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c7:summary [2021/02/22 15:36] – Kyle | c7:summary [2023/09/15 11:56] (current) – Changling to Changeling Kyle |
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======Ascension of Narkul====== | ======Ascension of Narkul====== |
//Campaign 7// | //Campaign 7// |
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| =====Introduction===== |
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| During early 12335 a group of adventures discovered an artifact known as the [[item:hand_of_narkul|Hand of Narkul]], and a plan by the [[faction:cult_of_narkul|Cult of Narkul]] to bring about the return of [[character:narkul|Lich King Narkul]] from a nearly 1,600 year banishment. The group failed to stop the return and the group reformed themselves into the [[c1:start|Fellowship of the Alicorn]], lead by [[character:ironhide|Ironhide]], a Gnome Paladin to the Goddess Ulaa, the Fellowship discovered Dyndryd’s lair, Narkul’s closest ally. After a devastating encounter in the lair killing Ironhide and resurrected him as an undead servant, [[character:ravi|Delta]] pledged her services to Narkul in exchange for sparing the remaining members of the Fellowship. Many of the Fellowship split and went their own ways, with only a few regrouping to plan their next move to stop Narkul's plot to claim the nation of [[faction:reton|Reton]] as his own. |
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| It is now Seedmoot 12337. First month of the year, Spring is reviving the lush green landscapes of Greyhawk, 14 months after declaring its independence from Reton. Politics between the [[faction:greyhawk|Greyhawk Republic]] and the [[faction:reton|Reton Empire]] backed by the larger [[faction:conglomerate|Royal Conglomerate]] are still tense as both sides patrol the borders, slowing trade and travel between the nations but these tensions are slowly easing. |
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| After the actions and exile of [[faction:blinding_spear|Blinding Spear]], only Tieflings remain [[culture:outlawed|outlawed]] within nations under the Conglomerate’s rule, however the damage has already been done. Despite being pardoned, Dragonborn, Changelings, and Aasimar are still seen as a lesser race among most of the population of the Royal Conglomerate. |
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| **Game start**\\ |
| Four individuals gather at Bharzut's Inn in the town of Mulburg to meet with Burldries leader of a group calling themselves Order of the Lost Keep. They've each been contracted for a lucrative job but before details are given, Burldries needs to test the group to ensure they can get a job done. With haste the group set out into the marsh to find a magic workshop, they reach the workshop and find no one around. |
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[[c7:start|Technical page]] | [[c7:start|Technical page]] |