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| - | {{section> | ||
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| - | ---- | ||
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| - | ======Magic====== | ||
| - | =====Sources===== | ||
| - | **Bard: | ||
| - | **Cleric: | ||
| - | **Druid: | ||
| - | **Paladin: | ||
| - | **Sorcerer: | ||
| - | **Warlock: | ||
| - | **Wizard: | ||
| - | |||
| - | =====Schools===== | ||
| - | **Abjuration: | ||
| - | **Conjuration: | ||
| - | **Divination: | ||
| - | **Enchantment: | ||
| - | **Evocation: | ||
| - | **Illusion: | ||
| - | **Necromancy: | ||
| - | **Transmutation: | ||
| - | |||
| - | ======Psionic====== | ||
| - | ======Magic System====== | ||
| - | ====5e Overhaul==== | ||
| - | **[[https:// | ||
| - | This system expands upon the Variant: Spell Points rules found in the 5th edition Dungeon Master’s Guide (pages 288/289). The basics of the Raw Power system are as follows: | ||
| - | * Characters may cast any spell from their list of spells at any time, regardless of level. | ||
| - | * Spell Points replace Spell Slots as the resources used by casters, and provide a safe way to cast spells. | ||
| - | * A spellcaster’s Prowess determines the level at which spells may be cast using spell points. | ||
| - | * Spells cast at a level higher than a spellcaster’s Prowess must be Channeled. Channeled spells take longer to cast, and risk causing Drain. | ||
| - | By using these rules, players are allowed more freedom of choice at the cost of more complexity. The individual mechanics are described in more detail in the sections that follow. | ||
| - | ====New System==== | ||
| - | **[[https:// | ||
| - | **[[https:// | ||