Table of Contents

Fighter

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General Description


Title Detail
Titles: See Reference
Magic Type: Arcane, Psionics, Hag etc (Charisma, Wisodm etc)
Skills: Support, Offinse, Utility etc
Population: Common, Rare, Exotic, Mythical etc
Common Occupations: Scholar, Mercenary, Herbalist etc
Source: Content Book & Page Number

Common Trait.

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Less Known Trait.

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Fighter Martial Arcatypes Sub-Classes

Arcane Archer

Source:
Xanathar's Guide to Everything, Pg 28
(Supplement)

An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects.
Arcane Archers are some of their most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery

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What to Expect

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Banneret

Source:
Sword Coast Adventurer's Guide
(Setting)

A banneret is a knight who inspires greatness in others by committing brave deeds in battle. The mere presence of one in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone banneret is a skilled warrior, but a banneret leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.
A banneret prefers to lead through deeds, not words. As a banneret spearheads an attack, their actions can awaken reserves of courage and conviction in allies that they never suspected they had.

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Battle Master

Source:
Player's Handbook, Pg 73
(Core)

Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weapon-smithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge

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What to Expect

What would DM Darwin Change?

2024 Revision Available
The main difference is 'Know your enemy' has been streamlined and improved.
'Relentless' has been changed to rather than granting you a free superiority die when you start combat at 0 it lets you roll a D8 in place of a superiority die to save its use at the cost of a lower possible max result. a overall buff indeed.

Blade Breaker

Source:
Grim Hollow Valika, Pg 97
(3rd Party)

Fighters who emulate the legends of the Blade Breaker strive to be the embodiment of change. Their blade and warrior’s spirit are tools through which they project their will upon the world in the form of martial magic. Many who follow the Saga of the Blade Breaker are stubborn, and would sooner force reality itself to bend before their desires than change their ways. Some are idealists, who have a vision for a better world and would do anything to achieve it. Others are tyrants, and see the world as putty to be molded, and all its inhabitants as mere hindrances to their ultimate glory.

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What to Expect

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Bulwark

Source:
Grim Hollow, Pg 51
(3rd Party)

Those who learn the fighting prowess of the Bulwark Warrior protect their allies from certain death.
Bulwark Warriors maintain control on their enemies to keep them focused on themselves. Endurance and strength are primary skills of these warriors, they are prepared to take lethal strikes for their compatriots.

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What to Expect

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Cavalier

Source:
Xanathar's Guide to Everything, Pg 30
(Supplement)

The archetypal cavalier excels at mounted combat. Usually born among the nobility and raised at court, a cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner.
Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventure.

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Champion

Source:
Player's Handbook, Pg 72
(Core)

A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available
The revision didn't change much, the biggest thing is now at mid levels you get an in-house luck point to reroll any of your dice once per turn really hammering home that main character energy. Finding a weapon that can further lower your critical threshold would be the build i think. Fishing for crits is simple on paper but mighty effective.

Commander

Source:
Guide to Drakenhime, Pg 159
(3rd Party)

Between all the nations of Felwind and the surrounding realms there have been countless conflicts fought. Many great knights, valiant soldiers, and powerful combatants have tested their mettle against man and monster alike. Amongst the brave there are always those who are born to lead, and the Commander is just that. They stand at the front of battle, uniting their allies and leading the charge against their enemies.

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Echo Knight

Source:
Explorer's Guide to Wildemount
(Setting)

A mysterious and feared frontline warrior of the Kryn Dynasty1), the Echo Knight has mastered the art of using Dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes.

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What to Expect

What would DM Darwin Change?

Eldritch Knight

Source:
Player's Handbook, Pg 74
(Core)

The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic.
Eldritch Knights use magical techniques similar to those practiced by wizards. They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available
a buff was given allowing the player to forgo an extra attack for a casting of a cantrip instead, paired with debuffing foes on a weapon hit its a pretty cool combo

Living Crucible

Source:
Grim Hollow, Pg 52
(3rd Party)

Fighters who become Living Crucibles have discovered an external means of power. While most other fighters train in martial traditions or study the art of war, Living Crucibles hone their craft of alchemy and prepare their body to endure compounds poisonous to others. In exchange for this rigorous physical and mental preparation, these fighters are able to temporarily push their bodies past their natural limits. Under the influence of their alchemical compounds these fighters can see in darkness, enhance their speed, inure themselves to magical attacks, and more.

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What to Expect

What would DM Darwin Change?

Mammoth Hunter

Source:
Grim Hollow Valika, Pg 100
(3rd Party)

The inhospitable north is teeming with alpha predators, huge creatures that don’t need vegetation to survive: their prey are the smaller creatures that prowl the tundra. And you are one of those smaller creatures. Specialized hunters make stalking and killing these dangerous creatures their prey, training themselves in surviving in harsh conditions, dealing with hostile terrain, and tracking the large beasts to strike at the most opportune moments. These hunters can feed their clanmates for weeks on the meat of these creatures. Their parts are often used in crafting the tools of survival. Some practitioners of magic might even barter valuable resources for pieces of the beast. Regardless, the beasts are valuable when dead and a threat when alive.

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What to Expect

What would DM Darwin Change?

Psi Warrior

Source:
Tasha's Cauldron of Everything, Pg 42
(Supplement)

Awake to the psionic power within, a Psi Warrior is a fighter who augments their physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many Githyanki train to become such warriors, as do some of the most disciplined high elves and Kalashtar.
As a Psi Warrior, you might have honed your psionic abilities through solo discipline, unlocked it under the tutelage of a master, or refined it at an academy dedicated to wielding the mind's power as both weapon and shield

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available
Reading it i don't think anything was changed aside from more clarification in the wording. that's fine its pretty strong sub-class already.

Rune Knight

Source:
Tasha's Cauldron of Everything, Pg 44
(Supplement)

Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with Jotun. Rune cutters are believed to be common in any family of Giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the Giant's work carved into a hill or cave, learned of the runes from a sage, or met the Giant in person, you studied the Giant's Craft and learned how to apply magic runes to empower your equipment

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Samurai

Source:
Xanathar's Guide to Everything, Pg 31
(Supplement)

The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A samurai’s resolve is nearly unbreakable, and the enemies in a samurai’s path have two choices: yield or die fighting.

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Shield-Bearer

Source:
Arcadia Volume 20
(MCDM 5e)

A Shieldbearer is a versatile warrior who uses a shield for both defence and offense. Amid the chaos of battle, they stand stalwart to protect their allies, smash their way through a legion of foes, or fling their shield through the air with extraordinary strength and accuracy. Even the simplest disk of wood or metal becomes a powerful weapon in the hands of a Shieldbearer.

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What would DM Darwin Change?

War Cook

Source:
Dragon Stew, Pg 31
(3rd Party)

Sometimes, finding the best ingredients requires going out into the world to hunt incredibly powerful beasts; sometimes, someone needs to cook for troops of soldiers in the heat of the battlefield. Sometimes, it’s just about cooking outdoors. Whatever the reason may be, some cooks need to be able to fight, and these know how to do it.
A War Cook is a fighter who knows how to take their extensive knowledge of the art of cooking and apply it to the art of fighting. Using the same tools that they would use to cook a wonderful meal, they bring the most wicked creatures to their knees— and if those creatures look appetizing, they might even consider serving them with baked potatoes on the side. War Cooks excel at doing damage while weakening their foes and controlling the flow of battle, and their culinary expertise makes them incredibly useful out of combat.

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Witch-Blade

Source:
Hexbound, Pg 20
(3rd Party)

Some covens of witches practice witchcraft not to sling spells, but to enhance their powers in battle. Witches who choose this way are called Witchblades, and are renowned for their supernatural adaptability in the battlefield.
Like all witches, Witchblades gain their magical abilities by summoning spirits, but the way in which they do this is unique. They use their spirit-summoning abilities to imbue their blades with the spirits of warriors who came before them, learning their fighting techniques in the process. The stronger a Witchblade is, the more spirits they can summon to their weapon.
Witchblades excel in changing their tactics to suit their surroundings and exploiting their target’s weaknesses. Witchblades are easily recognized by their unique weapons which, Over time, reflect its wielder’s growth in power changing with experience. It is said that when a Witchblade grows sufficiently strong, their weapon itself becomes as changeable as its wielder, thanks to the spiritual energy constantly stored in it. The Witchblade is a “mimic fighter”, using the abilities of other fighter subclasses to adapt to different situations! They learn these various abilities, however, like wizards learn additional spells. Their changing weapon and abilities make them extremely adaptable to all kinds of situations.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

1)
Felwind Lore to be applied