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| character:gorescale:stats [2026/04/10 09:56] – [Barbarian Introduction] Cinder | character:gorescale:stats [2026/04/10 10:28] (current) – [Barbarian Introduction] Cinder | ||
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| | lv 16 | 5 ^ +4 | 4 | | | lv 16 | 5 ^ +4 | 4 | | ||
| | lv 17 ^ 6 | +4 | 4 | | | lv 17 ^ 6 | +4 | 4 | | ||
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| </ | </ | ||
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| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Danger Sense** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\ | ||
| + | You have __Advantage__ on __Dexterity saving throws__ unless you have the __Incapacitated condition__. | ||
| + | |||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Reckless Attack** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You can throw aside all concern for defense to attack with increased ferocity. \\ | ||
| + | When you make your first __attack roll__ on your turn, you can decide to attack recklessly. Doing so gives you __Advantage__ on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time. | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brute Strenght** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You are relentless in battle, filled with a bloodlust and rage of the Old Gods. \\ | ||
| + | You are proficient with __improvised weapons__. Your unarmed strike and attacks with any melee weapons or improvised weapons that aren’t light deal damage equal to (1 D12 plus your Strength modifier). \\ | ||
| + | While you are raging, you gain the following benefits: | ||
| + | *All melee weapons you wield that aren’t light gain the heavy and thrown properties, including improvised weapons. A weapon which doesn’t specify a thrown range gains a range of 30/60 while you are wielding it. | ||
| + | *Once on your turn when you hit a creature within 5 feet of you with a melee weapon attack, you can try to grapple or shove that creature as part of the same attack. | ||
| + | *If your size is Small, you don’t have disadvantage on attack rolls when wielding a heavy weapon. | ||
| + | |||
| + | **Imbued by the Gods** ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Your natural strength is amplified, and the gods you worship bestow upon you inhuman capabilities: | ||
| + | *You gain proficiency in Intimidation if you don’t already have it, and add twice your proficiency bonus to Intimidation checks. | ||
| + | *You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your long jump and high jump are doubled. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Primal Knowledge** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. | ||
| + | |||
| + | In addition, while your **Rage** is active, you can channel primal power when you attempt certain tasks; \\ | ||
| + | whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Extra Attack** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You can attack twice instead of once whenever you take the Attack action on your turn. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Fast Movement** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Your speed increases by 10 feet while you aren't wearing Heavy armor. | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Adaptable Combatant** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You gain a climb speed equal to your walking speed. \\ | ||
| + | Additionally, | ||
| + | *You can try to grapple or shove a creature up to two size categories larger than you. | ||
| + | *Your speed is no longer halved when you try to move a creature you’re grappling. | ||
| + | *Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, | ||
| + | *You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. \\ When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Sturdy Build** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest. | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feral Instinct** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Your instincts are so honed that you have Advantage on Initiative rolls. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Instinctive Pounce** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed. | ||
| </ | </ | ||
| </ | </ | ||