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- | {{ : | + | ^ Player |
+ | |Kyle |Robert | Yes | Cleric |15 (+2) Prof | Silvered Axe 1D6 Slashing, +0 Hit, +2 Dmg | | ||
+ | |Alex| Zonatar| Yes| Barbarian|No |**Salma** Maul 1 D8 Blugoning Str, +1 Hit, +3 Dmg, 2 Handed| | ||
+ | |Jonathan| John| Yes|Dragon Rider|10(+0) |Silvered Sword 1D6 Slashing, Str, +2 Dmg, +2Spell Hit/Dmg| | ||
+ | |samuel | Amicus|Yes|Warlock| 12 (+1)|Silvered Crossbow Dex, 1D6 Piercing, +2spell hit/Dmg, 1 Slot| | ||
+ | |moritz|Alkagolo| No|Barbarian|No|No 1 Steel Material, 1 Iron material, 1 Ebony Material| | ||
+ | |Elmer|No|No|No|No|No| | ||
+ | |Amber|Amethyst|No|Warlock|No|No 1 Silver material 2 Ivory Materials| | ||
- | Weapon mechanics legend | ||
- | +0 All: Means this bonus applies to hit and damage \\ | ||
- | Permanent: Means this upgrade is permanent and cannot be changed, think carefully \\ | ||
- | Corruption: some cool stuff happens \\ | ||
- | Enchant-able: | ||
- | Un-Enchant-able: | ||
+ | {{ : | ||
- | Core of weapon: The core usually determines the based damage die the weapon uses as well as its enchantibility, | ||
- | Blade of the weapon: Usually determines | + | **Core Weapons 101** |
+ | |||
+ | **How to obtain** \\ | ||
+ | A core weapon is granted to your character upon creation, based on your class and starting equipment will base the starting materials you get to choose from, 3 for a meele weapon, 2 for a ranged weapon. you will only gain one (or a set) Core weapon at the start of your playthrough, | ||
+ | |||
+ | **How to upgrade** \\ | ||
+ | Throughout the game your characters will find or purchase more weapon | ||
+ | |||
+ | **Wielding a core weapon** \\ | ||
+ | The Blueprint you chose will determine its damage type and wielding capabilities. all shown in the file above. | ||
+ | |||
+ | **Proficiency Penalty** | ||
+ | When using a Core weapon with any tier two materials your proficiency bonus will he halved (Rounded down) for all hits made with the weapon, ability score bonus and other skill bonuses are applied | ||
+ | |||
+ | |||
+ | Weapon mechanics legend | ||
+ | |||
+ | **Permanent: | ||
+ | **Set Bonus** This bonus will only apply when your entier weapon is the same material. \\ | ||
+ | **Enchant-able: | ||
+ | **Un-Enchant-able: | ||
- | Hilt or handle | + | **Core |
- | String: Bow only, determines | + | **Blade or head of the weapon:** Usually |
- | Stock: cross bow only: special that determines both or either hit/ Damage | + | **Hilt |
+ | **String:** Bow only, determines both or either hit/ damage bonus as well as stat used strength dex or finesse. | ||
- | When using a Core weapon with any tier two materials your proficency | + | **Stock:** cross bow only: special that determines both or either hit/ Damage |
- | You will gain a core weapon you can customised based on the starting weapons you give up in exhange. | ||
- | you will only gain one (or a set) Core weapon at the start of your playthrough, | ||