Conflict & Visions | + | **14 - Fireballs & Paladin** \\ |
- | | 41 | Divination & Hydra | + | ...where to start. Ironhide is sent by Ulaa to cleanse the land of foulness, Valerie gets a loyal clone, the town gets partly blown up and Illegal enchantments are performed. |
- | | 42 | | + | |
- | | 43 | | + | **Special |
- | | 44 | | + | [[c0: |
- | | 45 | | + | |
- | | 46 | | + | **15 - Travel & Demons** \\ |
- | | 47 | | + | The group travel from Sabresteel to Whitkin following the road most of the way but when they deviate find an old overgrown road guarded by a devil that has a resemblance to Dave Grohl. |
- | | 48 | | + | |
- | | 49 | | + | **16 - Oozes & Trade** \\ |
- | | 50 | | + | The group teleport to Sestone, travel to Alemor and enter the Far Realm fighting oozes while Guthber and Prof.Stem make a trade. They also rescue Souno as they leave the Far Realm. |
+ | |||
+ | **17 - FIREBALL & Guthber** \\ | ||
+ | Guthber a crispy boi now. | ||
+ | |||
+ | **18 - Civil & War** \\ | ||
+ | The group exit the Far Realm and close the portal behind them finding themselves in a burnt section of the Greyhawk forest just a days journey East of Sestone. | ||
+ | |||
+ | **19 - Skeletons & Wishes** \\ | ||
+ | Closed the burnt forest portal and the Alemor island portal. Traveled north to Sabresteel portal and closed it. Valerie and Ray drew the final cards from the deck of many things. | ||
+ | |||
+ | ====Chapter 4: Carric' | ||
+ | **20 - Keeps & Goblins** \\ | ||
+ | The group travel south of Sabresteel to reopen the portal and search for missing people and adventures on the otherside they found a Black Dragon group gave into the dragon' | ||
+ | |||
+ | **21 - Zombies & Ghosts** \\ | ||
+ | The group enter the keep finding zombies on the ground floor and Ironhide has a close call with a Beholder in the basement, Teo shoots Rose in the back and then the group are haunted by a pair of ghosts. Jorgan found a large tapestry that he took back to town to sell. | ||
+ | |||
+ | **22 - Mimics & Beholder(s)** \\ | ||
+ | Cleared out top floor of the Keep, finding many mimics and a pair of Necromancers. They then prepared to raid the basement where a Beholder is protecting a vault door, Mithrandir snuck down alone and instantly died, the rest of the group charged down killing the beast and Teo triggered a trap that summoned a duplicate from his blood, duplicate Teo was quickly killed and shortly after Rose took the blood from the Beholder and triggered the trap again this time summoning the Beholder. | ||
+ | |||
+ | **23 - Vault & Loots** \\ | ||
+ | Killed the second beholder after it petrified Souno and giving a few others close calls, collapsing a pair of pillars and destroying the roof. After killing it the vault unlocked while most ran back upstairs, Rose, Jorgan and Zyllis entered the vault managing to retrieve the items before collapsing. | ||
+ | |||
+ | **24 - Whitkin & Griffon** \\ | ||
+ | After clearing the keep Ironhide gains Torm and a Griffon under his service. Ironhide also arranges repairs and cleaning of the keep. Two new adventurers, | ||
+ | |||
+ | ====Chapter 5: Cult of Narkul==== | ||
+ | **25 - Lost Hand & Dead Duke** \\ | ||
+ | Rose escapes the Great Sea Spire and returns to main land. Ironhide has lost the Hand of Narkul. Teo assassinantes Duke Federic. Demaratos makes an old and lone farmer disappear. | ||
+ | |||
+ | **26 - Cultists & Trades** \\ | ||
+ | Teo trades the Hand of Narkul to the Cult of Narkul while the rest of the group travels north to investigate Toumond Estate where a group of cultists were searching the rubble and a ranger escapes, Caelynn finds a badly burnt notebook containing items to assist with a ritual. | ||
+ | |||
+ | **27 - Ulaa & Not West** \\ | ||
+ | Ironhide and the party receive a personal visit from Ulaa on their way back to Whitkin informing them the hand is moving west of Whitkin, Once in town they have a very uneasy meet up with Teo and discover that Heleste' | ||
+ | |||
+ | **28 Rifts & OldTree** \\ | ||
+ | After passing the town of Rustille the group decide to do a 180 and travel into the Greyhawk forest where they find Caelynn' | ||
+ | |||
+ | **Special | ||
+ | [[c0: | ||
+ | |||
+ | **29 - Gashadokuro & Fire traps** \\ | ||
+ | The group fight Gashadokuro in the far realm almost defeating him before he vanished, after which the group travel through the portal they saw Sovereign go through as they find themselves in an enclosed room with notes and medical equipment. As they try to leave they set of a trap which set the building ablaze. | ||
+ | |||
+ | **30 - Library & Tension** \\ | ||
+ | Everyone escapes the library and assist with putting out the blaze but as it clears the portal is still open and opens further as Gashadokuro comes through but is killed by Ironhide and the card in Caelynn' | ||
+ | |||
+ | ====Chapter 6: Pinga' | ||
+ | **31 - Bemin & Pinga' | ||
+ | After reuniting the group discuss with Adah and Temple who have a lead in the Marsh as Teo gets a lead at Ruststille. They set off towards the town and find the town brainwashed and lead the group to Pinga' | ||
+ | |||
+ | **32 - Infinite Room & Lizardfolk** \\ | ||
+ | The group fight and start to clear the Monastery, Jorgan briefly gets caught in an infinite room in the basement as a Ironhide manages to calm an approaching lizardfolk army, after regrouping they head up to the roof where they find a ritual summoning in progress. | ||
+ | |||
+ | **33 - Banishment & Summoning** \\ | ||
+ | A fight breaks out on the roof where the group fought the Ear and Seer, the Ear was pushed off the tower but seemingly survived meanwhile Seer was caught by Ironhide' | ||
+ | |||
+ | **34 - Floating Island & Narkul** \\ | ||
+ | The group crack the secret to the infite room and find Narkul has been summoned Ros falls and accepts Narkul' | ||
+ | |||
+ | **35 - Split Party & Plane Shifting** \\ | ||
+ | Ironhide and Victoria try to fight against Narkul by themselves as Teo goes missing, | ||
+ | |||
+ | ====Chapter 7: Sovereign==== | ||
+ | **36 - Narkul & Sovereign** \\ | ||
+ | Rose is sent after Ironhide and Victoria, Rose is thrown off the island. Ironhide returns with Drusilia as Victoria is left behind by her own will. The remaining group fight against Narkul after he teleported his followers away. Narkul is killed and Sovereign is captured. | ||
+ | |||
+ | **37 - Twists & Turns** \\ | ||
+ | Interogating Sovereign and Ironhide, | ||
+ | |||
+ | **38 - Regroup & Resupply** \\ | ||
+ | Everyone meets up in OldTree and prepare to set out into the Marsh. | ||
+ | |||
+ | **39 - Marsh & Stone Birds** \\ | ||
+ | Using Ironhide' | ||
+ | |||
+ | **40 - Conflict & Visions** \\ | ||
+ | Another day of travel through the marsh, during a mid-day stop there was conflict on which way to travel, direct north to the mountain or to Mulburg to try gather more information, | ||
+ | |||
+ | **41 - Divination & Hydra** \\ | ||
+ | Jorgan catches up to the group. Ironhide detects divination magic floating above Sovereign. The group finds a statue of a man freeing Alucard and joining the group. | ||
+ | |||
+ | **42 - Flames & Falls** \\ | ||
+ | After defeating the Basilisk they discover Sovereign has broken free and a fight ensues. Aftermath of the fight left a dead Griffon, and critcally wounded Ironhide and Sovereign. After reviving Ironhide, Alucard draws a teleportation circle taking the group to his manor in Mulburg to plan their next course of action. | ||
+ | |||
+ | **43 - Manor & Mulburg ** \\ | ||
+ | After teleporting to Alucard' | ||
+ | |||
+ | ====Chapter 8: Dyndryd the Eternal==== | ||
+ | **44 - Outlaws & Alicorn | ||
+ | Souno retrieves his upgraded bow, Ravi and Jorgan discover bounties for the outlawed races. Ravi collects details of the bounties, Jorgan breaks a Tiefling out of jail both narrowly escaping but fleeing seperately from authorities, | ||
+ | |||
+ | **45 - Knights & Dragon ** \\ | ||
+ | The Fellowship sets out into the marsh, to search for Dyndryd in the North, taking Alucard' | ||
+ | |||
+ | **46 - Negotiations & Trolls ** \\ | ||
+ | Drusilia and Alucard bargain for their lives with Burldries as they agrees to spare their lives if the kill Dyndryd, Burldries takes a vial of blood from the two and find the location of Dyndryd' | ||
+ | |||
+ | **47 - Kobolds & Mountains ** \\ | ||
+ | After spending a day preparing the group set out North toward the mountain range and the location they were given for Dyndryd from Burldries, during the search for Dyndryd the Fellowship found three Kobolds each carrying a large sack of dead critters. After terrifying the Kobolds the fellowship continued North where Ravi detected thousands of humanoids coming from within a mountain with a small hut on the side. After they reached the hut an elderly man introduced himself as Dyndryd the Eternal and offered the group tea and polite conversation. Growing suspicious Drusilia cast detect magic and found an enchantment over the him, the group left Alucard and Drusilia alone in the hut with Dyndryd. Outside the remaining group found Kobold tracks leading to the edge of the mountain but didn't continue onward or come from anywhere except a stone wall, with another use of detect magic they found a powerful illusion spell on the surface. Drusilia cast two dispells, once on Dyndryd who immediately fell unconcious and the second on the stone revealling a golden tunnel basked in blue light leading to a large cavern lit by blue glowing crystals linked with copper. | ||
+ | |||
+ | **48 - Outlawed & Answers ** \\ | ||
+ | During the exploration of the Golden Caverns, those who etered met a tiefling name Gent who gave a breif tour around and showed how the crystals worked to provide light and heat as there' | ||
+ | |||
+ | ====Chapter 9: Narkul the Risen==== | ||
+ | **49 - Dyndryd & Narkul ** \\ | ||
+ | The group wait a few hours, Narkul arrives, collapsing the only known exit behind himself. the elvish man reveals hims self as Dyndryd and turns into an ancient blue dragon. Narkul offers the group a chance to leave with their lives. Ironhide and Ravi turn themselves over, if they disagree bring them to me else all of the group shall die. Ravi agrees, establishing a business partnership with Narkul and guaranteeing everbody' | ||
+ | |||
+ | **50 - Epilogue ** \\ | ||
+ | [[c1: |