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homebrew:race:dialias [2019/02/07 13:07] – [Table] Kylehomebrew:race:dialias [2020/07/27 09:45] (current) – external edit 127.0.0.1
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-===== Full Dialias ===== +=====Dialias ====== 
-**Ability Score Increase:** +2 Dex, +1 Cha \\ +For lore and culture see[[culture:dialias|Dialias Culture]]\\
-**Age:** Typically live around 500 years but pacts with more powerful Demons can extend this to 1,000 or more \\ +
-**Speed:** Your base walking speed is 30ft \\ +
-**Languages:** You can speak, read and write Infernal, You can also understand Common but not speak or write\\+
  
-**Primal Hell vision:** You can hold their eyes closed for secondUpon reopening themthey gain heatvision out to a range of 60 feetBeyond that range, the world appears smoky violet blueThis ability can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, thin sheet of lead, or 3 feet of wood or dirtWhile you have Primal Hell vision active your eyes glow a bright orange and have disadvantage with stealth.+**Description** \\ 
 +Dialias are corrupted creatures born defected. An unholy unique offspring from Demonic and lycanthrope parents. \\ Their very existence is in itself miracle but also sin as every breath drawn is an insult to the Gods\\ Many Dialias appears as simple tieflingsShifters, Lycans or odd Tabaxi to the common folk but are easily noticeable to the well trained eyeAll Dialias share a few common traits mainly the eyes. \\ Bad luck follows Dialias whenever it may go\\ As a Dialias you have most likely been alone your entire life up until you met you soul bond partner. How you met this partner of yours is up to you. \\ Maybe it saved you in time of need or the other way around. Maybe it was given as a gift or accidentally happenedMaybe you are still young and yet to find your soul bond partner.
  
-**Blood Thirst:** You must feed on blood once every daysFeeding on life force restores health equal to half the damage a bite attack caused. Failure to feed you turn feral attacking allies and if still not satisfied within 1 week after turning feral you will die.\\ +  ***Ability Score:** Constitution +2 , Dexterity +1
-Bite damage is calculated as 1d4 bite 1d6 necrotic Half of this total damage is restored as health. If you have the target in a grapple or pinned down you can bite them with using a bonus action. +
  
-**Hell’s scales:** You have immunity to fire and resistance to acid damage, with weakness to radiant damage. You can only move at 10ft while on Holy groundYou cannot touch holy symbols or items without taking radiant damage.+  ***Age:** \\ Dialis without a soul-bond have never lived past the age of 8. \\ With a soul-bond Dialias are known to live well into their 9th Century. They mature similar to humans reaching adult hood in thier 20's and following normal human ageing process but spread over thier life time rather then a human lifetime\\ reproduction is dangerous for a Dialias as each child harbord reduces the lifespan of the mother considerably.
  
-**Feral Stance:** As bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat.+  ***Alignment:** \\ Dialias leans towards the chaotic side of the alignment table. Normally always followed by creature Dialias are treated with wide mixture of reactions leading them to be quite mixed themselves
  
-==== Subrace ==== +  ***Size:** \\ Dialias vary in shapes & sizes but your size is always medium.
-**Demonic Claws:** \\ +
-You have claws that restrict you from wielding any kind of weapon effectively giving all weapons you use disadvantage. Your claws can be used as a weapon and cannot be enchanted or enhanced in anyway. Your claws count as a finesse weapon and can choose whether to use Strength or Dexterity to hit, you can use your action and or bonus action to make an attackSee below table for damage increases per level. +
-^ Levels  ^ Damage           ^ +
-| 1-4     | 1d4+STR or DEX   | +
-| 5-10    | 1d6+STR or DEX   | +
-| 11-15   | 1d8+STR or DEX   | +
-| 16-20   | 1d10+STR or DEX  |+
  
-**Flash Step** \\ +  ***Speed:** \\ You have base walking speed of 30ft.
-You can Teleport 30ft in any direction in flash of flame. this movement does not provoke attack of opportunity. can be used once before a short or long rest, twice from level 7, three times from level 13.+
  
-**Demonic Wings** \\  +  ***Languages:** \\ You can speakread and write Infernal and 1 other standard language of your choice.
-You have demonic wings. With your wingsyou have a flying speed of 20 feet if you aren’t wearing heavy armor and aren’t exceeding your carrying capacity.+
  
-----+  ***Demonic Hide:** \\ You gain resistance to Fire Damage. \\ you also have a weakness to radiant damage and Silvered weapons. \\ Your movement speed is reduced to 10ft while on holy ground and cannot hold holy objects/symbols willingly. \\ A simple piece of holy jewellery such as a necklace is enough to incapacitate you.
  
-===== Half Dialias ===== +  ***Lycan Herritage:** \\ Your eyes like your animalistic parent are attuned to the dark where you hunt. You gain Dark vision out to 60ft.
-**Ability Score Increase:** +2 Dex, +1 Cha \\ +
-**Age:** Typically live around 250 years \\ +
-**Speed:** Your base walking speed is 30ft \\ +
-**Languages:** You can speak, read and write Common and Infernal+
  
-**Hell vision:**  You can hold their eyes closed for a second. Upon reopening themthey gain heatvision out to a range of 30 feetBeyond that range, the world appears a smoky violet blue. This ability cannot penetrate any barriers opaque or transparent. While you have hell vision active your eyes glow a dim orange and you lose proficiency or advantage with stealth checks when using this ability.+  ***Demonic Herritage:** \\ Everyday is a fight for a demonthe trait stains your exsistance and nobody is willing to help demon of anysortYou gain proficiency in the Survival skill.
  
-**Blood Thirst:** You must feed on blood once every 2-3 days, Feeding on life force restores health equal to half the damage a bite attack caused. Failure to feed you turn feral, attacking allies and if still not satisfied within 1 week after turning feral you will become extremely weak. \\ +  ***Magical Drain:** \\ Spell casting is extreamly difficult for youSpells you cast require double the spell slots it would normally take without getting the advantages of casting the spell with a higher level spell slot. \\ **Example:** \\ 2nd level spell requires 4th level spell slot. \\ 5th level spell requires 10th level spell slot (impossible)
-Bite damage is calculated as 1D6+STR bonusHalf of this total damage is restored as health. You can store blood in vials with a successfully medicine check depending on the creature to drink at later dates, blood only keeps for a few weeks. \\ +
-1st day after 3 day threshold You suffer disadvantaged on charisma checks \\ +
-2nd-3rd days you are loosing yourself, when you start your turn in combat roll DC10 WIS save on a fail roll a D12 as a compass to decide your target. \\  +
-Any further days you fail or refuse to drink blood you will suffer level 3 exhaustion until you satisfy your thirst.+
  
-**Demonic Skin/Fur:** You have resistance to fire and acid damage, you also have weakness to radiant damageHoly items and equipment burn to the touch, trying hold or carry such items will deal radiant damage+  ***Soul Bond:** \\ From birth your soul is shattered/ incomplete. your very exsitance is a sin to the gods and before the decade ends you will have left the mortal realm. Unless.... \\ You have the very unique ability to meld your soul with another becoming something stronger then the sum of its parts\\ You and a creature with a CR of 1 or lower have bonded souls.  
- +    *You share a telepathic link with this creature
-**Demonic Talent:** You have proficiency in the Arcana skill+    *The Creatures lifespan is extended to match your own. 
- +    *You and this creature *share* a health poolYou add the creatures Con Bonus to your level up health increases
-**Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turnyou are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stanceThe stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat+    *You increase the intelligence score of this creature to match your own 
- +    *you have 2 ability score increases to give to this creature but you cannot increase a creatures stats over 20. 
----- +    *This creature gains the ability to understand Infernal
- +    *This Creature keeps its racial traits, DM's Descretion
-===== Demonic Contract ===== +    *You command this creature as you would a normal petUse a bonus action to issue a command. The creature carries this command out to the best of its ability and if applicable will repeat the command until unable or told to stop.
-Dialias are born, bread, live and die within [[planes:the Nine Hells]] as it has been since the dawn of time, however more recently powerful Dialias are able to make infernal contracts with the primal demons of the Nine Hells to grant access to the mortal realm. \\ +
-this contract is not to be taken lightly as it is eternal and the mortal realm will never truly accept Demons, it also comes with some draining drawbacks on ones magical abilities. the reward however is a powerful demon as your partner for life and an unatually long life. +
- +
-If a Dialias were to be born outside of the Nine Hells they would have to return to the Nine Hells or be dragged down to the deepest parts never to be seen againit is the duty of any parents wishing to bare children in the mortal realm to plan ahead for such a ritual or be shamed and outcasted by the Nine Hells+
- +
-If the Demon in the contract is killed your character looses Half their Maximum HP and falls Unconscious.  +
-your character can revive their demon by performing Ritual (100GP + (10GP x Character level) and 12 hours of prep) which point your max HP will return to normal and the Demon will be brought back at full health\\ +
-If your character's HP falls to the Demon will disappear and they will have to perform the Ritual to bring their demon back and restore their maximum HP.  +
-This Contract puts a massive strain on your character's magical abilities, they are unable to learn any 9th level spells and no 1st-8th level offensive spells, you can still learn offensive cantrips and you are able to use magical items and scrolls.+
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