Table of Contents

Mulburg

Town
Mulburg is a sizeable town, and largest with the marsh land, the orginal town was built on a large area of raised ground, enough that it rarely flooded and dry enough to build on the ground, the further you head out buildings are built on stilts and paths floating on the marsh water linked to the buildings by rope.

The City's major exports are wood and rope followed by sugar and rice. Rare herbs and medicine only found only able grown in the swamp are a lesser export but are profitable.

Mulburg

Lord/Lady ?
Classification Town
Population 6000
Demographics Dominant: Lizardfolk (All districts)
Minority: Elves (Dry district) & Human (Wet district)
Groups: Covanian Embassy & Reton Empire
Singular: Vampire (Alucard)
Location Mulburg Marsh, Reton Empire

Overview

Government:

Defence:

Commerce:

Organisations:

Government

Crime

Geography

Dry District

As one can guess the Dry District is named as such for it's distinct position on higher ground avoiding much of the flooding and rot found in the swampy marsh. This distinct is home to the social elite and higher end shops of Mulburg.

Alurcard's Manor

Owner: Alucard
Description Read more...

The Basking Stone

High-end Tavern
Owner

Natural Remedies

Alchemist
Roklah elderly female Lizardfolk
Desciption

Temple

Temple
Temple to the Lizard of Life, Glaren.

Kelna Estate

Mansion
Mansion in the Dry District Read More

Stone Circle

While closer to the marsh the stone circle has managed to build a foundation of earth and stone to give themselves drier and more stable land to work with.

Trand's Trinkets

Enchanter
Trand a large middle aged Lizardfolk, he has many scars and burn marks on his hands
Notable items for sale
Alchemy Jug
Mariner's Hide
Goggles of Night
Ring of Protection
Quaal's Feather Token Fan

Riverview

Wet District

Similar to the Dry District you can likely guess the meaning behind the name. Many of the buildings here are built on stilts to provide support and protection against the marsh, those which aren't built on stilts are subject to flooding and greater rates of rotting but many here cannot afford quality supplies to stave off or repair rot

Bharzut's Inn

Low-end Tavern & Inn
Bharzut a male Lizardfolk in his late 30s
This two story building has the inn on the ground floor and is not well kept, most floors are rotted and only shared accommodation is available. All bedding is in old hamocks as the floor is damp, you get the idea it might be best to avoid leaving anything on the floor else it gets flooded.
The top floor, the tavern, is more a like to a gazebo where there's railings instead of walls. The smell of booze has seeped into the boards mixing with the smell of swamp rot, not sure if solid walls would make it better or worse.

Whiteheart Sanctum

A small house used by the Order of the Lost Keep as a safehouse when conducting operations within Mulburg.

Farmlands

The farmlands is like the Wet District but more sparse in buildings, majority of the rice and cane fields are located here