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culture:start [2023/02/07 11:16] – Kyle | culture:start [2025/01/06 17:22] (current) – [Classes] Cinder | ||
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====== Culture ====== | ====== Culture ====== | ||
- | All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount | + | The many planes host various beings and cultures, it isn't possible |
- | See also **[[culture: | + | See also **[[culture: |
- | <WRAP group> | ||
===== Races/ | ===== Races/ | ||
- | <WRAP half column> | ||
- | ==== Civilised Races ==== | ||
- | What is seen as the normal. Often these races live along side each other peacefully, arguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves. | ||
- | [[culture:Aarakocra|Aarakocra]] \\ | + | **[[culture:species|Player Races/ |
- | [[culture: | + | A list of playable Races/ |
- | [[culture: | + | |
- | [[culture:Dialias|Dialias]] \\ | + | **[[culture:dragon|Dragons]]**\\ |
- | [[culture: | + | A species of solitary creatures has created a large and diverse array of dragons.\\ |
- | [[culture: | + | |
- | [[culture:Elf|Elf]] \\ | + | **[[culture:giant]]**\\ |
- | [[culture: | + | A humanoid species known for their knowledge, Smiting, Unique Magic and community, Though there have been hardly any confirmed sightings in the mortal plane for thousands of years there are remnants |
- | [[culture: | + | |
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- | [[culture: | + | |
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- | [[culture: | + | |
- | [[culture: | + | |
- | </ | + | |
- | <WRAP half column> | + | |
- | ==== Inteligent Monsters ==== | + | |
- | Much less on the civilised side and arguably more intelligent creatures | + | |
- | [[culture: | + | |
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[[culture: | [[culture: | ||
- | [[culture: | ||
- | ==== Other ==== | ||
- | [[culture: | ||
- | </ | ||
- | </ | ||
- | <WRAP group> | ||
===== Classes ===== | ===== Classes ===== | ||
- | While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Often rarity of a class is per region but below is split into generalisations of the material plane. | + | [[culture:Classes]] |
- | <WRAP third column> | + | |
- | ===Common=== | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | </ | + | |
- | <WRAP third column> | + | |
- | ===Uncommon=== | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | </ | + | |
- | <WRAP third column> | + | |
- | ===Rare=== | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | [[culture: | + | |
- | [[culture:Warlock|Warlock]] /* Gain magic from old or rare sources */ \\ | + | |
- | </ | + | |
- | </ | + |