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character:alucard [2020/09/09 11:30] Kylecharacter:alucard [2023/12/20 15:23] (current) – User update Kyle
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 +{{tag>human vampire sorcerer c1 c7 reton player npc}}
 ====== Alucard ====== ====== Alucard ======
  
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 {{ character:media:alucard.png?200 |}} {{ character:media:alucard.png?200 |}}
 </WRAP> </WRAP>
-^Player|[[user:j0hnat0n|John]]|+^Player|[[user:johm|Johm]]|
 ^Name| Alucard  | ^Name| Alucard  |
 ^Race| Human Vampire  | ^Race| Human Vampire  |
 ^Gender| Male  | ^Gender| Male  |
-^Nationality|{{:faction:flag-retonemp.png?25 }}[[nation:reton|Retonite]]|+^Nationality|{{:faction:flag-retonemp.png?25 }}[[faction:reton|Retonite]]|
 <WRAP centeralign> <WRAP centeralign>
 === Character Information === === Character Information ===
 </WRAP> </WRAP>
-^Class| |+^Class| Sorcerer (Shadow)  |
 ^Born| | ^Born| |
-^Alignment| | +^Alignment| Lawful Evil 
-^Languages|Common\\ ???\\ |+^Languages|Common\\ Elvish\\ |
 ^Family|(Father)\\ (Mother)\\ | ^Family|(Father)\\ (Mother)\\ |
 ^Affiliations| | ^Affiliations| |
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 === Physical Description === === Physical Description ===
 </WRAP> </WRAP>
-^Height| | +^Height| Average  
-^Weight| | +^Weight| Slim  
-^Skin| | +^Skin| Pale 
-^Eyes| | +^Eyes| Dark Brown\\ Darkvision 120ft  
-^Hair| |+^Hair| Long, jet black |
  
 <WRAP centeralign> <WRAP centeralign>
 === Stats === === Stats ===
 </WRAP> </WRAP>
-^Level|0 (Class A 0)\\ (Class B 0) ||+^Level| 15 ||
 ^Init^Speed^Prof^ ^Init^Speed^Prof^
-|+0|30ft|+0|+|+4|30ft|+5|
 ^HP^AC^TempHP^ ^HP^AC^TempHP^
-|00|00(00)|00|+|122|14|00|
 ^  Ability Scores  ^^^ ^  Ability Scores  ^^^
 ^STR^DEX^CON^ ^STR^DEX^CON^
-|10(0)|10(0)|10(0)|+|18(+4)|19(+4)|18(+4)|
 ^INT^WIS^CHA^ ^INT^WIS^CHA^
-|10(0)|10(0)|10(0)|+|11(0)|14(+2)|20(+5)|
 ^  Saving Throws  ^^^ ^  Saving Throws  ^^^
 ^STR^DEX^CON^ ^STR^DEX^CON^
-|+0|+0|+0|+|+4|+4^+9|
 ^INT^WIS^CHA^ ^INT^WIS^CHA^
-|+0|+0|+0|+|+0|+2^+10|
  
-| Acrobatics (Dex)       | + | Medicine (Wis)         | + | +| Acrobatics (Dex)       | + | Medicine (Wis)         | + | 
-| Animal Handling (Wis)  | + | Nature (Int)           | +0  | +| Animal Handling (Wis)  | + | Nature (Int)           | +0  | 
-| Arcana (Int)           | +0  | Perception (Wis)       | + | +| Arcana (Int)           | +0  | Perception (Wis)       | + | 
-| Athletics (Str)        | + | Performance (Cha)      | + | +| Athletics (Str)        | + | Performance (Cha)      | + | 
-| Deception (Cha)        | + | Persuasion (Cha)       + | +| Deception (Cha)        | + | Persuasion (Cha)       +10  | 
-| History (Int)          + | Religion (Int)         + | +| History (Int)          + | Religion (Int)         + | 
-| Insight (Wis)          + | Sleight of Hand (Dex)  | + | +| Insight (Wis)          + | Sleight of Hand (Dex)  | + | 
-| Intimidation (Cha)     | + | Stealth (Dex)          | + | +| Intimidation (Cha)     | + | Stealth (Dex)          | + | 
-| Investigation (Int)    | +0  | Survival (Wis)         | + |+| Investigation (Int)    | +0  | Survival (Wis)         | + |
 <WRAP centeralign> <WRAP centeralign>
 === Spells === === Spells ===
 </WRAP> </WRAP>
-^Ability|Wisdom/Intelligence/Charisma|+^Ability|Charisma|
 ^Save DC^Modifier^ ^Save DC^Modifier^
-|00|+0+|18|+10
-^Cantrips**|Spell 1\\ Spell 2\\ | +^Cantrips|Chill Touch\\ Fire Bolt\\ Message\\ Mending\\ Minor Illusion\\ Prestidigitation 
-^1st lvl Spells|Spell 1\\ Spell 2\\ | +^1st lvl Spells|Ray of Sickness\\ Burning Hands 
-^2nd lvl Spells|Spell 1\\ Spell 2\\ | +^2nd lvl Spells|Shatter\\ Alter Self 
-^3rd lvl Spells|Spell 1\\ Spell 2\\ | +^3rd lvl Spells|Counter Spell\\ Dispell Magic 
-^4th lvl Spells|Spell 1\\ Spell 2\\ | +^4th lvl Spells|Greater Invisibility\\ Raulothim's Psychic Lance 
-^5th lvl Spells|Spell 1\\ Spell 2\\ | +^5th lvl Spells|Dominate Person\\ Cloudkill\\ Animate Objects 
-^6th lvl Spells|Spell 1\\ Spell 2\\ +^6th lvl Spells|Circle of Death 
-^7th lvl Spells|Spell 1\\ Spell 2\\ +^7th lvl Spells|Teleport 
-^8th lvl Spells|Spell 1\\ Spell 2\\ +^8th lvl Spells|Abi-Dalzim's Horrid Wilting 
-^9th lvl Spells|Spell 1\\ Spell 2\\ |+^9th lvl Spells|   |
 <WRAP centeralign> <WRAP centeralign>
 === Spell Slots === === Spell Slots ===
 </WRAP> </WRAP>
 ^1st lvl^2nd lvl^3rd lvl^ ^1st lvl^2nd lvl^3rd lvl^
-|0|0|0|+|4|3|3|
 ^4th lvl^5th lvl^6th lvl^ ^4th lvl^5th lvl^6th lvl^
-|0|0|0|+|3|2|1|
 ^7th lvl^8th lvl^9th lvl^ ^7th lvl^8th lvl^9th lvl^
-|0|0|0|+|1|1|0|
 </WRAP> </WRAP>
  
 =====History===== =====History=====
 ====Pre-Campaign==== ====Pre-Campaign====
-Text +Not much is known of Alucard's past, other than he was a wealthy noble moved from Dragonhold to Mulburg around 12250 to aid in the growing town's expansion, investing heavily into the Stone Circle district to provide more stable land for more citizens. Throughout he has secretly kept outlawed races under his care. 
-====Campaign==== + 
-Text +====Rise of Narkul==== 
-====Post-Campaign==== +During the Rise of Narkul, Alucard briefly joined the Fellowship of the Alicorn providing the group with information and transport through teleportation, after an encounter with Burldries leaving him indebted to the Dragon he split from the Fellowship taking Sovereign into hiding as the group didn't have the resources to hide and secure the Elven Sorceress 
-Text+ 
 +====Ascension of Narkul==== 
 +Two years after the Rise of Narkul, Alucard has yet to fufill his debt with Burldries... 
 + 
 +=====Abilities===== 
 +====Sorcery==== 
 +  * **Eyes of the Dark.**  You learn the darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell. 
 +  * **Str of the Grave.** Your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest. 
 +  * **Font of Magic** Alucard has 15 sorcery points 
 +  * **Meta Magic** 
 +    * //Empowered Spell// When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. 
 +    * //Heightened Spell// When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell. 
 +    * //Subtle Spell// When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components. 
 +  * **Shadow Walk** You gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness. 
 +====Vampire==== 
 +As a vampire Alucard gain the following traits 
 +  * **Damage Resistences.** bludgeoning, piercing, and slashing from nonmagical attacks 
 +  * **Shapechanger.** If the vampire isn't in sunlight or running water, it can use its action to polymorph into a  Medium cloud of mist, or back into its true form.\\ While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight. 
 +  * **Misty Escape.** When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.\\ While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point. 
 +  * **Regeneration.** The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. 
 +  * **Vampire Weaknesses.** The vampire has the following flaws 
 +    * //Forbiddance.// The vampire can't enter a residence without an invitation from one of the occupants. 
 +    * //Harmed by Running Water.// The vampire takes 20 acid damage if it ends its turn in running water. 
 +    * //Stake to the Heart.// If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed. 
 +    * //Sunlight Hypersensitivity.// The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. 
 +====Manor==== 
 +On initiative count 20 (losing initiative ties), Alucard's Manor takes one of the following lair actions in order from start of combat. 
 +  - **Welcome to my home** All doors and windows slam shut and lock themselves, all lights within the manor extinguish plunging the manor into darkness 
 +  - **Meet my friends** Animate Objects is cast on 10 objects 
 +  - **Stay the night** Sleep is cast at 5th level (13d8(58.5))
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