Plane of Chaos and the unknown
Back to Cosmology
See also: Campaign: The Land of Exilis
| Population | ? |
|---|---|
| Demonym(s) | ? |
| Capital | Capital |
| Groups | - |
| Languages | Common |
The Realm of Exilis is a strange chaotic realm. Its purpose is not fully understood even by other higher powers in the cosmology. It resides on the border of multiple eternal realms being the Astral Sea, the Abyssal lake of Pandimonium and another unknown realm simply known as The Pale Beach. Some think its a mistake, A realm not meant to exist. Others think its a tumour that's grown between the void of Pandemonium and the Astral Sea.
A Single landmass resides in Exilis that mirrors many traits of other realms like it has copied or taken parts to make something whole. often direct copies of locations from other realms can find their way into the Exilis landmass and stitched together with little cohesion. Grand capital cities, thrones of the gods, Forests of the Feywild it can all end up here and from any point in time, Entire regions from areas thousands of years in the past have been seen and even areas not known to exist, yet.
This landmass is known to completely change and rearrange itself but it is unknown how often due to the nature of the flow of Time in Exilis.
The realm is thought to be entirely flat. There is no Day to Night cycle in Exilis the realm is forever coated in ominous luna light granted by a shattered moon that hangs in the sky motionless. Always full, never changing its phase. Chunks of the moon split of from it in the sky as if it was frozen in time at the moment of a great impact, The Chunks also glowing bright in the dark sky.
Too look up into the sky in Exilis is to see the Astral Sea and to look bellow the Abyssal Lake is to peer into Pandemonium, The borders of the realms between Exilis are incredible thin. you merely need to take the plunge to travel between planes but trying to get back home is a gamble.
However getting into Exilis is somewhat tricky. It can never be planned for. Arriving in Exilis is often an accident, When you are most lost you will find yourself in the realm of Exilis. The Way the realm remakes and unmakes itself, the way time ceases to flow it all makes the chaotic realm difficult to pin down and almost impossible to forge a planner travel connection to from the outside.
To See The Old Ones
One constant is that here in Exilis the physical forms of the Old Gods are often seen. being one of the only places in the cosmology where mortals can 'Naturally' see the beings of their reality. The Sight alone is often enough in causing irreversible phyce damage and dramatic physical mutation.
Theories suggest that its the presence of the Old Gods causing this realm to be so unpredictable.
Rotting Time
Time is stagnant in Exilis. It dose not flow or change but rather sits still and rots. It affects every being differently. Some have no effect at all and never age, Others may find parts of there body aging at different rates. Some have their memories switched about to different parts of their lives, forgetting things that haven't happened or learning things that have yet to happen.
These effects of rotting time are somewhat staved off by the condensed light that can be found in Exilis
Those that manage to leave Exilis can find themselves spat out in an almost random place. Some end up only a few days ahead of when they left when years have passed in Exilis. Others arrive decades before they were born and some leave at the very crescendo of the universe as everything is gone.
Even once you have left the stagnate time effects you. You may not age for decades to come or age 50 years in a week until the stagnate time has left your body.
the realm and landmass of Exilis rests right on the edge of the Abyssal lake. so close in-fact that you merely need to dive into to the water from the shore to enter this border realm. The 'lowest' point of the Cosmology a great black ocean where the first few feet seem to be normal water but beyond that is a tar like substance with unknown effects to a mortal body. The Abyssal lake is where everything in the Cosmology washes down too, collecting and breaking down into rotten corrupted matter, Like a Toxic corrupting compost only good for growing Abyssal monstrosities, Yet even being the lowest point there is something bellow, the darker than black of the cosmology, a realm of true abyssal chaotic beings. A Physical border to what lies deeper still, Pandemonium.
Condensed Light
Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you
earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and
will drop them once slain, you can also steal lumens from other lanterns if you were to stoop that
low, stealing items or other objects is a light punishment compared what will happen if you are caught trying to steal lumens from another's lantern.
your lantern slowly burns through lumens in a typical 24 hour period but its a very small amount. 1 lumen will be consumed for every 24 hours that pass. its best to keep all your lumen in your lantern, that can be retrieved at any time just reach in and think of the amount you want and it will be in your hand as you pull it out.
Never ever take out all of your lumens from your lantern at once as that will put it out. and no matter how many lumens you put back into it, it will never re light.
the landmass of Exilis and locations that can be found within are all taken from other realms, past present and future. Walking along its land you are sure to find areas you have herd about in stories or news. Perhaps a city or region you visited in your childhood. even an ancient civilisation you read about falling to ruins thousands of years ago.
Even locations you have never see or heard of as they have yet to exist in your time.
These copies are merely that, copies of areas in the mortal and other realms brought to Exilis and stitched together incoherently, Regions will retain their climates and so you may walk between a active volcano into a lush jungle, a dry desert to a humid swamp.
Beings that say they have been in Exilis from the beginning, they are a constant in this realm to keep it from completely imploding on itself. a Realm of True un-anchored chaos would cease to exist so there must be a few things that remain consistent. the Sages are one of these anchors. Masked beings dressed in Gold and White, able to manipulate and wield light unlike any Arcane magic is able to.
Crashing from the Astral Sea. The discharge from an ailment of the Old Gods. yet it held life, soul and sentience. It would latch on to a normal mortal and from there it became something new, a Being known as Livion a personified Virus that would infect the land of Exilis from that moment on even after its escape.
But the Nature of Exilis in its ever changing form means the Virus can never fully envelope the realm.
If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with.
One of the few beings that are able to enter and leave Exilis Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. With any left over gold
Notable Characters
Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul
Before 12264, After 12288.
Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war. Entered: 12264, Returned 12286.
Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands.
Entered: 12264, Returned 12271
Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul.
Entered: 12289, Returned 12329