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town:mulburg [2022/09/09 08:54] – created Kyletown:mulburg [2023/11/09 15:36] (current) – [Temple] Cinder
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 <WRAP box right 25em> <WRAP centeralign> <WRAP box right 25em> <WRAP centeralign>
 ===== Mulburg ===== ===== Mulburg =====
-{{ planes:reton.png?300 |}} /*Map*/+{{ town:mulburg.png?300 |}}
 </WRAP> </WRAP>
 ^ Lord/Lady  | ?   | ^ Lord/Lady  | ?   |
 ^ Classification  | Town  | ^ Classification  | Town  |
 ^ Population | 6000  | ^ Population | 6000  |
-^ Demographics  | Dominant: Lizardfolk (All districts)\\ Minority: Elves (Dry district) & Human (Wet district)\\ Groups: [[nation:covania|Covanian Embassy]] & Reton Empire\\ Singular: Vampire [[character:Alucard|(Alucard)]]\\ +^ Demographics  | Dominant: Lizardfolk (All districts)\\ Minority: Elves (Dry district) & Human (Wet district)\\ Groups: [[faction:covania|Covanian Embassy]] & Reton Empire\\ Singular: Vampire [[character:Alucard|(Alucard)]]\\ 
-^ Location  | [[region:Mulburg|Mulburg Marsh]], [[nation:Reton|Reton Empire]]  |+^ Location  | [[region:mulburg_marsh|Mulburg Marsh]], [[faction:reton|Reton Empire]]  |
 </WRAP> </WRAP>
- 
-/* Classification guideline 
-- Hamlet: Up to 100. 
-- Village: Between 100 and 1,000. 
-- Town: Between 1,000 and 10,000. 
-- City: Between 10,000 and 20,000. 
-- Capital: Between 20,000 and 50,000+ */ 
- 
-/* Demograpics - Don't need all, acts as a guideline 
-Dominant:  \\ (Primary race eg. 40%+ of population) 
-Minority:  \\ (Secondary races eg. Common but don't hold as much power) 
-Enclave:  \\ (Neighbourhoods eg. China towns, Refugee neighbourhood) 
-Groups:  \\ (Embassies, Families, Delgates) 
-Individuals:  \\ (Rare races, Vistors, A few of them but none associated with each other) 
-Singular:  \\ (Beholder, Mindflayer, Disguised Dragon, etc. Unique person/creature) */ 
  
 =====Overview===== =====Overview=====
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 ====Geography==== ====Geography====
  
-=====District===== +=====Dry District===== 
-====Feature==== +As one can guess the Dry District is named as such for it's distinct position on higher ground avoiding much of the flooding and rot found in the swampy marsh. This distinct is home to the social elite and higher end shops of Mulburg. 
-The town square, an old tomb, vast vineyards, pristine beach, etc.+====Alurcard's Manor==== 
 +**Owner:** [[character:Alucard|Alucard]] \\ 
 +Description [[location:alucard manor|Read more...]] \\
  
-====Shop==== +====The Basking Stone==== 
-//Type// \\  +//High-end Tavern// \\ 
-**Owner**+**Owner** \\ 
 + 
 +====Natural Remedies==== 
 +//Alchemist// \\ 
 +**Roklah** elderly female Lizardfolk \\
 Desciption \\ Desciption \\
-^Item^Price^ 
-|Something|1gp| 
  
-/* Store typesTavernInnBlacksmithAlchemistJewelerEnchanterGeneralStablesTanner, Tailor, Temple, and Adventurer */+====Temple==== 
 +//Temple// \\ 
 +Temple to the [[religion:glaren|Lizard of LifeGlaren.]] \\ 
 + 
 +====Kelna Estate==== 
 +//Mansion// \\ 
 +Mansion in the Dry District [[location:kelna_estate|Read More]] 
 +=====Stone Circle===== 
 +While closer to the marsh the stone circle has managed to build a foundation of earth and stone to give themselves drier and more stable land to work with. 
 + 
 +====Trand's Trinkets==== 
 +//Enchanter// \\ 
 +**Trand** a large middle aged Lizardfolkhe has many scars and burn marks on his hands \\ 
 +**Notable items for sale** \\ 
 +Alchemy Jug \\ 
 +Mariner's Hide \\ 
 +Goggles of Night \\ 
 +Ring of Protection \\ 
 +Quaal's Feather Token Fan \\ 
 + 
 +=====Riverview===== 
 +=====Wet District===== 
 +Similar to the Dry District you can likely guess the meaning behind the name. Many of the buildings here are built on stilts to provide support and protection against the marshthose which aren't built on stilts are subject to flooding and greater rates of rotting but many here cannot afford quality supplies to stave off or repair rot 
 +====Bharzut's Inn==== 
 +//Low-end Tavern & Inn// \\ 
 +**Bharzut** a male Lizardfolk in his late 30s \\ 
 +This two story building has the inn on the ground floor and is not well keptmost floors are rotted and only shared accommodation is available. All bedding is in old hamocks as the floor is dampyou get the idea it might be best to avoid leaving anything on the floor else it gets flooded. \\ 
 +The top floorthe tavernis more a like to a gazebo where there's railings instead of walls. The smell of booze has seeped into the boards mixing with the smell of swamp rotnot sure if solid walls would make it better or worse. \\ 
 + 
 +====Whiteheart Sanctum==== 
 +A small house used by the [[faction:order_of_the_lost_keep|Order of the Lost Keep]] as a safehouse when conducting operations within Mulburg. 
 + 
 +=====Farmlands===== 
 +The farmlands is like the Wet District but more sparse in buildingsmajority of the rice and cane fields are located here
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