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c7:sessions [2023/09/22 12:14] Kylec7:sessions [2024/02/03 12:17] (current) – ↷ Links adapted because of a move operation 114.119.134.51
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 **Workshop & Information** <sup> Session 2 </sup>\\ **Workshop & Information** <sup> Session 2 </sup>\\
-After a harrowing encounter with an awakened tree and shambling mound [[character:pheonix|Pheonix]] and [[character:medrash|Medrash]] are joined by [[character:fenris|Fenris]], [[character:welington|Annabell]], and [[character:karg|Karg]], the new party then clears their way through to an upper level where they find the sentient workshop named [[character:sam|S.A.M]] (Structure for Assistive Magic) has transferred it's being into a makeshift automaton. Tensions are initially high but the group convinces the construct to travel back to town. +After a harrowing encounter with an awakened tree and shambling mound [[character:pheonix|Pheonix]] and [[character:medrash|Medrash]] are joined by [[character:fenris|Fenris]], [[character:annabell|Annabell]], and [[character:karg|Karg]], the new party then clears their way through to an upper level where they find the sentient workshop named [[character:sam|S.A.M]] (Structure for Assistive Magic) has transferred it's being into a makeshift automaton. Tensions are initially high but the group convinces the construct to travel back to town. 
  
 **Jobs & Hunting** <sup> Session 3 </sup>\\ **Jobs & Hunting** <sup> Session 3 </sup>\\
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 **Descent into the keep**// - part 1// <sup> Session 9 </sup>\\ **Descent into the keep**// - part 1// <sup> Session 9 </sup>\\
-The group descends into the structure coming across a mud filled floor, slowing movement. Medrash and [[character:nebby|Nebi]] knock in a double door, revealing ~25 zombies, as the noise stirs them from their wake hastily using rope and a shortbow to hold the door closed but doesn't hold long before the undead pouring through, however are quickly dispatched by Pheonix's cloud of daggers and a fireball while Annabell's spirtual weapon and gaurdian clean the rest up.\\+The group descends into the structure coming across a mud filled floor, slowing movement. Medrash and [[character:nebu|Nebu]] knock in a double door, revealing ~25 zombies, as the noise stirs them from their wake hastily using rope and a shortbow to hold the door closed but doesn't hold long before the undead pouring through, however are quickly dispatched by Pheonix's cloud of daggers and a fireball while Annabell's spirtual weapon and gaurdian clean the rest up.\\
 Entering a collapsed section creates a maze like path where shadows seem to have a mind of their own. Pushing throught the maze they enter a large area with various pieces of art and decaying statue, one of which had the [[item:codices|Codex Terragnosis]] a book defining and binding the laws of nature to the material plane. Entering a collapsed section creates a maze like path where shadows seem to have a mind of their own. Pushing throught the maze they enter a large area with various pieces of art and decaying statue, one of which had the [[item:codices|Codex Terragnosis]] a book defining and binding the laws of nature to the material plane.
  
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 After examining the statues, determining the one holding the book likely depicted Lady Greyhawk, a masculine dragonborn with "_ithful advi_ and mage to King Daut_", and third statue of a masculine human first half lost to time with only "Champion of the Reach" remaing.\\ After examining the statues, determining the one holding the book likely depicted Lady Greyhawk, a masculine dragonborn with "_ithful advi_ and mage to King Daut_", and third statue of a masculine human first half lost to time with only "Champion of the Reach" remaing.\\
 Descending further in they discover 6 statues standing infront of 6 basins, each containing gold. The path leading to a large statue of a human man, a crown sits on his head, a book in his left arm and an elven designed long sword in his right hand pointed into the air, a rusted plaque underneath reads "Dauthos Ar_on King of _ Reach"\\ Descending further in they discover 6 statues standing infront of 6 basins, each containing gold. The path leading to a large statue of a human man, a crown sits on his head, a book in his left arm and an elven designed long sword in his right hand pointed into the air, a rusted plaque underneath reads "Dauthos Ar_on King of _ Reach"\\
-Pushing further the group finds five petrified statues and a basilisk, making quick work of the basilisk Nebi retrieves an [[item:swords_of_greyhawk|Last Quip]] one of nine swords of Greyhawk from the throne, and group returns to the surface and begins their journey back to the city.+Pushing further the group finds five petrified statues and a basilisk, making quick work of the basilisk Nebu retrieves an [[item:swords_of_greyhawk|Last Quip]] one of nine swords of Greyhawk from the throne, and group returns to the surface and begins their journey back to the city.
  
 **Lost Keep, found** <sup> Session 11 </sup>\\ **Lost Keep, found** <sup> Session 11 </sup>\\
-Returning to Mulburg the group discusses their findings with Burldries who is eager to check and confirm for himself. With a partial reward each goes to town with their own goals. Karg buys a new set of armour and robs a home with Zippy. Nebby gets a blacksmith to open the lock box releasing a ghastly smoke, instantly killing the smith and harming Nebby who then heals at a herbalist and then later steals from a jeweller. Annabell enjoys a bath and meal, sought out the wizard who aided in learning a new spell and a lead to a druid to learn more about the Codex. +Returning to Mulburg the group discusses their findings with Burldries who is eager to check and confirm for himself. With a partial reward each goes to town with their own goals. Karg buys a new set of armour and robs a home with Zippy. Nebu gets a blacksmith to open the lock box releasing a ghastly smoke, instantly killing the smith and harming Nebu who then heals at a herbalist and then later steals from a jeweller. Annabell enjoys a bath and meal, sought out the wizard who aided in learning a new spell and a lead to a druid to learn more about the Codex. 
  
 **Druids & Dragons** <sup> Session 12 </sup>\\ **Druids & Dragons** <sup> Session 12 </sup>\\
 Annabell binds her blade to herself through the help of the Mulburg temple creating an aspect of the blade that can be summoned at will. The group then visits the herbalist who provides a stone and instruction to reach the Druidic Sage [[character:nacole|Nacole Corthdraw]]. Following the herbalist's words the group find themselves in Corthdraw Grove where they begin discussing the Codex Terragnosis but interrupted by Pheonix grabbing the book and setting it alight with magic, it fades to ash and scorched earth. Tensions quickly rise and slowly calm as Nacole continues her lesson and tries to figure out what happened. Annabell binds her blade to herself through the help of the Mulburg temple creating an aspect of the blade that can be summoned at will. The group then visits the herbalist who provides a stone and instruction to reach the Druidic Sage [[character:nacole|Nacole Corthdraw]]. Following the herbalist's words the group find themselves in Corthdraw Grove where they begin discussing the Codex Terragnosis but interrupted by Pheonix grabbing the book and setting it alight with magic, it fades to ash and scorched earth. Tensions quickly rise and slowly calm as Nacole continues her lesson and tries to figure out what happened.
  
-With no answers being found by standing around the group travel to the Lost keep where they meet Narkul and [[charcter:dyndryd|Dyndryd]]. Narkul thanks each of them asking what they'd like in return for finding his Keep, Annabell requesting restoration of her memories, Nebby to become a dragon, Karg aid in a personal matter and to hunt Alucard, and Pheonix to rid the unwelcome guest in her mind.+With no answers being found by standing around the group travel to the Lost keep where they meet Narkul and [[character:dyndryd|Dyndryd]]. Narkul thanks each of them asking what they'd like in return for finding his Keep, Annabell requesting restoration of her memories, Nebu to become a dragon, Karg aid in a personal matter and to hunt Alucard, and Pheonix to rid the unwelcome guest in her mind.
  
 ====Chapter 3: Vampire Hunt==== ====Chapter 3: Vampire Hunt====
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 Before bed the group have a discussion with Burldries appearing less stoic and leading than before, pleads with them not to fall for Narkul's deception, he then informs the group he'll be away for a couple weeks as he reveals his Black Dragon form and flies North. Before bed the group have a discussion with Burldries appearing less stoic and leading than before, pleads with them not to fall for Narkul's deception, he then informs the group he'll be away for a couple weeks as he reveals his Black Dragon form and flies North.
  
-In a meeting with Narkul, he gifts Nebby with a Chromatic Dragonborn armour and a Metallic Dragonborn dagger, gifted Karg with a spell scroll to trace and reopen uses of teleportation, partially restored Annabell's memory and began work on removing Pheonix's unwanted guest. Taking their gifts and new knowledge the group returned to Mulburg bringing S.A.M with them to Alucard's manor where Annabell viewed and assessed many portal remains, the group deciding to go to a view of a beach side and a small home.+In a meeting with Narkul, he gifts Nebu with a Chromatic Dragonborn armour and a Metallic Dragonborn dagger, gifted Karg with a spell scroll to trace and reopen uses of teleportation, partially restored Annabell's memory and began work on removing Pheonix's unwanted guest. Taking their gifts and new knowledge the group returned to Mulburg bringing S.A.M with them to Alucard's manor where Annabell viewed and assessed many portal remains, the group deciding to go to a view of a beach side and a small home.
  
 **Beach Episode** <sup> Session 14 </sup>\\ **Beach Episode** <sup> Session 14 </sup>\\
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