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| character:alucard [2020/09/09 11:30] – Kyle | character:alucard [2025/12/02 12:53] (current) – Cinder | ||
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| + | {{tag> | ||
| ====== Alucard ====== | ====== Alucard ====== | ||
| - | |||
| <WRAP box right 25em> <WRAP centeralign> | <WRAP box right 25em> <WRAP centeralign> | ||
| - | ===== Alucard ===== | ||
| {{ character: | {{ character: | ||
| </ | </ | ||
| - | ^Player|[[user:j0hnat0n|John]]| | + | ^ Name / Titles: |
| - | ^Name| Alucard | + | ^[[culture:class|Class]]:| [[culture: |
| - | ^Race| Human Vampire | + | ^[[culture: |
| - | ^Gender| Male | | + | ^[[planes: |
| - | ^Nationality|{{: | + | ^ Home: | [[location: |
| <WRAP centeralign> | <WRAP centeralign> | ||
| === Character Information === | === Character Information === | ||
| </ | </ | ||
| - | ^Class| | | + | ^Background:| - // |
| - | ^Born| | | + | ^Born:| - (AGE) // |
| - | ^Alignment| | | + | ^Alignment:| Lawful Evil | |
| - | ^Languages|Common\\ | + | ^[[culture:Languages]]:| Common \\ Elvish |
| - | ^Family|(Father)\\ (Mother)\\ | + | ^Tools:| - //tools character is proficient with// |
| - | ^Affiliations| | | + | ^Gear:| - //Gear character is proficient with, weapons, armour etc// | |
| - | ^Faith|???\\ | | + | ^Saves:| - //Main Stat Saves character is proficient with// |
| - | ^Profession|Adventurer (???-??? | + | ^Profession:| - //How character earns money// |
| + | ^Affiliation: | ||
| + | ^[[religion: | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| === Physical Description === | === Physical Description === | ||
| </ | </ | ||
| - | ^Height| | | + | ^Type:| Undead | |
| - | ^Weight| | | + | ^Height:| 5'7ft / 175cm | |
| - | ^Skin| | | + | ^Weight:| - //in ibs & KG, also what build the character is// // |
| - | ^Eyes| | | + | ^Size:| Medium (1x1) | |
| - | ^Hair| | | + | ^Complexion: |
| + | ^Texture:| Flesh | | ||
| + | ^Eyes:| Dark Brown | | ||
| + | ^Hair:| Back (Long) | | ||
| + | ^Details:| - //Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc// | | ||
| + | ^Gender:| Male | | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | === Family === | ||
| + | </ | ||
| + | ^Partner:| - //Lover or close too it// | | ||
| + | ^Parents:| - //Adoptive or Blood// | | ||
| + | ^Siblings:| - | | ||
| + | ^Children:| - //Adoptive or Blood// | | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | === Stories & Campaigns === | ||
| + | </ | ||
| + | ^[[c1: | ||
| + | ^[[c7: | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| === Stats === | === Stats === | ||
| </ | </ | ||
| - | ^Level|0 (Class A 0)\\ (Class B 0) || | + | ++++ View | |
| + | ^Level|15\\ (Sorcerer)\\ | **Base Total** \\ 00 ||| | ||
| ^Init^Speed^Prof^ | ^Init^Speed^Prof^ | ||
| |+0|30ft|+0| | |+0|30ft|+0| | ||
| ^HP^AC^TempHP^ | ^HP^AC^TempHP^ | ||
| - | |00|00(00)|00| | + | |122|00(00)|00| |
| ^ Ability Scores | ^ Ability Scores | ||
| ^STR^DEX^CON^ | ^STR^DEX^CON^ | ||
| - | |10(0)|10(0)|10(0)| | + | | 18(+4) | 19(+4) | 18(+4) | |
| ^INT^WIS^CHA^ | ^INT^WIS^CHA^ | ||
| - | |10(0)|10(0)|10(0)| | + | | 11(+0) | 14(+2) | 20(+5) | |
| ^ Saving Throws | ^ Saving Throws | ||
| ^STR^DEX^CON^ | ^STR^DEX^CON^ | ||
| - | |+0|+0|+0| | + | |+4|+4^+9| |
| ^INT^WIS^CHA^ | ^INT^WIS^CHA^ | ||
| - | |+0|+0|+0| | + | |+0|+2^+10| |
| + | //Bold Stat = Proficiency in Stat// | ||
| + | |||
| + | | Acrobatics \\ (Dex) | +4 | Medicine \\ (Wis) | +2 | | ||
| + | | Animal Handling \\ (Wis) | +2 | Nature \\ (Int) | +0 | | ||
| + | | Arcana \\ (Int) | +0 | Perception \\ (Wis) | +2 | | ||
| + | | Athletics \\ (Str) | +4 | Performance \\ (Cha) | +5 | | ||
| + | | Deception \\ (Cha) | +5 ^ Persuasion \\ (Cha) | +10 | | ||
| + | ^ History \\ (Int) | +5 ^ Religion \\ (Int) | +5 | | ||
| + | ^ Insight \\ (Wis) | +7 | Sleight of Hand \\ (Dex) | +4 | | ||
| + | | Intimidation \\ (Cha) | +5 | Stealth \\ (Dex) | +4 | | ||
| + | | Investigation \\ (Int) | +0 | Survival \\ (Wis) | +2 | ||
| + | //Bold Stat = Proficiency in Skill// | ||
| - | | Acrobatics (Dex) | +0 | Medicine (Wis) | +0 | | ||
| - | | Animal Handling (Wis) | +0 | Nature (Int) | +0 | | ||
| - | | Arcana (Int) | +0 | Perception (Wis) | +0 | | ||
| - | | Athletics (Str) | +0 | Performance (Cha) | +0 | | ||
| - | | Deception (Cha) | +0 | Persuasion (Cha) | +0 | | ||
| - | | History (Int) | +0 | Religion (Int) | +0 | | ||
| - | | Insight (Wis) | +0 | Sleight of Hand (Dex) | +0 | | ||
| - | | Intimidation (Cha) | +0 | Stealth (Dex) | +0 | | ||
| - | | Investigation (Int) | +0 | Survival (Wis) | +0 | | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| - | === Spells | + | === Spell/ |
| </ | </ | ||
| - | ^Ability|Wisdom/ | + | ^Ability:| Charisma | |
| - | ^Save DC^Modifier^ | + | ^ Save DC ^ Modifier ^ |
| - | |00|+0| | + | |++ 00| \\ Base: 8\\ Prof: +0\\ Stat: +0 ++|++ +00 | \\ Prof: +0\\ Stat: +0 ++| |
| - | ^Cantrips**|Spell 1\\ Spell 2\\ | | + | ++++ |
| - | ^1st lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^2nd lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^3rd lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^4th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^5th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^6th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^7th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^8th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^9th lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | <WRAP centeralign> | + | |
| - | === Spell Slots === | + | |
| - | </ | + | |
| - | ^1st lvl^2nd lvl^3rd lvl^ | + | |
| - | |0|0|0| | + | |
| - | ^4th lvl^5th lvl^6th lvl^ | + | |
| - | |0|0|0| | + | |
| - | ^7th lvl^8th lvl^9th lvl^ | + | |
| - | |0|0|0| | + | |
| </ | </ | ||
| - | =====History===== | + | ===== Introduction ===== |
| - | ====Pre-Campaign==== | + | |
| - | Text | + | |
| - | ====Campaign==== | + | ===== History ===== |
| - | Text | + | |
| - | ====Post-Campaign==== | + | Not much is known of Alucard' |
| - | Text | + | |
| + | === Rise of Narkul | ||
| + | During the Rise of Narkul, Alucard briefly joined the Fellowship of the Alicorn providing the group with information and transport through teleportation, | ||
| + | |||
| + | === Ascension of Narkul === | ||
| + | Two years after the Rise of Narkul, Alucard has yet to fufill his debt with Burldries... | ||
| + | |||
| + | =====Abilities===== | ||
| + | ++++ Expand | | ||
| + | ====Sorcery==== | ||
| + | * **Eyes of the Dark.** | ||
| + | * **Str of the Grave.** Your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest. | ||
| + | * **Font of Magic** Alucard has 15 sorcery points | ||
| + | * **Meta Magic** | ||
| + | * //Empowered Spell// When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. | ||
| + | * // | ||
| + | * //Subtle Spell// When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. | ||
| + | * **Shadow Walk** You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness. | ||
| + | ====Vampire==== | ||
| + | As a vampire Alucard gain the following traits | ||
| + | * **Damage Resistences.** bludgeoning, | ||
| + | * **Shapechanger.** If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Medium cloud of mist, or back into its true form.\\ While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature' | ||
| + | * **Misty Escape.** When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, | ||
| + | * **Regeneration.** The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn' | ||
| + | * **Vampire Weaknesses.** The vampire has the following flaws | ||
| + | * // | ||
| + | * //Harmed by Running Water.// The vampire takes 20 acid damage if it ends its turn in running water. | ||
| + | * //Stake to the Heart.// If a piercing weapon made of wood is driven into the vampire' | ||
| + | * //Sunlight Hypersensitivity.// | ||
| + | ====Manor==== | ||
| + | On initiative count 20 (losing initiative ties), Alucard' | ||
| + | - **Welcome to my home** All doors and windows slam shut and lock themselves, all lights within the manor extinguish plunging the manor into darkness | ||
| + | - **Meet my friends** Animate Objects is cast on 10 objects | ||
| + | - **Stay the night** Sleep is cast at 5th level (13d8(58.5)) | ||
| + | ++++ | ||