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c7:sessions [2023/07/10 16:39] – Kyle | c7:sessions [2024/02/03 11:17] (current) – ↷ Links adapted because of a move operation 114.119.134.51 | ||
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- | ====Ascension of Narkul==== | + | =====Ascension of Narkul===== |
- | ===Chapter 1: New Friends=== | + | ====Chapter 1: New Friends==== |
**Meetings & Marsh** <sup> Session 1 </ | **Meetings & Marsh** <sup> Session 1 </ | ||
- | Four individuals gather at Bharzut' | + | Four individuals gather at Bharzut' |
**Workshop & Information** <sup> Session 2 </ | **Workshop & Information** <sup> Session 2 </ | ||
- | After a harrowing encounter with an awakened tree and shambling mound Pheonix and Medrash are joined by Fenris, Annabell, and Karg, the new party then clears their way through to an upper level where they find the sentient workshop has transferred it's being into a makeshift automaton. Tensions are initially high but the group convinces the construct to travel back to town. | + | After a harrowing encounter with an awakened tree and shambling mound [[character: |
**Jobs & Hunting** <sup> Session 3 </ | **Jobs & Hunting** <sup> Session 3 </ | ||
Before returning to the town of Mulburg the group makes a detour to a campsite set up by the Order of the Lost Keep, where they meet Beldrith, Akzer, and Happy all apart of the Order, after introductions and a hunting trip Burldries enters the camp with Amari, a tense stand off follows as Amari and Fenris try to hold claim of the construct. Pressure is slowly released and a deal is reached, with all sides in agreement Amari pays the group and leaves camp with the automaton.\\ | Before returning to the town of Mulburg the group makes a detour to a campsite set up by the Order of the Lost Keep, where they meet Beldrith, Akzer, and Happy all apart of the Order, after introductions and a hunting trip Burldries enters the camp with Amari, a tense stand off follows as Amari and Fenris try to hold claim of the construct. Pressure is slowly released and a deal is reached, with all sides in agreement Amari pays the group and leaves camp with the automaton.\\ | ||
- | Burldries then puts forward the main contract, retrieve the Hand of Narkul, providing two leads to follow; Alucard who was the last person known to be holding Sovereign captive, and the Fellowship of the Alicorn, a group set on finding and banishing the Lich King Narkul. Annabell takes the lead by introducing herself to Alucard and after some discussion part ways. | + | Burldries then puts forward the main contract, retrieve the [[item: |
**Day of Preparation** <sup> Session 4 </ | **Day of Preparation** <sup> Session 4 </ | ||
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**Alucard' | **Alucard' | ||
- | The group kick down the doors to Alucard' | + | The group kicks down the doors to [[location: |
**Missing Bodies** <sup> Session 6 </ | **Missing Bodies** <sup> Session 6 </ | ||
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On searching the house the interference is coming from the group find Amari pulling apart the automaton S.A.M, a quick beating and threats Amari restores the automaton, as soon as they are restored the construct strikes Amari down, and escapes town with the group, burning Amari' | On searching the house the interference is coming from the group find Amari pulling apart the automaton S.A.M, a quick beating and threats Amari restores the automaton, as soon as they are restored the construct strikes Amari down, and escapes town with the group, burning Amari' | ||
- | ===Chapter 2: The Lost Keep=== | + | ====Chapter 2: The Lost Keep==== |
**Delve into the swamp** <sup> Session 8 </ | **Delve into the swamp** <sup> Session 8 </ | ||
Escaping the town with S.A.M the group collect a couple supplies from Beldrith at the Orders camp near the city, moving into the swamp they avoid a pair of Rot Angles. After a couple sleeps they find the roof of a tower sticking out from the mud a small portion caved in, on the outside a destroyed camp with three bedrolls and an undead body submerged nearby\\ | Escaping the town with S.A.M the group collect a couple supplies from Beldrith at the Orders camp near the city, moving into the swamp they avoid a pair of Rot Angles. After a couple sleeps they find the roof of a tower sticking out from the mud a small portion caved in, on the outside a destroyed camp with three bedrolls and an undead body submerged nearby\\ | ||
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**Descent into the keep**// - part 1// <sup> Session 9 </ | **Descent into the keep**// - part 1// <sup> Session 9 </ | ||
- | The group descends into the structure coming across a mud filled floor, slowing movement. Medrash and Nebi knock in a double door, revealing ~25 zombies, as the noise stirs them from their wake hastily using rope and a shortbow to hold the door closed but doesn' | + | The group descends into the structure coming across a mud filled floor, slowing movement. Medrash and [[character: |
- | Entering a collapsed section creates a maze like path where shadows seem to have a mind of their own. Pushing throught the maze they enter a large area with various pieces of art and decaying statue, one of which had the Codex Terragnosis a book defining and binding the laws of nature to the material plane. | + | Entering a collapsed section creates a maze like path where shadows seem to have a mind of their own. Pushing throught the maze they enter a large area with various pieces of art and decaying statue, one of which had the [[item: |
**Descent into the keep**// - part 2// <sup> Session 10 </ | **Descent into the keep**// - part 2// <sup> Session 10 </ | ||
After examining the statues, determining the one holding the book likely depicted Lady Greyhawk, a masculine dragonborn with " | After examining the statues, determining the one holding the book likely depicted Lady Greyhawk, a masculine dragonborn with " | ||
Descending further in they discover 6 statues standing infront of 6 basins, each containing gold. The path leading to a large statue of a human man, a crown sits on his head, a book in his left arm and an elven designed long sword in his right hand pointed into the air, a rusted plaque underneath reads " | Descending further in they discover 6 statues standing infront of 6 basins, each containing gold. The path leading to a large statue of a human man, a crown sits on his head, a book in his left arm and an elven designed long sword in his right hand pointed into the air, a rusted plaque underneath reads " | ||
- | Pushing further the group finds five petrified statues and a basilisk, making quick work of the basilisk | + | Pushing further the group finds five petrified statues and a basilisk, making quick work of the basilisk |
**Lost Keep, found** <sup> Session 11 </ | **Lost Keep, found** <sup> Session 11 </ | ||
- | Returning to Mulburg the group discusses their findings with Burldries who is eager to check and confirm for himself. With a partial reward each goes to town with their own goals. Karg buys a new set of armour and robs a home with Zippy. | + | Returning to Mulburg the group discusses their findings with Burldries who is eager to check and confirm for himself. With a partial reward each goes to town with their own goals. Karg buys a new set of armour and robs a home with Zippy. |
**Druids & Dragons** <sup> Session 12 </ | **Druids & Dragons** <sup> Session 12 </ | ||
- | Annabell binds her blade to herself through the help of the Mulburg temple creating an aspect of the blade that can be summoned at will. The group then visits the herbalist who provides a stone and instruction to reach the Druidic Sage Nacole Corthdraw. Following the herbalist' | + | Annabell binds her blade to herself through the help of the Mulburg temple creating an aspect of the blade that can be summoned at will. The group then visits the herbalist who provides a stone and instruction to reach the Druidic Sage [[character: |
- | With no answers being found by standing around the group travel to the Lost keep where they meet Narkul and Dyndryd. Narkul thanks each of them asking what they'd like in return for finding his Keep, Annabell requesting restoration of her memories, | + | With no answers being found by standing around the group travel to the Lost keep where they meet Narkul and [[character: |
+ | ====Chapter 3: Vampire Hunt==== | ||
**Narkul' | **Narkul' | ||
+ | Before bed the group have a discussion with Burldries appearing less stoic and leading than before, pleads with them not to fall for Narkul' | ||
- | ===Chapter 3: ???=== | + | In a meeting with Narkul, he gifts Nebu with a Chromatic Dragonborn armour and a Metallic Dragonborn dagger, gifted Karg with a spell scroll to trace and reopen uses of teleportation, |
+ | |||
+ | **Beach Episode** <sup> Session 14 </ |