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c3:misc [2019/02/20 16:49] – Cinder | c3:misc [2019/02/26 14:16] (current) – external edit 127.0.0.1 | ||
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- | {{c3:material_details.xlsx}} | + | ^ Player |
+ | |Kyle |Robert | Yes | Cleric |15 (+2) Prof | Silvered Axe 1D6 Slashing, +0 Hit, +2 Dmg | | ||
+ | |Alex| Zonatar| Yes| Barbarian|No |**Salma** Maul 1 D8 Blugoning Str, +1 Hit, +3 Dmg, 2 Handed| | ||
+ | |Jonathan| John| Yes|Dragon Rider|10(+0) |Silvered Sword 1D6 Slashing, Str, +2 Dmg, +2Spell Hit/Dmg| | ||
+ | |samuel | Amicus|Yes|Warlock| 12 (+1)|Silvered Crossbow Dex, 1D6 Piercing, +2spell hit/Dmg, 1 Slot| | ||
+ | |moritz|Alkagolo| No|Barbarian|No|No 1 Steel Material, 1 Iron material, 1 Ebony Material| | ||
+ | |Elmer|No|No|No|No|No| | ||
+ | |Amber|Amethyst|No|Warlock|No|No 1 Silver material 2 Ivory Materials| | ||
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+ | {{ :c3:material_details_update.xlsx |}} | ||
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+ | **Core Weapons 101** | ||
+ | |||
+ | **How to obtain** \\ | ||
+ | A core weapon is granted to your character upon creation, based on your class and starting equipment will base the starting materials you get to choose from, 3 for a meele weapon, 2 for a ranged weapon. you will only gain one (or a set) Core weapon at the start of your playthrough, | ||
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+ | **How to upgrade** \\ | ||
+ | Throughout the game your characters will find or purchase more weapon materials these can be full parts or scraps. \\ if you find a full part such as an iron blade you only need to find a forge and pay the smith to use it on your weapon, higher grade materials require higher levels of smiths. \\ you will find many scraps of materials, it takes 3 scraps of the same material to forge 1 weapon part and this weapon part is random. \\ There is a very rare and special material called Starfite. this material when forged onto your weapon won't replace the part but instead double all bonuses that part provides. for example forging a starfite core on a Silver core will turn its damage die from a D6 to 2D6 | ||
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+ | **Wielding a core weapon** \\ | ||
+ | The Blueprint you chose will determine its damage type and wielding capabilities. all shown in the file above. | ||
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+ | **Proficiency Penalty** | ||
+ | When using a Core weapon with any tier two materials your proficiency bonus will he halved (Rounded down) for all hits made with the weapon, ability score bonus and other skill bonuses are applied as normal. | ||
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+ | Weapon mechanics legend | ||
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+ | **Permanent: | ||
+ | **Set Bonus** This bonus will only apply when your entier weapon is the same material. \\ | ||
+ | **Enchant-able: | ||
+ | **Un-Enchant-able: | ||
+ | |||
+ | **Core of weapon:** The core usually determines the based damage die the weapon uses as well as its enchantibility, | ||
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+ | **Blade or head of the weapon:** Usually determines a bonus to damage for the weapon as well as maybe elemental damage. | ||
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+ | **Hilt or handle of the weapon:** usually determains a bonus to hit, also determines the stat used to attack and deal damage such as dex, strength or finesse. | ||
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+ | **String:** Bow only, determines both or either hit/ damage bonus as well as stat used strength dex or finesse. | ||
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+ | **Stock:** cross bow only: special that determines both or either hit/ Damage bonus. also give the weapon slots used for the cross bow mods. all cross bows use Dex to hit and so that stat is Nil on all parts. you alsoget to choose one Lv1 mod for your crossbow. | ||
- | Weapon mechanics | ||