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| ======The Ashlem War: Moranon' | ======The Ashlem War: Moranon' | ||
| - | //Campaign 8// | + | //Campaign 8 - Kyle DM// \\ |
| + | [[c8: | ||
| - | **Setting: Ashlem Rise, 12270 | Level: 5 | Length: Short**\\ | + | [[character:maze|{{:character:media:fury.png? |
| - | //Politics: Low | Roleplay: Medium | + | [[character:elowy|{{:character: |
| - | War between the [[nation:covania|Kingdom of Covania]] and the [[nation:oxtrad|Crown of Oxtrad]] has been dragging on for six years, fighting for control of the resource rich Ashlem Rise, a once beautiful mountain range dividing the two nations. A recent skirmish has broken out in a narrow pass, you are facing down your enemy when suddenly the sky grows dark. Red lighting cracks overhead. Blinding flashes. Smell of sulfur. Screams ringing in your ears. After brief adjustment, you find yourself in an unfamiliar landscape surrounded by demonic and devilish figures. Time to fight like Hell. | + | [[character:brigznier|{{: |
| + | [[character:jeffard|{{: | ||
| - | **Notes:** All races permitted, No Artificer class, guns, or other advandced technology. You can originate from either nation or can be someone else caught in the middle. | + | <WRAP clear /> |
| + | <WRAP centeralign> | ||
| + | ======Introduction & Story====== | ||
| + | </ | ||
| - | /* | + | War between the [[faction: |
| - | Below is a timeline | + | |
| - | | + | **Key moments**\\ |
| - | * Campaign: Land of Exilis begins | + | Conscription in Covania had been in place since start of the Ashlem War (six years before campaign start)\\ |
| - | * Ashlem War begins | + | Oxtrad started conscription five years after the war started (one year before campaign start)\\ |
| - | * **12270 The Ashlem War: Moranon's Gate** | + | The Love Accord was established 10 months after conscription was brought in for Oxtrad, seeing that leaders don't intend to deescalate some defectors create the Love Accord to defend civilians and wounded no matter their allegiance.(two months before campaign start)\\ |
| - | * 12285 | + | Many more mercenaries, |
| - | * Ashlem | + | |
| - | * Race outlaw in Mor-Thir begins | + | |
| - | * 12286 | + | |
| - | * Campaign: Promised Archipelago | + | |
| - | * Campaign: Land of Exilis ends | + | |
| - | * 12335 | + | |
| - | * Campaign: | + | |
| - | * Campaign: Greyhawk Rebellion | + | |
| - | * Campaign: The Queen' | + | |
| - | * Race outlaw in Mor-Thir ends | + | |
| - | * **12337 Ascension of Narkul** | + | |
| - | * 12345 | + | |
| - | * Campaign: City of Cinders | + | |
| - | * **12363 The Brightshore Curse** | + | |
| - | /* | ||
| - | * **12345 MCDM content/ | ||
| - | * **12431 Cthrion' | ||
| - | */ | ||
| - | < | + | ==== Main Party ==== |
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| - | > | + | |
| - | * Ashlem War: Moranon' | + | |
| - | * Ascension of Narkul | + | |
| - | * The Brightshore Curse | + | |
| - | </ | + | |
| - | ---- | + | <WRAP clear /> |
| - | **Depending on the players and their experience and preferences, the level 1 campaigns can be started at level 3.** | + | [[character: |
| + | **[[character: | ||
| + | **Species: | ||
| + | **Joined Session 00** \\ | ||
| + | TEXTTEXTTEXT | ||
| - | ---- | + | <WRAP clear /> |
| - | ====The Ashlem War: Moranon' | + | ==== Departed or Perished |
| - | //Demonic invasion// | + | |
| - | **Setting: Ashlem Rise, 12270 | Level: 5 | Length: Short**\\ | + | |
| - | //Politics: Low | Roleplay: Medium | Combat: High//\\ | + | |
| - | War between the [[nation: | + | |
| - | **Notes:** All races permitted, No Artificer class, guns, or other advandced technology. You can originate from either nation or can be someone else caught in the middle. | + | <WRAP clear /> |
| - | ---- | + | [[character: |
| + | **[[character: | ||
| + | **Species: | ||
| + | **Joined Session 00** \\ | ||
| + | TEXTTEXTTEXT | ||
| - | ====Ascension of Narkul==== | + | <WRAP clear /> |
| - | //Save the World//\\ | + | |
| - | **Setting: Greyhawk/ | + | |
| - | //Politics: Low | Roleplay: High | Combat: High//\\ | + | |
| - | During early 12335 a group of adventures discovered an artifact known as the [[item: | + | |
| - | It is now Seedmoot 12337. First month of the year, Spring is reviving the lush green landscapes of Greyhawk, 14 months after declaring its independence from Reton. Politics between the [[nation: | ||
| - | After the actions and exile of [[faction: | ||
| - | Heleste has made contact with [[character: | ||
| - | Our story begins with the Fellowship entering [[town: | ||
| - | |||
| - | **Notes:** Tieflings outlawed, Dragonborn, Changlings, and Aasimar are looked down on. Technology is advancing greatly, Artificer class and gun are rare but becoming uncommon. | ||
| - | |||
| - | ---- | ||
| - | |||
| - | /* ====Player Driven==== | ||
| - | //Player driven//\\ | ||
| - | **Setting: Covania, 12345 | Level: 1 | Length: Long**\\ | ||
| - | //Politics: Depends | Roleplay: Depends | Combat: Depends//\\ | ||
| - | Strongholds, | ||
| - | |||
| - | **Notes:** 10 years after Narkul and Greyhawk Rebellion. All races & classes permitted. Tiefling still outlawed. | ||
| - | |||
| - | ---- */ | ||
| - | |||
| - | ====The Brightshore Curse==== | ||
| - | //Undead Curses//\\ | ||
| - | **Setting: Perditsula, 12363 | Level: 1 | Length: Short**\\ | ||
| - | //Politics: Medium | Roleplay: Medium | Combat: High//\\ | ||
| - | Whether born here or came from Mor-Thir, I welcome you to Perditsula. A land ruled by nature, shadowed in magic, with ancient history buried within. Civilisation struggles to maintain a foothold in the untamed lands. Where guilds hold more power than any nation. The original colony ships arrived to the three islands of Perditsula 37 years ago but tribal communities have been around much longer. Many guilds, businesses, and peoples seek to hire adventures, mercenaries, | ||
| - | |||
| - | A powerful arcane guild 'The Preservation Coalition' | ||
| - | |||
| - | **Notes:** All races & classes. You can be one of the undead, there are no flaws or boons for being such in the beginning. | ||
| - | |||
| - | ---- | ||
| - | |||
| - | /* ====Cthrion' | ||
| - | //Dragons & Dragons//\\ | ||
| - | **Setting: Ostrov, 12431 | Level: 1 | Length: Unknown**\\ | ||
| - | //Politics: Low | Roleplay: Medium | Combat: Medium//\\ | ||
| - | Over the last decade Dragons have been intruding on the towns within [[nation: | ||
| - | |||
| - | A Brass Dragon, Ivnarth. Has landed in the town square, demanding to speak with any who will listen. Guards are immediately called and an intense stand off begins. Do you drive off the menace or listen to it's demands? | ||
| - | |||
| - | **Notes:** All races & classes. | ||
| - | |||
| - | ---- */ | ||
| - | |||
| - | /* OLD Perditsula | ||
| - | ====Welcome==== | ||
| - | Whether born here or came from Mor-Thir, I welcome you to Perditsula. A land ruled by nature, shadowed in magic, with ancient history buried within. Civilisation struggles to maintain a foothold in the untamed lands. Where guilds hold more power than any nation. These stories take place 45 years after the end of the Ashlem War, the original colony ships arrived to the three islands of Perditsula 37 years ago but tribal communities have been around much longer. Many guilds, businesses, and peoples seek to hire adventures, mercenaries, | ||
| - | |||
| - | Our adventures begin in Cessanding, largest city and the first established from the colony ships, two of the major guilds have their main base here: Chalwen & Mormont, a once noble court now divided but working together to maintain their limited rule, and Springwell Holdings, a trade guild who aided in the initial transport of people and supplies, now control and maintain the flow of resources. A recent influx of troubles have caused the two major guilds and many minor guilds and peoples to post contracts seeking help. | ||
| - | |||
| - | This game won't have a central campaign, focusing more on character stories, shorter quests or adventures and downtime driven by either player or DM, this could be related to your character' | ||
| - | |||
| - | Levelling is through XP and each player will track their own, meaning you can complete solo tasks or team up with others to take on greater tasks at the weekly game. | ||
| - | |||
| - | Read more about the three islands and the guilds here: [[nation: | ||
| - | ====Character==== | ||
| - | To help reduce chaos please try to keep to PHB + 1 other source, this is not a hard rule but helps keep balance and ease of tracking details for both player and dm. This applies for: Race, Class, Feats, & Starting spells.\\ | ||
| - | If you wish to have multiple characters all of them will start at the low end of the tier most players are in, except when taking over a retainer or follower after a character death or departure. eg. If you are level 10 with a level 7 follower and your character dies, you can if you wish turn your follower into a 7th level player character. | ||
| - | |||
| - | **Level** 1\\ | ||
| - | **Race** [[resource: | ||
| - | **Class** [[resource: | ||
| - | **Stats** Standard array or point buy\\ | ||
| - | **Gear** Normal starting gear | ||
| - | | ||
| - | ====Rules==== | ||
| - | ===Game=== | ||
| - | **[[homebrew: | ||
| - | 25% chance of sustaining lingering injury on criticals or roll a 1 on saving throw. | ||
| - | |||
| - | ===Optional Content=== | ||
| - | **Foraging & Brewing**\\ | ||
| - | [[https:// | ||
| - | [[https:// | ||
| - | |||
| - | **MCDM**\\ | ||
| - | * [[https:// | ||
| - | * Kingdoms & Warfare (ETA July 2021) | ||
| - | * [[https:// | ||
| - | |||
| - | **[[homebrew: | ||
| - | Downtime activities take real time, excepting any agreed upon time skips with other players. | ||
| - | |||
| - | **[[homebrew: | ||
| - | All humans gain **Magical Intuition.** An innate ability to tell if there is magic or undead nearby, this comes naturally as goosebumps, hair on neck and arms standing up, etc. Most do not realise what causes it but scholars and magically inclined know of this natural reaction.\\ Note. You cannot tell direction, distance, school, etc. only that it is there. | ||
| - | |||
| - | Includes Covanian, Oxtradian, Retonite, and now the new Perdite below. | ||
| - | ===Perdite=== | ||
| - | You hail from [[nation: | ||
| - | * **Languages.** You can speak, read, and write Common (Tsulan) and one other language. | ||
| - | * **Skills.** You gain proficiency in Animal Handling and Persuasion. | ||
| - | * **Islandborn.** You have advantage on saving throws involving non-magical water. | ||
| - | */ */ | ||
| - | |||
| - | ---- | ||
| - | |||
| - | [[c8: | ||