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- | ======Untitled====== | + | ======The Ashlem War: Moranon' |
//Campaign 8// | //Campaign 8// | ||
- | Thinking of starting a new campaign but currently awaiting PDF from [[https://www.kickstarter.com/projects/mattcolville/ | + | **Setting: Ashlem Rise, 12270 | Level: 5 | Length: Short**\\ |
- | * **12145 Mystical** | + | //Politics: Low | Roleplay: Medium | Combat: High//\\ |
- | * 125 years between | + | War between the [[faction: |
- | * 12264 | + | |
- | * Campaign: Land of Exilis begins | + | |
- | * Ashlem | + | |
- | * **12270 The Ashlem War** | + | |
- | * 20 years between | + | |
- | * 12285 | + | |
- | * Ashlem War ends | + | |
- | * Race outlaw | + | |
- | * 12286 | + | |
- | * Campaign: Promised Archipelago | + | |
- | * Campaign: Land of Exilis ends | + | |
- | * **12290 Pirates of Promise** | + | |
- | * 47 years between | + | |
- | * 12335 | + | |
- | * Campaign: Rise of Narkul | + | |
- | * Campaign: Greyhawk Rebellion | + | |
- | * Campaign: The Queen' | + | |
- | * Race outlaw | + | |
- | * **12337 Ascension of Narkul** | + | |
- | * 8 years between | + | |
- | * **12345 MCDM content/ | + | |
- | * 18 years between | + | |
- | * **12363 The Brightshore Curse** | + | |
- | * 68 years between | + | |
- | * **12431 Cthrion' | + | |
- | * **N/ | + | |
- | * **N/A Mega Dungeon Crawl** | + | |
- | /* OLD Perditsula | + | ===Character Creation=== |
- | ====Welcome==== | + | **Race** All permitted\\ |
- | Whether born here or came from Mor-Thir, I welcome you to Perditsula. A land ruled by nature, shadowed in magic, with ancient history buried within. Civilisation struggles to maintain a foothold | + | **Class** No Artificer class, |
+ | **Origin** All permitted. Prefer originate | ||
+ | **Equipment** Starting equipment that would have been taken into battle | ||
- | Our adventures begin in Cessanding, largest city and the first established | + | **Extra info:**\\ |
+ | Conscription | ||
+ | Oxtrad started conscription five years after the war started (one year before campaign start)\\ | ||
+ | The Love Accord was established | ||
- | This game won't have a central campaign, focusing more on character stories, shorter quests or adventures and downtime driven | + | ===Plot hooks==== |
+ | Our story opens on the start of a skirmish | ||
- | Levelling is through XP and each player will track their own, meaning you can complete solo tasks or team up with others to take on greater tasks at the weekly game. | + | **Covanian Army** - Garson Pass has an iron mine rumoured to hold already mined resources, just need to get in and bring it home.\\ |
+ | **Oxtradian Army** - Rubble in front of an Iron mine in Garson Pass has been cleared, intel suggests Covania has learnt of this, keep watch and hold off any unknowns until iron is extracted.\\ | ||
+ | **Love Accord** - A small medical centre open for any wounded no matter | ||
- | Read more about the three islands and the guilds here: [[nation: | + | ===Timeline=== |
- | ====Character==== | + | * 12264 |
- | To help reduce chaos please try to keep to PHB + 1 other source, this is not a hard rule but helps keep balance and ease of tracking details for both player and dm. This applies for: Race, Class, Feats, & Starting spells.\\ | + | * Campaign: Land of Exilis begins |
- | If you wish to have multiple characters all of them will start at the low end of the tier most players are in, except when taking over a retainer or follower after a character death or departure. eg. If you are level 10 with a level 7 follower and your character dies, you can if you wish turn your follower into a 7th level player character. | + | * Covania makes first attack on Campnora Mine controlled by Oxtrad |
- | + | * Ashlem War begins | |
- | **Level** 1\\ | + | |
- | **Race** | + | |
- | **Class** [[resource: | + | |
- | **Stats** Standard array or point buy\\ | + | * Covania deploys |
- | **Gear** Normal starting gear | + | * Oxtrad retakes Nabilhime Fortress and establishes powerful defence |
- | + | | |
- | ====Rules==== | + | |
- | ===Game=== | + | |
- | **[[homebrew: | + | * 12267 |
- | 25% chance | + | |
- | + | | |
- | ===Optional Content=== | + | |
- | **Foraging & Brewing**\\ | + | * Oxtrad breach Kings Strait and attack Sunwood, Capital of Covania |
- | [[https:// | + | |
- | [[https:// | + | |
- | + | | |
- | **MCDM**\\ | + | |
- | * [[https:// | + | * Love Accord created by defectors who are sick of fighting in a War |
- | * Kingdoms & Warfare (ETA July 2021) | + | * Covania and Oxtrad make a push for Garson Pass, |
- | * [[https:// | + | * **Campaign: The Ashlem War: Moranon' |
- | + | | |
- | **[[homebrew:rules: | + | |
- | Downtime activities take real time, excepting any agreed upon time skips with other players. | + | * Race outlaw in Mor-Thir begins |
- | + | * 12286 | |
- | **[[homebrew:race: | + | * Campaign: Promised Archipelago |
- | All humans gain **Magical Intuition.** An innate ability to tell if there is magic or undead nearby, this comes naturally as goosebumps, hair on neck and arms standing up, etc. Most do not realise what causes it but scholars and magically inclined know of this natural reaction.\\ Note. You cannot tell direction, distance, school, etc. only that it is there. | + | * Campaign: Land of Exilis ends |
- | + | * 12335 | |
- | Includes Covanian, Oxtradian, Retonite, and now the new Perdite below. | + | * Campaign: Rise of Narkul |
- | ===Perdite=== | + | * Campaign: Greyhawk Rebellion |
- | You hail from [[nation:perditsula|Perditsula]], | + | * Campaign: The Queen' |
- | * **Languages.** You can speak, read, and write Common (Tsulan) and one other language. | + | * Race outlaw in Mor-Thir ends |
- | * **Skills.** You gain proficiency in Animal Handling and Persuasion. | + | * 12337 |
- | * **Islandborn.** You have advantage on saving throws involving non-magical water. | + | |
- | */ | + | * 12345 |
+ | * Campaign: City of Cinders | ||
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