Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
item:hand_of_narkul [2018/12/22 19:41] – Kyle | item:hand_of_narkul [2024/03/20 22:59] (current) – Created from the form at wiki:item_form Kyle | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== The Hand of Narkul ===== | + | {{tag> |
- | //Wondrous item, artefact (requires attunement)// | + | ===== Hand of Narkul ===== |
- | //Knowledge aquired from the [[item:Tome of the Far Realm]]// \\ | + | [[item:start| Return to Items Page]] |
- | The Hand of Narkul is a mysterious alien artefact. Its origins are largely unknown. Severed from the arm of a mythical creature from the Far Realm, it’s rumoured to yield unfathomable power and knowledge. Lost into the Realm Rift after the defeat of Otwic Anthomodus 300 years ago, none have seen it since. | + | |
- | **Attunement** \\ | + | //**Type:** Wonderous, **Class:** Artifact, **Rarity:** Legendary, **Attunement: |
- | To attune to the hand, you must cut off your right hand at the wrist and then press the artifact against the stump. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die and a new Realm Rift is torn between your current plane and the Far Realm. | + | |
- | When you first attune to the artifact, you immediately gain the adjusted ability scores and the Fount of Knowledge properties and you alignment | + | |
- | Adjusted Ability Scores. Your Strength score and your Intelligence score increase by 2, to a maximum of 24. | + | |
- | **Fount | + | <WRAP box right 20em> |
- | You add your proficiency bonus to any Intelligence checks made to recall a piece of knowledge, or twice your proficiency bonus if you are proficient in the appropriate skill. | + | ^ Properties ^ Stats ^ |
- | Narkul’s Command. The moment you attune to the Hand, you immediately | + | ^ Size | Left hand | |
+ | ^ Weight | | | ||
+ | </ | ||
- | **Stage1: Whispers of the Void** \\ | + | ===Description=== |
- | You begin | + | **Attunement** \\ |
- | 3 per day: | + | To attune |
- | *dream | + | When you first attune to the artifact, you immediately gain the adjusted ability scores and the Fount of Knowledge properties and your alignment changes |
- | *modify memory (as a 7th-level spell) | + | |
- | *telekinesis | + | |
- | 1 per day: | + | |
- | *disintegrate | + | |
- | *feeblemind | + | |
- | **Stage 2: Acolyte of the Hand.** \\ | + | **Destroying |
- | Your physical transformation continues and accelerates, | + | The Hand of Narkul is indestructible for as long as Narkul |
- | At-will: | + | |
- | *dream | + | |
- | *modify | + | |
- | *telekinesis | + | |
- | 3 per day: | + | |
- | *disintegrate | + | |
- | *feeblemind | + | |
- | 1 per day: | + | |
- | *reverse gravity | + | |
- | *time stop | + | |
- | **Stage 3: Avatar | + | ===Lore=== |
- | You can no longer make Charisma saving throws to resist Narkul’s Command. Narkul’s personality devours your own. You become | + | A major plot item in [[c1:summary|Rise |
- | + | //Updated lore is needed// | |
- | **Destroying the Hand.** | + | |
- | The Hand of Narkul | + | |
+ | [[secret: |