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item:hand_of_narkul [2019/01/03 22:04] – Kyle | item:hand_of_narkul [2024/03/20 21:59] (current) – Created from the form at wiki:item_form Kyle | ||
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- | ===== The Hand of Narkul ===== | + | {{tag> |
- | //Wondrous item, artefact (requires attunement)// | + | ===== Hand of Narkul ===== |
- | //Knowledge acquired from the [[item:Tome of the Far Realm]]// \\ | + | [[item:start| Return to Items Page]] |
- | The Hand of Narkul is a mysterious alien artefact. Its origins are largely unknown. Severed from the arm of a mythical creature from the Far Realm, it’s rumoured to yield unfathomable power and knowledge. Lost into the Realm Rift after the defeat of Otwic Anthomodus 300 years ago, none have seen it since. | + | //**Type:** Wonderous, **Class:** Artifact, **Rarity:** Legendary, **Attunement: |
+ | <WRAP box right 20em> | ||
+ | ^ Properties ^ Stats ^ | ||
+ | ^ Size | Left hand | | ||
+ | ^ Weight | | | ||
+ | </ | ||
+ | |||
+ | ===Description=== | ||
**Attunement** \\ | **Attunement** \\ | ||
- | To attune to the hand, you must cut off your right hand at the wrist and then press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die and a new Realm Rift is torn between your current plane and the Far Realm. \\ | + | To attune to the hand, you must cut off your left hand at the wrist and then press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die and a new Realm Rift is torn between your current plane and the Far Realm. \\ |
- | When you first attune to the artifact, you immediately gain the adjusted ability scores and the Fount of Knowledge properties and | + | When you first attune to the artifact, you immediately gain the adjusted ability scores and the Fount of Knowledge properties and your alignment changes to chaotic evil. You then gradually progress through the stages of Narkul’s Command as your bond to Narkul strengthens. How quickly you acquire them depends on your willingness |
- | Adjusted Ability Scores. Your Strength score and your Intelligence score increase by 2, to a maximum of 24. | + | |
- | **Fount of Knowledge** \\ | + | **Destroying the Hand.** \\ |
- | You add your proficiency bonus to any Intelligence checks made to recall a piece of knowledge, or twice your proficiency bonus if you are proficient in the appropriate skill. | + | The Hand of Narkul |
- | Narkul’s Command. The moment you attune | + | |
- | **Stage1: Whispers of the Void** \\ | + | ===Lore=== |
- | You begin to physically | + | A major plot item in [[c1:summary|Rise of Narkul]] & [[c7:summary|Ascension of Narkul]]\\ |
- | 3 per day: | + | //Updated lore is needed// |
- | *[[https:// | + | |
- | *[[https:// | + | |
- | *[[https:// | + | |
- | 1 per day: | + | |
- | *[[https:// | + | |
- | *[[https:// | + | |
- | + | ||
- | **Stage 2: Acolyte of the Hand.** | + | |
- | Your physical transformation continues and accelerates, | + | |
- | At-will: | + | |
- | *[[https://roll20.net/compendium/dnd5e/ | + | |
- | *[[https:// | + | |
- | *[[https:// | + | |
- | 3 per day: | + | |
- | *[[https:// | + | |
- | *[[https:// | + | |
- | 1 per day: | + | |
- | *[[https:// | + | |
- | *[[https:// | + | |
- | + | ||
- | **Stage 3: Avatar of Narkul.** \\ | + | |
- | You can no longer make Charisma saving throws to resist Narkul’s Command. Narkul’s personality devours your own. You become | + | |
- | + | ||
- | **Destroying the Hand.** \\ | + | |
- | The Hand of Narkul is indestructible for as long as Narkul lives. The only way to destroy it is to kill Narkul. If anyone is bearing the Hand of Narkul when the Collector dies, the hand withers and falls off harmlessly after a week | + | |
+ | [[secret: |