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culture:start [2023/02/07 12:18] Kyleculture:start [2024/01/23 12:16] (current) – [Culture] Cinder
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 ====== Culture ====== ====== Culture ======
-All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community.+The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence.
  
-See also **[[culture:languages]]**+See also **[[culture:languages]], [[culture:Bestiary]]**
  
-<WRAP group> 
 ===== Races/Species ===== ===== Races/Species =====
-<WRAP half column> +**[[culture:outlawed|Outlawed]]**\\ 
-==== Civilised Races ==== +From 12286 to 12335 Tieflings, Dragonborn, Aasimar, and Changelings were outlawed within [[region:mor-thir|Mor-Thir]] as a result of the [[time:ashlem_war|Ashlem War]]in 12335 this was changed to only Tieflings being outlawed as [[faction:blinding_spear|Blinding Spear]] took the blame, making the remaining members outlawed however were unable to clear Tieflings because of their demonic heritage.\\
-What is seen as the normal. Often these races live along side each other peacefullyarguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves.+
  
-**Race**\\ +**Warforged**\\ 
-Origin:\\ +A race of beings not born but created. The first warforged were created by the Wizard Huang Fei late in Age of Conquest (5000 - 7000) as more advanced golems, capable of indivdual thought and feelings, unbound to any master. With his creation his nationed ruled for thousands of years. However with the fall of Huang Fei's dynasty the creation of Warforged became a rare method. However there have been notable creations such as the clay and gemstone ones like [[character:valefor|Zyllis]] created by the Fire Giants of Nabilhime, [[character:sam|S.A.M]] created from a sentient magic workshop, and the likes of [[character:rathal|Rathal]] created from dead discards combined with a fungus. 
-Age:\\ + 
-Notes:\\+**[[culture:dragon|Dragons]]**\\ 
 +A species of solitary creatures has created a large and diverse array of dragons.\\ 
 + 
 +[[culture:Dialias|Dialias]]((Homebrew race))\\
  
-[[culture:Aarakocra|Aarakocra]] \\ 
-[[culture:Aasimar|Aasimar]] \\ 
-[[culture:Changeling|Changeling]] \\ 
-[[culture:Dialias|Dialias]] \\ 
-[[culture:Dragonborn|Dragonborn]] \\ 
-[[culture:Dwarf|Dwarf]] \\ 
-[[culture:Elf|Elf]] \\ 
-[[culture:Firbolg|Firbolg]] \\ 
-[[culture:Gnome|Gnome]] \\ 
-[[culture:Half Elf|Half Elf]] \\ 
-[[culture:Half Orc|Half Orc]] \\ 
-[[culture:Halfling|Halfling]] \\ 
-[[culture:Human|Human]] \\ 
-[[culture:Kenku|Kenku]] \\ 
-[[culture:Kobold|Kobold]] \\ 
-[[culture:Lizardfolk|Lizardfolk]] \\ 
-[[culture:Orc|Orc]] \\ 
-[[culture:Tabaxi|Tabaxi]] \\ 
-[[culture:Tiefling|Tiefling]] \\ 
-[[culture:Triton|Triton]] \\ 
-[[culture:Warforged|Warforged]] \\ 
-</WRAP> 
-<WRAP half column> 
-==== Inteligent Monsters ==== 
-Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature. \\ normally these creatures are breed into being feared by the more civilized races. \\ 
-[[culture:Beholder|Beholder]] \\  
-[[culture:dragon|Dragons]] \\ 
-[[culture:Giant|Giant]] \\ 
-[[culture:Goblin|Goblin]] \\ 
-[[culture:Hobgoblin|Hobgoblin]] \\ 
-[[culture:mindflayer|Mindflayer]] \\ 
-[[culture:Yuan-Ti|Yuan-Ti Pureblood]] \\ 
 [[culture:singora|Singora WIP]] \\ [[culture:singora|Singora WIP]] \\
-[[culture:vampire|Vampires]] \\ 
  
-==== Other ==== 
-[[culture:Outlawed|Outlawed Races]] within Mor-Thir since 12286 ME 
-</WRAP> 
-</WRAP> 
-<WRAP group> 
 ===== Classes ===== ===== Classes =====
-While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Often rarity of a class is per region but below is split into generalisations of the material plane+While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Below are details on less common or unique classes
-<WRAP third column> + 
-===Common=== +**Beastheart**\\ 
-[[culture:Bard|Bard]] /Entertainers, actors, & politicians */ \\ +Many incorrectly assume the dynamic of Beasthearts are that of master and beast akin to rangerstheir dynamic with creatures is more of a symbiotic natureneither is the master over the otherboth are free to do as they wish but their relation to each other goes beyond that of any 'owner and pet'. 
-[[culture:Cleric|Cleric]] /Many doctors & priests *\\ + 
-[[culture:Fighter|Fighter]] /* Lots of town guard & soldiers */ \\ +**Blood Hunter**\\ 
-[[culture:Ranger|Ranger]] /* Hunters & highly skilled farmers */ \\ +Blood Hunter orders are sparse and few in members as they tend towards the darker elements of the world and life. Sacrificing parts of themselves to gain powerthey are the monsters you hire to hunt monsters. Due to their small groups it is surprisingly common for Blood Hunters to go their own waysdistancing themselves from other hunters. 
-[[culture:Rogue|Rogue]] /* Thievesbandits& politicians */ \\ + 
-[[culture:Wizard|Wizard]] /* Researchersadvisors, lore keepers */ \\ +**Illrigger**\\ 
-</WRAP> +Often described as Anti-Paladins, they like to think themselves more of Knights of Hell. Illriggers serve the Arch-Devils of the Nine Hells and tasked with hunting other devils, disrupt enemy organizations, and command Hell’s armies. During their downtime, once they've earned freedom or escaped many work as mercenaries, thieves, assassins and spies. 
-<WRAP third column> + 
-===Uncommon=== +**Talents**\\ 
-[[culture:Barbarian|Barbarian]] /Bandits, bandit leaders, & tribal communities */ \\ +WIP
-[[culture:Druid|Druid]] /Hermits, veterinarians, & botanists *\\ +
-[[culture:Monk|Monk]] /* Solitarymediators& peace keepers */ \\ +
-[[culture:Paladin|Paladin]] /* Devout, often on a mission from god */ \\ +
-[[culture:Sorcerer|Sorcerer]] /* Gain magic from uncommon sources */ \\ +
-</WRAP> +
-<WRAP third column> +
-===Rare=== +
-[[culture:Artificer|Artificer]] /Very new technology */ \\ +
-[[culture:Blood Hunter|Blood Hunter]] /Old mostly forgotten techniques *\\ +
-[[culture:Illrigger|Illrigger]] /* Similar to Paladins but serve devils and evil gods */ \\ +
-[[culture:Warlock|Warlock]] /Gain magic from old or rare sources *\\ +
-</WRAP> +
-</WRAP>+
  • culture/start.1675734534.txt.gz
  • Last modified: 15 months ago
  • by Kyle