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c1:sessions [2019/10/14 12:11] – Kyle | c1:sessions [2023/07/23 17:25] (current) – Kyle | ||
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- | For a more story like summary see [[c1: | + | =====Rise of Narkul===== |
- | For calendar of sessions see [[c1:calendar|Calendar]] | + | ====Chapter 1: The Forsaken==== |
**1 - D&D** \\ | **1 - D&D** \\ | ||
Singsong, Mackenzie, Bemin and Stem form a group and are contracted to deliver supplies from Whitkin to Meford, but things don’t go as smoothly as one might think. | Singsong, Mackenzie, Bemin and Stem form a group and are contracted to deliver supplies from Whitkin to Meford, but things don’t go as smoothly as one might think. | ||
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The group arrive to Sestone and after getting very drunk try breaking into Valmos tower, Mack and Singsong steal a boat traveling to Alemor and slaughter some bandits hiding on the island. | The group arrive to Sestone and after getting very drunk try breaking into Valmos tower, Mack and Singsong steal a boat traveling to Alemor and slaughter some bandits hiding on the island. | ||
+ | ====Chapter 2: Alemor Island==== | ||
**7 - Gnolls & Cat** \\ | **7 - Gnolls & Cat** \\ | ||
Rest of the group travel to Alemor island where they kill some Gnoll raiders and Singsong eats Caelynn' | Rest of the group travel to Alemor island where they kill some Gnoll raiders and Singsong eats Caelynn' | ||
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Group travel north to Sabresteel after 10 weeks of down time and hearing about ruins containing treasure and rumors of another portal. | Group travel north to Sabresteel after 10 weeks of down time and hearing about ruins containing treasure and rumors of another portal. | ||
+ | ====Chapter 3: Guthber Toumond==== | ||
**12 - Lost Coin & Riddles** \\ | **12 - Lost Coin & Riddles** \\ | ||
The group arrive in Sabresteel, Teo loses his coin pouch after a failed robbery. They travel back south on foot to the ruins and find some magical items and potions. | The group arrive in Sabresteel, Teo loses his coin pouch after a failed robbery. They travel back south on foot to the ruins and find some magical items and potions. | ||
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Closed the burnt forest portal and the Alemor island portal. Traveled north to Sabresteel portal and closed it. Valerie and Ray drew the final cards from the deck of many things. | Closed the burnt forest portal and the Alemor island portal. Traveled north to Sabresteel portal and closed it. Valerie and Ray drew the final cards from the deck of many things. | ||
+ | ====Chapter 4: Carric' | ||
**20 - Keeps & Goblins** \\ | **20 - Keeps & Goblins** \\ | ||
The group travel south of Sabresteel to reopen the portal and search for missing people and adventures on the otherside they found a Black Dragon group gave into the dragon' | The group travel south of Sabresteel to reopen the portal and search for missing people and adventures on the otherside they found a Black Dragon group gave into the dragon' | ||
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After clearing the keep Ironhide gains Torm and a Griffon under his service. Ironhide also arranges repairs and cleaning of the keep. Two new adventurers, | After clearing the keep Ironhide gains Torm and a Griffon under his service. Ironhide also arranges repairs and cleaning of the keep. Two new adventurers, | ||
+ | ====Chapter 5: Cult of Narkul==== | ||
**25 - Lost Hand & Dead Duke** \\ | **25 - Lost Hand & Dead Duke** \\ | ||
Rose escapes the Great Sea Spire and returns to main land. Ironhide has lost the Hand of Narkul. Teo assassinantes Duke Federic. Demaratos makes an old and lone farmer disappear. | Rose escapes the Great Sea Spire and returns to main land. Ironhide has lost the Hand of Narkul. Teo assassinantes Duke Federic. Demaratos makes an old and lone farmer disappear. | ||
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Everyone escapes the library and assist with putting out the blaze but as it clears the portal is still open and opens further as Gashadokuro comes through but is killed by Ironhide and the card in Caelynn' | Everyone escapes the library and assist with putting out the blaze but as it clears the portal is still open and opens further as Gashadokuro comes through but is killed by Ironhide and the card in Caelynn' | ||
+ | ====Chapter 6: Pinga' | ||
**31 - Bemin & Pinga' | **31 - Bemin & Pinga' | ||
After reuniting the group discuss with Adah and Temple who have a lead in the Marsh as Teo gets a lead at Ruststille. They set off towards the town and find the town brainwashed and lead the group to Pinga' | After reuniting the group discuss with Adah and Temple who have a lead in the Marsh as Teo gets a lead at Ruststille. They set off towards the town and find the town brainwashed and lead the group to Pinga' | ||
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**35 - Split Party & Plane Shifting** \\ | **35 - Split Party & Plane Shifting** \\ | ||
- | Ironhide and Victoria try to fight against Narkul by themselves as Teo goes missing, | + | Ironhide and Victoria try to fight against Narkul by themselves as Teo goes missing, |
+ | ====Chapter 7: Sovereign==== | ||
**36 - Narkul & Sovereign** \\ | **36 - Narkul & Sovereign** \\ | ||
Rose is sent after Ironhide and Victoria, Rose is thrown off the island. Ironhide returns with Drusilia as Victoria is left behind by her own will. The remaining group fight against Narkul after he teleported his followers away. Narkul is killed and Sovereign is captured. | Rose is sent after Ironhide and Victoria, Rose is thrown off the island. Ironhide returns with Drusilia as Victoria is left behind by her own will. The remaining group fight against Narkul after he teleported his followers away. Narkul is killed and Sovereign is captured. | ||
**37 - Twists & Turns** \\ | **37 - Twists & Turns** \\ | ||
- | Interogating Sovereign and Ironhide, | + | Interogating Sovereign and Ironhide, |
**38 - Regroup & Resupply** \\ | **38 - Regroup & Resupply** \\ | ||
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**39 - Marsh & Stone Birds** \\ | **39 - Marsh & Stone Birds** \\ | ||
- | Using Ironhide' | + | Using Ironhide' |
**40 - Conflict & Visions** \\ | **40 - Conflict & Visions** \\ | ||
- | Another day of travel through the marsh, during a mid-day stop there was conflict on which way to travel, direct north to the mountain or to Mulburg to try gather more information, | + | Another day of travel through the marsh, during a mid-day stop there was conflict on which way to travel, direct north to the mountain or to Mulburg to try gather more information, |
**41 - Divination & Hydra** \\ | **41 - Divination & Hydra** \\ | ||
- | Jorgan catches up to the group. Ironhide detects divination magic floating above Sovereign. The group finds a statue of a man freeing Alucard and joining the group. | + | Jorgan catches up to the group. Ironhide detects divination magic floating above Sovereign. The group finds a statue of a man freeing Alucard and joining the group. |
**42 - Flames & Falls** \\ | **42 - Flames & Falls** \\ | ||
After defeating the Basilisk they discover Sovereign has broken free and a fight ensues. Aftermath of the fight left a dead Griffon, and critcally wounded Ironhide and Sovereign. After reviving Ironhide, Alucard draws a teleportation circle taking the group to his manor in Mulburg to plan their next course of action. | After defeating the Basilisk they discover Sovereign has broken free and a fight ensues. Aftermath of the fight left a dead Griffon, and critcally wounded Ironhide and Sovereign. After reviving Ironhide, Alucard draws a teleportation circle taking the group to his manor in Mulburg to plan their next course of action. | ||
+ | |||
+ | **43 - Manor & Mulburg ** \\ | ||
+ | After teleporting to Alucard' | ||
+ | |||
+ | ====Chapter 8: Dyndryd the Eternal==== | ||
+ | **44 - Outlaws & Alicorn | ||
+ | Souno retrieves his upgraded bow, Ravi and Jorgan discover bounties for the outlawed races. Ravi collects details of the bounties, Jorgan breaks a Tiefling out of jail both narrowly escaping but fleeing seperately from authorities, | ||
+ | |||
+ | **45 - Knights & Dragon ** \\ | ||
+ | The Fellowship sets out into the marsh, to search for Dyndryd in the North, taking Alucard' | ||
+ | |||
+ | **46 - Negotiations & Trolls ** \\ | ||
+ | Drusilia and Alucard bargain for their lives with Burldries as they agrees to spare their lives if the kill Dyndryd, Burldries takes a vial of blood from the two and find the location of Dyndryd' | ||
+ | |||
+ | **47 - Kobolds & Mountains ** \\ | ||
+ | After spending a day preparing the group set out North toward the mountain range and the location they were given for Dyndryd from Burldries, during the search for Dyndryd the Fellowship found three Kobolds each carrying a large sack of dead critters. After terrifying the Kobolds the fellowship continued North where Ravi detected thousands of humanoids coming from within a mountain with a small hut on the side. After they reached the hut an elderly man introduced himself as Dyndryd the Eternal and offered the group tea and polite conversation. Growing suspicious Drusilia cast detect magic and found an enchantment over the him, the group left Alucard and Drusilia alone in the hut with Dyndryd. Outside the remaining group found Kobold tracks leading to the edge of the mountain but didn't continue onward or come from anywhere except a stone wall, with another use of detect magic they found a powerful illusion spell on the surface. Drusilia cast two dispells, once on Dyndryd who immediately fell unconcious and the second on the stone revealling a golden tunnel basked in blue light leading to a large cavern lit by blue glowing crystals linked with copper. | ||
+ | |||
+ | **48 - Outlawed & Answers ** \\ | ||
+ | During the exploration of the Golden Caverns, those who etered met a tiefling name Gent who gave a breif tour around and showed how the crystals worked to provide light and heat as there' | ||
+ | |||
+ | ====Chapter 9: Narkul the Risen==== | ||
+ | **49 - Dyndryd & Narkul ** \\ | ||
+ | The group wait a few hours, Narkul arrives, collapsing the only known exit behind himself. the elvish man reveals hims self as Dyndryd and turns into an ancient blue dragon. Narkul offers the group a chance to leave with their lives. Ironhide and Ravi turn themselves over, if they disagree bring them to me else all of the group shall die. Ravi agrees, establishing a business partnership with Narkul and guaranteeing everbody' | ||
+ | |||
+ | **50 - Epilogue ** \\ | ||
+ | [[c1: |