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character:iblee:stats [2022/09/20 14:48] – created Cindercharacter:iblee:stats [2023/08/22 15:18] (current) Cinder
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-======Iblee Stats Page=======+======Iblee's Inventory & Stats ======= 
 + 
 +<WRAP box right 20em> <WRAP centeralign> 
 + 
 +**Feats** 
 +^ Feat:| Background | 
 +^ Feat:| LV4 |  
 +^ Feat:| LV8 | 
 +^ Feat:| LV12 | 
 +^ Feat:| LV16 | 
 + 
 +</WRAP> </WRAP> 
 + 
 +<WRAP box right 20em> <WRAP centeralign> 
 + 
 +**Vision** 
 +^ Common Sight:((Standard eye sight))| Yes | 
 +^ Passive Perception:| 00 | 
 +^ Dark Vision:| 00ft | 
 +^ True Sight:| 0ft | 
 +^ Tremor Sense:| 0ft | 
 +^ Blind Sight:| 0ft | 
 + 
 +</WRAP> </WRAP>
  
 [[character:iblee|{{:wiki:media:back.png?65|}}]] [[character:iblee|{{:wiki:media:back.png?65|}}]]
 +
 +<WRAP clear/>
  
 ===== Character Inventory ===== ===== Character Inventory =====
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 | +0 GpD | -0GpD | | +0 GpD | -0GpD |
  
-^Other Expences/Income ^+^Other Expenses/Income ^
 | | | |
  
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 ==== Equipment ==== ==== Equipment ====
 ^ Location ^ Item ^ Stats ^ ^ Location ^ Item ^ Stats ^
-^ Head        | | This is text to make sure the collems in this table expand rather than the whole table itself |+^ Head        | | |
 ^ Amulet      | | | ^ Amulet      | | |
-^ Cloak       | | | +^ Cloak       Gun Holster //one over shoulder holster for her rifle and one small holster on her waist for small arms// 
-^ Clothes     | | | +^ Clothes     Urban Gear //Shorts, tank top and a jacket, enough to be modest, not enough for it to be tactical. Keeping that Lara Croft look// 
-Armour      | | | +Armor      Combat Armor //Protection and fashion are ever at war with each other.// 
-^ Arms/Hands  | | |+^ Arms/Hands Fingerless Gloves //Adds a flare of punk to a punky outfit.// |
 ^ Ring/     | | | ^ Ring/     | | |
 ^ Belt        | | | ^ Belt        | | |
-^ Boots       | | | +^ Boots       Heavy Duty Work Boots //Custom made work boots for tracking through all sorts of terrain// 
-^ Weapon       | | | +^ Weapon       //[[item:solemn_soul|Solemn Soul-Fire]]// | //A custom made rifle using many years of Artificer experience.// 
-^ Shield/Ammo/Offhand | | | +^ Shield/Ammo/Offhand | |  
-^ Sub-Weapon   | | |+^ Sub-Weapon    Machine Pistols //two machine pistols for those moments you need to spray and pray// | 
 + 
 +\\ 
 +<WRAP box left> 
 +**[[item:solemn_soul|Solemn Soul-Fire]]** \\ 
 +//**Type:** Ranged Weapon, **Rarity:** Very Rare, Attunement; Required// \\ 
 +  *Class: 
 +    *Martial Ranged Weapon 
 +  *2 Handed 
 +  *Range: 
 +    *300/1000ft 
 +  *2 D8 Force Damage 
 + 
 +**Assassin's Trait** 
 +Surprise attacks made with this weapon are automatically classified as critical hits 
 + 
 +</WRAP>
  
  
 <WRAP clear /> <WRAP clear />
-====Consumabels====+====Consumables====
  
 **Carrying Capacity** \\ **Carrying Capacity** \\
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-====Background:Feature & Details====+====Background Bounty Hunter: Feature & Details==== 
 + 
 +//Short Description of Background// 
 + 
 +**Skill Proficiencies**  
 +  *Insight  
 +  *Persuasion 
 +**Tools**  
 +  *gaming set 
 +  *Calligrapher's Tools 
 +  *Vehicles (Land, Water, Air) 
 +**Equipment (If Any)** 
 +  *A set of clothes appropriate to your duties and  
 +  *a pouch containing 30 Electrum 
 +  *A Gaming Set 
 +  *A set of Calligrapher's Tools 
 +  *A Vehicle suited to your background (Discuss with DM) 
 + 
 +===Feature: Scion of Elemental Water=== 
 +//Source: Unearthed Arcana 85 - Wonders of the Multiverse// \\ 
 +You’ve been exposed to the primordial magic of the Elemental Plane of Water, granting you the following benefits: 
 +  ***Elemental Magic:** You learn the Thaumaturgy cantrip, using __Intelligence__, Wisdom, or Charisma as the spellcasting ability (choose when you select this feat). 
 +  ***Wave Surge:** You can use a bonus action to create a forceful surge of water directed at a creature within 15 feet of you that you can see. The target must make a Strength saving throw; the DC for this save is equal to 8 + your proficiency bonus + the spellcasting ability modifier chosen for this feat, and a creature can choose to fail this saving throw. On a failure, the target is pushed up to 10 feet away from you or pulled up to 10 feet toward you (your choice). The water vanishes immediately after the creature succeeds or fails. You can create this effect a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest 
  
  
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