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item:black_knight_armour [2019/01/01 13:11] Kyleitem:black_knight_armour [2024/01/13 00:16] (current) Kyle
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 +{{tag>Armour "Legendary"}}
 ===== Black Knight Armour ===== ===== Black Knight Armour =====
-//Armour, Very Rare, Cursed// \\ +[[item:start| Return to Items Page]]
-This full set of black armour gifts and curses whoever wears the armour. \\ +
-**The Good:** If someone wears the armour it immediately becomes a part of the creature, fusing with them. While the armour cannot be removed, it feels like a second skin (transforming into a natural armor), and wearing it does not fatigue or exhaust the creature. It is comfortable and easily slept in. In combat the wearer feels no pain, even when dealt the most grievous of wounds. Whenever the creature is dropped to 0hp, the armor immediately stabilizes them and they receive a permanent +1 to AC. Once this happens 5 times, they become resistant to bludgeoning, piercing, and slashing damage, taking only half the damage dealt. Once this occurs 10 times, they become immune to bludgeoning, piercing, and slashing damage. These effects are permanent. \\ +
-**The Bad:** Whenever the creature is reduced to 0hp, the armor begins to spread, turning the creatures skin into a flexible steel. This offers the unparalleled protection the inscription boasted, but also makes the wearer decidedly less humanoid. They grow cold and distant, their actions almost become mechanical. They begin to loose all sense of compassion, mercy, morality, and emotion. When they have been reduced to 0hp five times or more, their alignment becomes true neutral, and the steel skin becomes adamantine. Once the creature has been reduced to 0hp ten times, their body solidifies into an indestructible adamantine statue offering unparalleled protection from the ravages of aging, hunger, and life itself. This effect can only be reversed with a wish or divine intervention. If the creature should die while wearing the Breastplate of Unparalleled Protection, the armor consumes the body instantly, leaving no trace of the creature behind, and this, not means of a resurrection short of a wish. The only way the armor can be removed from the creature after it has bonded with it is to cut the armor off, though doing so will remove all skin around the creature's torso, effectively flaying it alive.+
  
-----+//**Type:** Armour, **Rarity:** Legendary, **Attunement:** Required // \\
  
-Currently being worn by the Black Knight on the road between Sestone and Sabersteellocated days journey north of Sestone at a small river crossing+<WRAP box right 20em> 
 +^ Properties ^ Stats ^ 
 +^ Size  | Full body  | 
 +^ Weight | Heavy | 
 +^ AC | 15 to 25 | 
 +</WRAP> 
 + 
 +===Description=== 
 +If someone wears the armour it immediately becomes a part of the creature, fusing with their skin and flesh. While the armour cannot be removed, it feels like a second skin (transforming into a natural armour starting at 15 AC), and wearing it the creature no longer needs to eat or drink and they stop aging. It is comfortable and easily slept in. In combat the wearer feels no pain, even when dealt the most grievous of wounds. Whenever the creature is dropped to 0hp, the armour immediately stabilises them and they receive a permanent +1 to AC. Once this happens 5 times, they become resistant to bludgeoning, piercing, and slashing damage, taking only half the damage dealt. Once this occurs 10 times, they become immune to bludgeoning, piercing, and slashing damage. These effects are permanent. 
 + 
 +===Lore=== 
 +Currently worn and bound to [[character:rose|Rose]] 
 + 
 +++++ Spoilers / Secrets | 
 + 
 +**The Good:** If someone dons the armour it immediately becomes a part of the creature, fusing with them. While the armour cannot be removed, it feels like a second skin (transforming into a natural armour). It is comfortable and easily slept in. In combat the wearer feels no paineven when dealt the most grievous of wounds. Each time the creature drops to 0hp it gains +1 AC and at the 5th death they gain  resistance to physical non-magical damage. 
 + 
 +**The Bad:** Whenever the creature is reduced to 0hp, the armour begins to spread, turning the creatures skin into flexible steel. The wearer can only be killed by them self, if the creature should die while wearing the armour, the armour consumes the body instantly, leaving no trace of the creature behind. The armour can only be removed by flaying the creature alive, via the Wish spell or divine intervention. With each 'death' the armour eats away at the wearer physically and mentally. Physically growing closer to death but never reaching it leaving the wearer as something neither dead nor truly alive. Mentally it tortures the wearer eventually sending them back in time to find and warn their past self of the armour but ensuring by the time they do find them self all memories and purpose has been lost other than to find someone. 
 + 
 +^ Death  ^ AC  ^ Boon                                       ^ Bane                                           ^ 
 +| 0      | 15  | -                                          | Convert to True Neutral alignment              | 
 +| 1      | 16  | -                                          | -                                              | 
 +| 2      | 17  | -                                          | -                                              | 
 +| 3      | 18  | -                                          | Flesh begins to decay                          | 
 +| 4      | 19  | -                                          | -                                              | 
 +| 5      | 20  | Resistance to physical non-magical damage  | -                                              | 
 +| 6      | 21  | Resistance to physical non-magical damage  | Start losing memories and personality          | 
 +| 7      | 22  | Resistance to physical non-magical damage  | -                                              | 
 +| 8      | 23  | Resistance to physical non-magical damage  | Disadvantage on all Charisma checks and saves  | 
 +| 9      | 24  | Resistance to physical non-magical damage  | -                                              | 
 +| 10     | 25  | Resistance to physical non-magical damage  | All memories lost, only desire to find       | 
 +| 10+    | 25  | Resistance to physical non-magical damage  | Further decay                                  | 
 +++++
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