List of Firearms and other weponry found in the City of Cinders.
Gun Care
After every Case you complete you will have the option to conduct maintenance of your weapons. the cost of maintenance depends on the weapon type and how long it has been since last maintenance but it will fall into 4 categories
Clean 300 Silver
Service 450 silver
Repair 800 Silver
BER 1000 Silver(Modified)
These amounts will be modified depending on what tier your weapon is, how many upgrades it has and the aforementioned time between services.
Ammo
Ammo will be universal and depended on your dice. what type of dice your weapon dose in damage is what type of ammo it carries.
Reload
Reloading a weapon can fall under 3 speeds
Aiming
Your ability modifiers will not be counted towards how well your character can shoot, rather it will be a separate bonus depending on the weapon, skill and upgrades.
Upgrades
Upgrades come in a variety of shapes and sizes.
-Caliber Upgrades
Increases the weapons damage dice size
-Grips,Scopes,Sights
Increases the hit score on your weapon and can increase range class. Scopes can also lower the required number for a critical hit
-Barrels, Stocks, Bodies
Increases your weapons bonus to damage, can also have special properties like elemental ammo, silenced, status ammo etc
-Chamber, Magazine
Increases your weapons
Low Tier
Name: Finch
Type: Pistol
Hands: 1 Handed
Reload: Normal (Bonus Action)
Ammo: Magazine (8 Shot)
Hit: +0
Damage: 1 D6
Cost: 120 Gold
The Finch is a trusty common Pistol that you see many officers and citizens carry. its cheep and easy to maintain, easy to modify and loyal.
Name: Rail
Type: Pistol
Hands: 2 Handed
Reload: Slow (1 Action)
Ammo: Circle (4 Shot)
Hit: +0
Damage: 1 D10
Cost: 600 Gold
The Rail is Illegal for Citizens to carry and needs written permission, able to blow holes in buildings the bullets are custom and expensive. normal the sight of one of these is enough to deter a fight.
Name: Osprey
Type: Long Rifle
Hands: 2 Handed
Reloade: Normal
Ammo: Magazine (10 Shot)
Hit: +1
Damage: 1 D8
Cost: 370 Gold
The Osprey is a trusty long ranged rifle that can easily be adapted for mid range, Standard issue for officers in the city and normal attire for hunters.
Name: Cerlew
Type: Rifle
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The Cerlew is a Simi Automatic rifle with decent mid to long range capability. but due to their design they are prone to breakage unless proper care is taken.
Name: Eagle
Type: Shotgun
Hands: 2 Handed
Reloade: Normal
Ammo: Slugs (2 Shot)
Hit: -1
Damage: 1 D12 (10ft Range)
Cost: 200 Gold
Commonly seen shotgun Model but outdated, Cheep to maintain but cheaply made.
Mid Tier
Name: Starling
Type: Pistol
Hands: 1 Handed
Reload: Normal
Ammo: Single Shot
Hit: +0
Damage: 1 D12
Cost: 660 Gold
The Starling is a new design silenced pistol, only single shot but the bullets are custom do do maximum damage and its deadly accurate however its hard to get hold of and every Starling is tracked.
Name: Sandpiper
Type: Launcher
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The sandpiper is a new design launcher that shoots special confined explosives. the ammo is expensive but its very effective and destroying run away vehicles which led the police to use them in pursuits.
Name: Hawk
Type: Shotgun
Hands: 2 hands
Reload: Slow
Ammo: 8 Shot (Single bullet load)
Hit: +2
Damage: 1 D10 (15ft Range)
Cost: 900 gold
The Hawk is a powerful Mid range Shotgun, Designed to have minimal spread the bullets are cheep but the gun is not. Not popular with the locals but some gangs hae grown attached to them.
Name: Kestral
Type: Rifle
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Name: Robbin
Type: Shotgun
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High Tier
Name: Turkey
Type: Special
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The Turkey was a joke until someone mad enough got the idea and mass produced it. the Turkey shoots Blobs of Napalm and requires a tank of the stuff to be carried around, Extreme caution is to be taken when using this weapon and if the officers see, yu will be arrested on site.
Name: Kingfisher
Type: Special
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Name: Gull
Type: Special
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The Gull is a special experimental weapon that launches globs of lethal electricity
Name: Albatros
Type: Long Rifle/Special
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Not so much a firearm more of a Crossbow/Bow. Highly customizable and with the use of arrows, ammo is highly flexible. silent but the one drawback is its very hard to use and expensive to maintain.
Template
Name:
Type:
Hands:
Reloade:
Ammo:
Hit:
Damage:
Cost: