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culture:start [2020/10/06 14:55] – [Classes] Kyleculture:start [2025/01/06 17:22] (current) – [Classes] Cinder
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 ====== Culture ====== ====== Culture ======
-All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community.+The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence. 
 + 
 +See also **[[culture:languages]], [[culture:Bestiary]]**
  
 ===== Races/Species ===== ===== Races/Species =====
-==== Civilised Races ==== 
-What is seen as the normal. Often these races live along side each other peacefully, arguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves. 
  
-[[culture:Aarakocra|Aarakocra]] \\ +**[[culture:species|Player Races/Species]]** \\ 
-[[culture:Aasimar|Aasimar]] \\ +A list of playable Races/Species and their lore relating to Felwind.
-[[culture:Changeling|Changeling]] \\ +
-[[culture:Dialias|Dialias]] \\ +
-[[culture:Dragonborn|Dragonborn]] \\ +
-[[culture:Dwarf|Dwarf]] \\ +
-[[culture:Elf|Elf]] \\ +
-[[culture:Firbolg|Firbolg]] \\ +
-[[culture:Gnome|Gnome]] \\ +
-[[culture:Half Elf|Half Elf]] \\ +
-[[culture:Half Orc|Half Orc]] \\ +
-[[culture:Halfling|Halfling]] \\ +
-[[culture:Human|Human]] \\ +
-[[culture:Kenku|Kenku]] \\ +
-[[culture:Kobold|Kobold]] \\ +
-[[culture:Lizardfolk|Lizardfolk]] \\ +
-[[culture:Orc|Orc]] \\ +
-[[culture:Tabaxi|Tabaxi]] \\ +
-[[culture:Tiefling|Tiefling]] \\ +
-[[culture:Triton|Triton]] \\ +
-[[culture:Warforged|Warforged]] \\+
  
-==== Inteligent Monsters ==== +**[[culture:dragon|Dragons]]**\\ 
-Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature. \\ normally these creatures are breed into being feared by the more civilized races. \\ +A species of solitary creatures has created a large and diverse array of dragons.\\
-[[culture:Beholder|Beholder]] \\  +
-[[culture:dragon|Dragons]] \\ +
-[[culture:Giant|Giant]] \\ +
-[[culture:Goblin|Goblin]] \\ +
-[[culture:Hobgoblin|Hobgoblin]] \\ +
-[[culture:mindflayer|Mindflayer]] \\ +
-[[culture:Yuan-Ti|Yuan-Ti Pureblood]] \\ +
-[[culture:singora|Singora WIP]] \\ +
-[[culture:vampire|Vampires]] \\+
  
-==== Other ==== +**[[culture:giant]]**\\ 
-[[culture:Outlawed|Outlawed Races]] within Mor-Thir since 12286 ME+A humanoid species known for their knowledge, Smiting, Unique Magic and community, Though there have been hardly any confirmed sightings in the mortal plane for thousands of years there are remnants of their craft and magic scattered in the deep corners of the world.
  
-===== Classes ===== 
-While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Often rarity of a class is per region but below is split into generalisations of the material plane. 
-===Common=== 
-[[culture:Bard|Bard]] /* Entertainers, actors, & politicians */ \\ 
-[[culture:Cleric|Cleric]] /* Many doctors & priests */ \\ 
-[[culture:Fighter|Fighter]] /* Lots of town guard & soldiers */ \\ 
-[[culture:Ranger|Ranger]] /* Hunters & highly skilled farmers */ \\ 
-[[culture:Rogue|Rogue]] /* Thieves, bandits, & politicians */ \\ 
-[[culture:Wizard|Wizard]] /* Researchers, advisors, lore keepers */ \\ 
  
-===Uncommon=== 
-[[culture:Barbarian|Barbarian]] /* Bandits, bandit leaders, & tribal communities */ \\ 
-[[culture:Druid|Druid]] /* Hermits, veterinarians, & botanists */ \\ 
-[[culture:Monk|Monk]] /* Solitary, mediators, & peace keepers */ \\ 
-[[culture:Paladin|Paladin]] /* Devout, often on a mission from god */ \\ 
-[[culture:Sorcerer|Sorcerer]] /* Gain magic from uncommon sources */ \\ 
  
-===Rare=== +[[culture:singora|Singora WIP]] \\ 
-[[culture:Artificer|Artificer]] /* Very new technology */ \\ + 
-[[culture:Blood Hunter|Blood Hunter]] /* Old mostly forgotten techniques */ \\ +===== Classes ===== 
-[[culture:Illrigger|Illrigger]] /* Similar to Paladins but serve devils and evil gods */ \\ +[[culture:Classes]] 
-[[culture:Warlock|Warlock]] /* Gain magic from old or rare sources */ \\+
  
-===== Languages ===== 
-Languages with sub dialects such as Common and Primordial are able to understand the other languages if there is context, or enough time to process the information. 
-++++ Standard |  
-  * Common 
-    * Armtonese (Reton) 
-    * Colvillian (Covania) 
-    * Oxtradian (Oxtrad) 
-  * Dwarvish 
-  * Elvish 
-  * Giant 
-  * Gnomish 
-  * Goblin 
-  * Halfling 
-  * Orc 
-++++ 
-++++ Exotic | 
-  * Abyssal 
-  * Celestial 
-  * Draconic 
-  * Deep Speech 
-  * Infernal 
-  * Primordial 
-    * Aquan (Water) 
-    * Auran (Air) 
-    * Ignan (Fire) 
-    * Terran (Earth) 
-  * Sylvan 
-  * Undercommon 
-++++ 
-++++ Specific | 
-  * Druidic (Druids) 
-  * Thieves’ Cant (Rogues) 
-++++ 
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