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culture:start [2023/02/07 15:00] Kyleculture:start [2024/01/23 12:16] (current) – [Culture] Cinder
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 ====== Culture ====== ====== Culture ======
-All sentient life normally finds a way to build a society for itself with its own set if what's right and wrong and equal amount of disagreement within the community.+The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence.
  
-See also **[[culture:languages]]**+See also **[[culture:languages]], [[culture:Bestiary]]**
  
-<WRAP group> 
 ===== Races/Species ===== ===== Races/Species =====
-<WRAP half column> +**[[culture:outlawed|Outlawed]]**\\ 
-==== Civilised Races ==== +From 12286 to 12335 Tieflings, Dragonborn, Aasimar, and Changelings were outlawed within [[region:mor-thir|Mor-Thir]] as a result of the [[time:ashlem_war|Ashlem War]]in 12335 this was changed to only Tieflings being outlawed as [[faction:blinding_spear|Blinding Spear]] took the blame, making the remaining members outlawed however were unable to clear Tieflings because of their demonic heritage.\\
-What is seen as the normal. Often these races live along side each other peacefullyarguments and disagreements are found to happen but for the most part these creatures have built living working ecosystem for themselves.+
  
-**Aarakocra**\\ +**Warforged**\\ 
-Origin: Elemental Plane of Air\\ +A race of beings not born but created. The first warforged were created by the Wizard Huang Fei late in Age of Conquest (5000 - 7000) as more advanced golems, capable of indivdual thought and feelings, unbound to any master. With his creation his nationed ruled for thousands of years. However with the fall of Huang Fei's dynasty the creation of Warforged became a rare method. However there have been notable creations such as the clay and gemstone ones like [[character:valefor|Zyllis]] created by the Fire Giants of Nabilhime, [[character:sam|S.A.M]] created from a sentient magic workshop, and the likes of [[character:rathal|Rathal]] created from dead discards combined with a fungus.
-Age: 30\\ +
-Notes:\\+
  
-**Aasimar**\\ +**[[culture:dragon|Dragons]]**\\ 
-OriginHalf Celestial\\ +A species of solitary creatures has created a large and diverse array of dragons.\\
-Age: 160\\ +
-Notes: Outlawed in Morthir between 12286 & 12335\\ +
- +
-**Changeling**\\ +
-Origin: Unknown\\ +
-Age: 100\\ +
-Notes: Outlawed in Morthir between 12286 & 12335\\+
  
 [[culture:Dialias|Dialias]]((Homebrew race))\\ [[culture:Dialias|Dialias]]((Homebrew race))\\
- 
-**Dragonborn**\\ 
-Origin: Half Dragon\\ 
-Age: 80\\ 
-Notes: Outlawed in Morthir between 12286 & 12335\\ 
- 
-**Dwarf**\\ 
-Origin: Underdark\\ 
-Age: 350\\ 
-Notes:\\ 
- 
-**Elf**\\ 
-Origin: Uthasil in Ostrov\\ 
-Age: 1000\\ 
-Notes:\\ 
- 
-**Firbolg**\\ 
-Origin: Feywild\\ 
-Age: 500\\ 
-Notes:\\ 
- 
-**Gnome**\\ 
-Origin: Forests of Greyhawk\\ 
-Age: 500\\ 
-Notes:\\ 
- 
-**Halfling**\\ 
-Origin:\\ 
-Age: 250\\ 
-Notes:\\ 
- 
-**Human**\\ 
-Origin: Unknown location in Ostrov\\ 
-Age: 100\\ 
-Notes:\\ 
- 
-**Kenku**\\ 
-Origin: Unknown\\ 
-Age: 60\\ 
-Notes:\\ 
- 
-**Kobold**\\ 
-Origin: Created by Dragons as minions\\ 
-Age: 120\\ 
-Notes:\\ 
- 
-**Lizardfolk**\\ 
-Origin: Eroded Archipelago in Mor-Thir\\ 
-Age: 60\\ 
-Notes:\\ 
- 
-**Orc**\\ 
-Origin: Created by an evil but have become independant\\ 
-Age:\\ 
-Notes:\\ 
- 
-**Tabaxi**\\ 
-Origin: Narod Desert in Mor-Thir\\ 
-Age:\\ 
-Notes:\\ 
- 
-**Tiefling**\\ 
-Origin: Nine Hells\\ 
-Age: 80\\ 
-Notes: Outlawed in Mor-Thir since 12286\\ 
- 
-**Triton**\\ 
-Origin: Elemental Plane of Water\\ 
-Age:\\ 
-Notes:\\ 
- 
-**Warforged**\\ 
-Origin: Created in ??? by ???\\ 
-Age:\\ 
-Notes: Technology to create new warforged was lost in ???\\ 
-</WRAP> 
-<WRAP half column> 
-==== Inteligent Monsters ==== 
-Much less on the civilised side and arguably more intelligent creatures are found here. Creatures that think of themselves above others. Build very tight closed societies and/or their nature is directly harmful to any other form of living creature. \\ normally these creatures are breed into being feared by the more civilized races. \\ 
-[[culture:Beholder|Beholder]] \\  
- 
-**Dragon**\\ 
-Origin: Unknown\\ 
-Age: 1000+\\ 
-++++ Notes: | 
-^  Dragon Lifespan                 ^^^ 
-^ Age      ^ Size        ^ Title     ^ 
-| 0-15     | Medium      | Wyrmling  | 
-| 16-100   | Large       | Young     | 
-| 101-800  | Huge        | Adult     | 
-| 800+     | Gargantuan  | Ancient   | 
- 
-^  Alignment Overview  ^^^^ 
-^          ^ Good   ^ Neutral   ^ Evil      ^ 
-^ Lawful   | Bronze\\ Gold\\ Silver  | Ruby  | Blue\\ Green\\ Dracolich  | 
-^ Neutral  | Topaz  | Sapphire\\ Turtle  | Amethyst\\ Onyx  | 
-^ Chaotic  | Brass\\ Copper  | Emerald  | Black\\ Red\\ White\\ Shadow  | 
- 
-++++ 
- 
-**Giant**\\ 
-Origin: Elemental Planes\\ 
-Age:\\ 
-Notes:\\ 
- 
-**Mindflayer**\\ 
-Origin: Astral Sea\\ 
-Age:\\ 
-Notes:\\ 
  
 [[culture:singora|Singora WIP]] \\ [[culture:singora|Singora WIP]] \\
  
-**Giant**\\ 
-Origin: Elemental Planes\\ 
-Age:\\ 
-Notes:\\ 
- 
-**Vampire**\\ 
-Origin: ???\\ 
-Age: 1000\\ 
-Notes:\\ 
- 
-**Were-Creatures**\\ 
-Origin: Arborea\\ 
-Age: Dependant\\ 
-Notes:\\ 
- 
-==== Other ==== 
-**Outlawed**\\ 
-Races: Tieflings, Dragonborn, Aasimar, and Changlings\\ 
-Time: 12286 to 12335 (excluding Tieflings)\\ 
-Location: Mor-Thir\\ 
-</WRAP> 
-</WRAP> 
-<WRAP group> 
 ===== Classes ===== ===== Classes =====
-While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Often rarity of a class is per region but below is split into generalisations of the material plane. +While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Below are details on less common or unique classes.
-<WRAP third column> +
-===Common=== +
-**Bard**\\ +
-Occupations: Entertainers, historians, politicians\\ +
-Power source: Self\\ +
- +
-**Cleric**\\ +
-Occupations: Doctors, priests, devout\\ +
-Power source: God(s)\\ +
- +
-**Fighter**\\ +
-Occupations: Guards, mercenaries, adventurers\\ +
-Power source: Self\\ +
- +
-**Ranger**\\ +
-Occupations: Hunters, scouts, adventurers\\ +
-Power source: Self\\ +
- +
-**Rogue**\\ +
-Occupations: hieves, bandits, politicians\\ +
-Power source: Self\\ +
- +
-**Wizard**\\ +
-Occupations: Researchers, advisors, lore keepers\\ +
-Power source: Self\\ +
-</WRAP> +
-<WRAP third column> +
-===Uncommon=== +
-**Barbarian**\\ +
-Occupations: Bandits, tribes\\ +
-Power source: Self\\ +
- +
-**Druid**\\ +
-Occupations: Botanists, veterinarians, healers\\ +
-Power source: Nature\\ +
- +
-**Monk**\\ +
-Occupations: Researchers, lore keepers, peace keepers\\ +
-Power source: Self\\ +
- +
-**Paladin**\\ +
-Occupations: \\ +
-Power source: God(s)\\ +
- +
-**Sorcerer**\\ +
-Occupations: ???\\ +
-Power source: Bloodlines, ancestry, chaos\\ +
-</WRAP> +
-<WRAP third column> +
-===Rare=== +
-**Artificer**\\ +
-Occupations: Researchers, innovators, tinkerers\\ +
-Power source: Technology\\+
  
-**Beast Heart**\\ +**Beastheart**\\ 
-Occupations: ???\\ +Many incorrectly assume the dynamic of Beasthearts are that of master and beast akin to rangers, their dynamic with creatures is more of a symbiotic nature, neither is the master over the other, both are free to do as they wish but their relation to each other goes beyond that of any 'owner and pet'.
-Power source: Companion/Self\\+
  
 **Blood Hunter**\\ **Blood Hunter**\\
-Occupations: Monster huntersmercenariesadventurers\\ +Blood Hunter orders are sparse and few in members as they tend towards the darker elements of the world and life. Sacrificing parts of themselves to gain powerthey are the monsters you hire to hunt monsters. Due to their small groups it is surprisingly common for Blood Hunters to go their own waysdistancing themselves from other hunters.
-Power source: Self/Nature\\+
  
 **Illrigger**\\ **Illrigger**\\
-Occupations: Knights of Hell\\ +Often described as Anti-Paladins, they like to think themselves more of Knights of Hell. Illriggers serve the Arch-Devils of the Nine Hells and tasked with hunting other devils, disrupt enemy organizations, and command Hell’s armies. During their downtime, once they've earned freedom or escaped many work as mercenaries, thieves, assassins and spies.
-Power source: Demons/Devils\\+
  
-**Warlock**\\ +**Talents**\\ 
-Occupations: Serve their patron\\ +WIP
-Power source: Patrons\\ +
-</WRAP> +
-</WRAP>+
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  • Last modified: 15 months ago
  • by Kyle