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homebrew:rules:c5_firearms [2020/02/12 14:47] – ↷ Page moved and renamed from homebrew:list:advanced_firearms to homebrew:rules:c5_firearms Kyle | homebrew:rules:c5_firearms [2020/03/05 12:42] (current) – external edit 127.0.0.1 | ||
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List of Firearms and other weponry found in the City of Cinders. | List of Firearms and other weponry found in the City of Cinders. | ||
- | Name: | + | **Gun Care** |
- | Type: | + | After every Case you complete you will have the option to conduct maintenance of your weapons. the cost of maintenance depends on the weapon type and how long it has been since last maintenance but it will fall into 4 categories |
- | Hands: | + | |
- | Reloade: | + | |
- | Ammo: | + | |
- | Hit: \\ | + | |
- | Damage: | + | |
- | Cost: | + | |
- | ====Low Tier==== | + | **Ammo** \\ |
+ | Ammo will be universal and depended on your dice. what type of dice your weapon dose in damage is what type of ammo it carries. | ||
+ | **Reload** \\ | ||
+ | Reloading a weapon can fall under 3 speeds | ||
+ | |||
+ | **Aiming** \\ | ||
+ | Your ability modifiers will not be counted towards how well your character can shoot, rather it will be a separate bonus depending on the weapon, skill and upgrades. | ||
+ | |||
+ | **Upgrades** \\ | ||
+ | Upgrades come in a variety of shapes and sizes. \\ | ||
+ | |||
+ | -Caliber Upgrades \\ Increases the weapons damage dice size | ||
+ | |||
+ | -Grips, | ||
+ | |||
+ | -Barrels, Stocks, Bodies \\ Increases your weapons bonus to damage, can also have special properties like elemental ammo, silenced, status ammo etc | ||
+ | |||
+ | -Chamber, Magazine \\ Increases your weapons | ||
+ | |||
+ | |||
+ | |||
+ | ====Low Tier==== | ||
+ | ---- | ||
Name: Finch \\ | Name: Finch \\ | ||
Type: Pistol \\ | Type: Pistol \\ | ||
Hands: 1 Handed \\ | Hands: 1 Handed \\ | ||
- | Reload: Normal \\ | + | Reload: Normal |
Ammo: Magazine (8 Shot) \\ | Ammo: Magazine (8 Shot) \\ | ||
Hit: +0 \\ | Hit: +0 \\ | ||
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Type: Pistol | Type: Pistol | ||
Hands: 2 Handed \\ | Hands: 2 Handed \\ | ||
- | Reload: Slow \\ | + | Reload: Slow (1 Action) |
Ammo: Circle (4 Shot) \\ | Ammo: Circle (4 Shot) \\ | ||
Hit: +0 \\ | Hit: +0 \\ | ||
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Type: Long Rifle \\ | Type: Long Rifle \\ | ||
Hands: 2 Handed | Hands: 2 Handed | ||
- | Reloade: | + | Reloade: |
- | Ammo: \\ | + | Ammo: Magazine (10 Shot) \\ |
- | Hit: \\ | + | Hit: +1 \\ |
- | Damage: | + | Damage: |
- | Cost: \\ | + | Cost: 370 Gold \\ |
The Osprey is a trusty long ranged rifle that can easily be adapted for mid range, Standard issue for officers in the city and normal attire for hunters. | The Osprey is a trusty long ranged rifle that can easily be adapted for mid range, Standard issue for officers in the city and normal attire for hunters. | ||
- | Name: Eagle | + | Name: Cerlew |
- | Type: Shotgun | + | Type: Rifle \\ |
Hands: | Hands: | ||
- | Reloade: \\ | + | Reload: \\ |
Ammo: \\ | Ammo: \\ | ||
Hit: \\ | Hit: \\ | ||
Damage: | Damage: | ||
Cost: \\ | Cost: \\ | ||
+ | The Cerlew is a Simi Automatic rifle with decent mid to long range capability. but due to their design they are prone to breakage unless proper care is taken. | ||
+ | |||
+ | Name: Eagle \\ | ||
+ | Type: Shotgun \\ | ||
+ | Hands: 2 Handed | ||
+ | Reloade: Normal | ||
+ | Ammo: Slugs (2 Shot) \\ | ||
+ | Hit: -1 \\ | ||
+ | Damage: 1 D12 (10ft Range) | ||
+ | Cost: 200 Gold \\ | ||
+ | Commonly seen shotgun Model but outdated, Cheep to maintain but cheaply made. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | =====Mid Tier===== | ||
+ | ---- | ||
Name: Starling \\ | Name: Starling \\ | ||
Type: Pistol \\ | Type: Pistol \\ | ||
+ | Hands: 1 Handed | ||
+ | Reload: Normal | ||
+ | Ammo: Single Shot \\ | ||
+ | Hit: +0 \\ | ||
+ | Damage: 1 D12 \\ | ||
+ | Cost: 660 Gold \\ | ||
+ | The Starling is a new design silenced pistol, only single shot but the bullets are custom do do maximum damage and its deadly accurate however its hard to get hold of and every Starling is tracked. | ||
+ | |||
+ | |||
+ | Name: Sandpiper \\ | ||
+ | Type: Launcher \\ | ||
Hands: | Hands: | ||
Reload: | Reload: | ||
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Damage: | Damage: | ||
Cost: \\ | Cost: \\ | ||
- | The Starling | + | The sandpiper |
Name: Hawk \\ | Name: Hawk \\ | ||
Type: Shotgun \\ | Type: Shotgun \\ | ||
- | Hands: | + | Hands: |
- | Reload: | + | Reload: |
- | Ammo: \\ | + | Ammo: 8 Shot (Single bullet load) \\ |
- | Hit: \\ | + | Hit: +2 \\ |
- | Damage: | + | Damage: |
- | Cost: \\ | + | Cost: 900 gold \\ |
The Hawk is a powerful Mid range Shotgun, Designed to have minimal spread the bullets are cheep but the gun is not. Not popular with the locals but some gangs hae grown attached to them. | The Hawk is a powerful Mid range Shotgun, Designed to have minimal spread the bullets are cheep but the gun is not. Not popular with the locals but some gangs hae grown attached to them. | ||
- | Name: Cerlew | + | Name: Kestral |
Type: Rifle \\ | Type: Rifle \\ | ||
Hands: | Hands: | ||
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Damage: | Damage: | ||
Cost: \\ | Cost: \\ | ||
- | The Cerlew is a Simi Automatic rifle with decent mid to long range capability. but due to their design they are prone to breakage unless proper care is taken. | ||
- | Name: Sandpiper | + | Name: Robbin |
- | Type: Launcher | + | Type: Shotgun |
Hands: | Hands: | ||
Reload: | Reload: | ||
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Damage: | Damage: | ||
Cost: \\ | Cost: \\ | ||
- | The sandpiper is a new design launcher that shoots special confined explosives. the ammo is expensive but its very effective and destroying run away vehicles which led the police to use them in pursuits. | ||
- | Name: Gull \\ | + | =====High Tier===== |
+ | ---- | ||
+ | Name: Turkey | ||
Type: Special \\ | Type: Special \\ | ||
Hands: | Hands: | ||
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Damage: | Damage: | ||
Cost: \\ | Cost: \\ | ||
- | The Gull is a special experimental weapon that launches globs of lethal electricity | + | The Turkey was a joke until someone mad enough got the idea and mass produced it. the Turkey shoots Blobs of Napalm and requires a tank of the stuff to be carried around, Extreme caution is to be taken when using this weapon and if the officers see, yu will be arrested on site. |
- | Name: Albatros | + | Name: Kingfisher |
- | Type: Long Rifle/Special \\ | + | Type: Special \\ |
Hands: | Hands: | ||
Reload: | Reload: | ||
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Damage: | Damage: | ||
Cost: \\ | Cost: \\ | ||
- | Not so much a firearm more of a Crossbow/ | ||
- | Name: Kestral | + | Name: Gull \\ |
- | Type: Rifle \\ | + | Type: Special |
Hands: | Hands: | ||
Reload: | Reload: | ||
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Damage: | Damage: | ||
Cost: \\ | Cost: \\ | ||
+ | The Gull is a special experimental weapon that launches globs of lethal electricity | ||
- | Name: Robbin | + | Name: Albatros |
- | Type: Shotgun | + | Type: Long Rifle/ |
Hands: | Hands: | ||
Reload: | Reload: | ||
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Damage: | Damage: | ||
Cost: \\ | Cost: \\ | ||
+ | Not so much a firearm more of a Crossbow/ | ||
+ | |||
- | Name: Turkey \\ | ||
- | Type: Special \\ | ||
- | Hands: | ||
- | Reload: | ||
- | Ammo: \\ | ||
- | Hit: \\ | ||
- | Damage: | ||
- | Cost: \\ | ||
- | The Turkey was a joke until someone mad enough got the idea and mass produced it. the Turkey shoots Blobs of Napalm and requires a tank of the stuff to be carried around, Extreme caution is to be taken when using this weapon and if the officers see, yu will be arrested on site. | ||
- | Name: Kingfisher | + | ---- |
- | Type: Special | + | Template |
+ | Name: \\ | ||
+ | Type: \\ | ||
Hands: | Hands: | ||
- | Reload: \\ | + | Reloade: \\ |
Ammo: \\ | Ammo: \\ | ||
Hit: \\ | Hit: \\ |