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magic:start [2021/02/06 15:32] Kylemagic:start [2023/08/24 13:49] (current) – removed Kyle
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-======Magic====== 
-=====Sources===== 
-**Bard:**Through self \\ 
-**Cleric:**Through deities \\ 
-**Druid:**Through nature \\ 
-**Paladin:**Through deities \\ 
-**Sorcerer:**Through lineage  \\ 
-**Warlock:**Through patrons \\ 
-**Wizard:**Through knowledge \\ 
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-=====Schools===== 
-**Abjuration:**Protection, dispelling, wards, force fields; anything that protects you or seals things away. \\ 
-**Conjuration:**Summoning, teleporting, creating stuff out of thin air; anything that makes matter appear. \\ 
-**Divination:**Omens, prophecy, detection, sight, talking to things; anything that gets you information. \\ 
-**Enchantment:**Telepathy, mind-reading, compulsions, mental or emotional control, some curses; anything that targets a mind. \\ 
-**Evocation:**Manipulating fire, light, sound, force, lightning; anything that makes raw energy appear. \\ 
-**Illusion:**Phantoms, illusions, cloaking spells, blasts of colour; anything that tries to fool or overwhelm the senses \\ 
-**Necromancy:**Undead, energy drain, soul manipulation, resurrection, creating life; anything involving life force, corpses, souls, or the undead. \\ 
-**Transmutation:**Transformations, enhancements, some curses; anything that changes the physical properties of an object or creature that already exists. \\ 
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-======Psionic====== 
-======Magic System====== 
-====5e Overhaul==== 
-**[[https://drive.google.com/file/d/11oYjn_ROVoIZ7wOgeT3H85eVhx_UEirt/view|Raw Power]]**\\ 
-This system expands upon the Variant: Spell Points rules found in the 5th edition Dungeon Master’s Guide (pages 288/289). The basics of the Raw Power system are as follows: 
-  * Characters may cast any spell from their list of spells at any time, regardless of level. 
-  * Spell Points replace Spell Slots as the resources used by casters, and provide a safe way to cast spells. 
-  * A spellcaster’s Prowess determines the level at which spells may be cast using spell points. 
-  * Spells cast at a level higher than a spellcaster’s Prowess must be Channeled. Channeled spells take longer to cast, and risk causing Drain. 
-By using these rules, players are allowed more freedom of choice at the cost of more complexity. The individual mechanics are described in more detail in the sections that follow. 
-====New System==== 
-**[[https://greenroninstore.com/collections/true20|True20]] & [[https://greenroninstore.com/collections/true20/products/true-sorcery-pdf|True Sorcery]]**\\ 
  
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