Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
character:oz:class [2023/11/24 16:21] Cindercharacter:oz:class [2023/11/24 16:48] (current) Cinder
Line 33: Line 33:
   *   *
  
-===Background: Feature & Details===+====Background Druid's Apprentice: Feature & Details====
  
-//Short Description of Background// +//As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Felwind's great Hierophant Druids, where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home – not to abandon it, but to quest for new lore to add to its storehouse of knowledge. \\ 
- +There are many Druid circles in Felwind. That of the Forrest, The shepherded ad even the Stars, Many young Druids hope to rise through the ranks to assume roles of greater responsibility and prominence. The Druid who took you under their wing was one of the Spore circle, Finding life in death and learning that death is not the end of a cycle.//
-**Skill Proficiencies**  +
-  *Skill +
-**Languages And/Or Tools**  +
-  *Language +
-  *Tool +
-**Equipment (If Any)**+
  
 <WRAP box right 45em > <WRAP box right 45em >
-===Featured Feat: Feat Name===+===Feature Feat: Warcaster===
 ---- ----
 +**Feat: War Caster** ++[1] | //Player's Handbook// ++ \\
 +//Prerequisite: The ability to cast at least one spell// \\
 +You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: 
 +  *You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. 
 +  *You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. 
 +  *When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the  creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. 
 </WRAP> </WRAP>
 +
 +**Skill Proficiencies** 
 +  *History
 +  *choice of one from among Arcana, Nature, and Religion
 +**Languages And Tools** 
 +  *Elvish
 +  *Herbalism Kit
 +**Equipment (If Any)**
 +  *The scholar's robes of your cloister 
 +  *a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife)
 +  *a borrowed book on the subject of your current study
 +  *a pouch containing 10gp
  
 <WRAP clear /> <WRAP clear />
Line 53: Line 65:
 ---- ----
 <WRAP centeralign> <WRAP centeralign>
-===== Class =====+===== Druid of the Spore Circle =====
 </WRAP> </WRAP>
  
Line 83: Line 95:
 You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die. You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
  
-While you are transformed, the following rules apply:+ While you are transformed, the following rules apply: 
   *Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.   *Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
   *When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.   *When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form, For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
   *You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as Call Lightning, that you've already cast.   *You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as Call Lightning, that you've already cast.
   *You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.   *You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
-  *You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.+  *You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form. 
  
 **Bonus Cantrip** \\ **Bonus Cantrip** \\
Line 116: Line 128:
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 3rd Level Class ====+==== 3rd Level Spore Druid====
 ---- ----
  
Line 135: Line 147:
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 5th Level Class ====+==== 5th Level Spore Druid====
 ---- ----
  
Line 155: Line 167:
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 7th Level Class ====+==== 7th Level Spore Druid====
 ---- ----
  
Line 175: Line 187:
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 9th Level Class ====+==== 9th Level Spore Druid====
 ---- ----
  
Line 195: Line 207:
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 11th Level Class ====+==== 11th Level Spore Druid====
 ---- ----
  
Line 213: Line 225:
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 13th Level Class ====+==== 13th Level Spore Druid====
 ---- ----
  
Line 229: Line 241:
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 15th Level Class ====+==== 15th Level Spore Druid ====
 ---- ----
  
Line 247: Line 259:
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 17th Level Class ====+==== 17th Level Spore Druid ====
 ---- ----
  
Line 266: Line 278:
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 19th Level Class ====+==== 19th Level Spore Druid ====
 ---- ----
  
Line 283: Line 295:
  
  
- 
-==== 3rd Level Spore Druid==== 
- 
- 
- 
-==== 5th Level Spore Druid==== 
- 
- 
- 
-==== 7th Level Spore Druid==== 
- 
- 
- 
-==== 9th Level Spore Druid==== 
- 
- 
-====Level 11 Spore Druid==== 
- 
- 
-====Level 13 Spore Druid==== 
- 
- 
-====Level 15 Class==== 
- 
- 
-====Level 17 Spore Druid==== 
- 
- 
-====Level 19 Spore Druid==== 
  
  
  • character/oz/class.1700805061.txt.gz
  • Last modified: 6 months ago
  • by Cinder