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location:palace_vrugbaar [2024/02/13 11:04] – [C10 Details] Cinderlocation:palace_vrugbaar [2025/04/03 16:49] (current) Cinder
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 =====Palace of Vrugbaar===== =====Palace of Vrugbaar=====
-==Home of the Stem Family==+ 
 +a location of the [[planes:Feywild]] found in [[faction:Thither]]
  
 <WRAP box right 20em> <WRAP box right 20em>
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 ^ Location | - | ^ Location | - |
 ^ Region | [[planes:Feywild]] | ^ Region | [[planes:Feywild]] |
-^ Owner | [[character:Valour]] | +^ Owner | [[character:Ezekiel]] | 
-^ Guests/Employees | [[character:kazrai|Kazrai Stem]] |+^ Guests/Employees | [[character:cinder|Cinder Stem]] |
  
 </WRAP> </WRAP>
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 Inside the palace has very high ceilings, Very well furnished with servants on every 2nd corner.  Inside the palace has very high ceilings, Very well furnished with servants on every 2nd corner. 
 +
 +Somewhere between a mansion and castle, only lacking the high walls and draw bridge. The palace sits within unclaimed territory. owned by the Arch-fey Patron [[character:Ezekiel]]. The palace is often mistakenly called //The palace of hearts desires// That most adventures read about. Visitors are welcome by appointment, Warlocks of the Arch-Fey have free access.
  
 **Location** \\ **Location** \\
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 ==== Lair Mechanics ==== ==== Lair Mechanics ====
 The palace is considered a Lair under control by the Arch-Fey and his Wife. with partial control given to their children and passive control given to their guests. The palace is considered a Lair under control by the Arch-Fey and his Wife. with partial control given to their children and passive control given to their guests.
 +
 +**Misty Forrest** \\
 +a 2 mile radius around the palace is light forest with constant mist. The mist appears light when first entering with little hinderance to sight
  
 **Passive Control** \\ **Passive Control** \\
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-==== C10 Details ==== 
- 
-The party are lead to the palace with Ketelsteen's guidance allowing them to bypase the effects of the mist. \\ 
-Should they loose Kettelsteen or dilibritly stray from the path they will suffer the effects of the mist seen above. 
- 
-Entry is through a gate then a large set of doors, The party will be greeted by a severnt or two but they do not speak, merely gesture towards whatever room Kazrai may be in. 
- 
-The party have free roam of the mansion as soon as they enter but any party member who strays from the gestured path will have to wait their turn, anyone following the path will have propriety. 
- 
-Kettelsteen brings the party to a main room where Kazrai is busy reading. the room is well decorated with paintings and ornate expensive looking items on display. main feature being a jade scultpute iof a maze in the middle of a room. 
- 
-Kazrai, A tall woman with a larger than life figure. 
-Short blone hair very wide hips, her simple beige complextion is docorated with markings \\ (Any warlocks or characters with an Arcana bonus of 8+ will reconise them as Magic markings, further skill checks are required to determin what each one do) 
- 
-She is quite pugey but holds herself well. 
-But all the features in the world fail to draw the gaze away from the ridiculosly large breats she carried. 
-Her swolen belly gives away that she is at least 3/4 of the way through her currenty maternity. 
- 
-Characters may have noticed a child or two has been following them quietly from behind. \\ Kazrai will adress the pair of children by name before telling them to greet the guests properly then either return to thier day or wait patiently . 
  
-Kazrai will introduce herself to the party as well as any children that are in the room \\ +**Investigation** \\ 
-She will thank them for dispatching Slackjaw then question if they are planning to dispose of the other two,+  ***The Valubales**  
 +    *If the party were to investigate either discreetly or not, On successful skill checks they will find almost all to items on display are highly valuable worth a small fortune.  
 +   ***The Jade Maze**  
 +     *They will notice there seem to be small dancing lights running around the Jade maze sculpture mentioned earlier but cannot discern anything further then that.  
 +  ***Rooms**  
 +    *They will notice that almost all the doors have a name on them, These names are the names of each child as each room is their bedroom. All the bedrooms are locked by //Arcane Lock// Upcasted to 5th Level. Requiring a dispel magic of greater to remove it, To force or pick the door open requires a DC check of 26 or higher. any failed attempts or successful will alert the masters of the house as well as the Child's whos room it belongs to 
 +  ***Kraken Knights** 
 +    *Any active perception check will reveal the large suits of armour hanging from the roof unable to discern anything else without a Perception check higher than 20 revealing the suites seem to pulse and quiver ever so slightly.
  
-Kazrai will offer the party rewards if they sucseed in ridding the feywild of the hags and explain that she and her Husbaned are trapped here until the hargs are removed+**Detect Magic** \\ 
 +Use of the detect magic spell or similar will reveal the entire mansion as a blinding source of magic, unable to discern any particular types despite any attempt the party may have.
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