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| character:ironhide [2024/01/10 22:01] – Kyle | character:ironhide [2025/12/23 11:23] (current) – Cinder | ||
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| - | {{tag> | + | {{tag>player |
| - | =====Sindri " | + | ====== Iridin Unis ====== |
| <WRAP box right 25em> <WRAP centeralign> | <WRAP box right 25em> <WRAP centeralign> | ||
| - | {{ character: | + | {{ character: |
| </ | </ | ||
| - | ^Race| Rock Gnome (Undead) | | + | ^ Name / Titles: |
| - | ^Gender| Male | + | ^[[culture: |
| - | ^Nationality| Reton | | + | ^[[culture: |
| + | ^[[planes: | ||
| + | ^ Home: | - //Where character’s actual building home is if they have one// | | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| === Character Information === | === Character Information === | ||
| </ | </ | ||
| - | ^Born| | + | ^Background: |
| - | ^Died| 12335 | | + | ^Born:| - (AGE) // |
| - | ^Alignment| Lawful Good | | + | ^Death:| Year 12335 | |
| - | ^Languages|Common\\ Gnomish\\ | | + | ^Alignment:| <del>Lawful Good</ |
| - | ^Family|(Father)\\ (Mother)\\ | + | ^[[culture:Languages]]:| Common\\ Gnomish\\ |
| - | ^Affiliations| Felowship | + | ^Tools:| - //tools character is proficient with// |
| - | ^Faith| [[religion: | + | ^Gear:| - //Gear character is proficient with, weapons, armour etc// | |
| - | ^Profession|Paladin (???-12335)\\ | | + | ^Saves:| - //Main Stat Saves character is proficient with// | |
| + | ^Profession: | ||
| + | ^Affiliation: | ||
| + | ^[[religion: | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| === Physical Description === | === Physical Description === | ||
| </ | </ | ||
| - | ^Height| | + | ^Type:| < |
| - | ^Weight| | + | ^Height:| - //in ft & CM// | |
| - | ^Skin| ? | + | ^Weight:| - //in ibs & KG, also what build the character is// // |
| - | ^Eyes| | + | ^Size:| Small (1x1) | |
| - | ^Hair| | + | ^Complexion: |
| + | ^Texture:| - //Scales, flesh, fur etc// | | ||
| + | ^Eyes:| - //Eye colour// | ||
| + | ^Hair:| - //Hair colour// | | ||
| + | ^Details:| - //Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc// | | ||
| + | ^Gender:| Male | | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | === Family === | ||
| + | </ | ||
| + | ^Parents:| - | | ||
| + | ^Siblings:| Fisher Turen (Brother) | | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | === Stories & Campaigns === | ||
| + | </ | ||
| + | ^[[c: | ||
| + | ^[[c: | ||
| + | ^[[c: | ||
| - | ++++ Stats | | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| === Stats === | === Stats === | ||
| </ | </ | ||
| - | ^Level|10 | + | ++++ View | |
| + | ^Level|10\\ (Paladin 10)\\ | **Base Total** \\ 00 ||| | ||
| ^Init^Speed^Prof^ | ^Init^Speed^Prof^ | ||
| - | |+1|25ft|+4| | + | |+0|30ft|+0| |
| ^HP^AC^TempHP^ | ^HP^AC^TempHP^ | ||
| - | |105|17(19)|00| | + | |00|00(00)|00| |
| ^ Ability Scores | ^ Ability Scores | ||
| ^STR^DEX^CON^ | ^STR^DEX^CON^ | ||
| - | |16(+3)|8(-1)|16(+3)| | + | | 16(+3) | 8(-1) | 16(+3) | |
| ^INT^WIS^CHA^ | ^INT^WIS^CHA^ | ||
| - | |10(0)|8(-1)|16(+3)| | + | | 10(=0) | 8(-1) | 16(+3) | |
| ^ Saving Throws | ^ Saving Throws | ||
| ^STR^DEX^CON^ | ^STR^DEX^CON^ | ||
| - | |+3|-1|+3| | + | |+0|+0|+0| |
| ^INT^WIS^CHA^ | ^INT^WIS^CHA^ | ||
| - | |+0^+3^+7| | + | |+0|+0|+0| |
| + | //Bold Stat = Proficiency in Stat// | ||
| - | | Acrobatics (Dex) | -1 | Medicine (Wis) | +3 | | + | | Acrobatics |
| - | | Animal Handling (Wis) | -1 | Nature (Int) | +0 | | + | | Animal Handling |
| - | | Arcana (Int) | +0 | Perception (Wis) | -1 | | + | | Arcana |
| - | | Athletics (Str) | +3 | Performance (Cha) | +3 | | + | | Athletics |
| - | | Deception (Cha) | +3 ^ Persuasion (Cha) ^ +7 | | + | | Deception |
| - | ^ History (Int) | + | ^ History |
| - | | Insight (Wis) | -1 | Sleight of Hand (Dex) | -1 | | + | | Insight |
| - | | Intimidation (Cha) | +3 | Stealth (Dex) | -1 | | + | | Intimidation |
| - | | Investigation (Int) | +0 | Survival (Wis) | -1 | | + | | Investigation |
| - | <WRAP centeralign> | + | //Bold Stat = Proficiency in Skill// |
| - | === Spells === | + | |
| - | </WRAP> | + | |
| - | ^Ability|Wisdom/Intelligence/ | + | |
| - | ^Save DC^Modifier^ | + | |
| - | |15|+7| | + | |
| - | ^Cantrips|Spell 1\\ Spell 2\\ | | + | |
| - | ^1st lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^2nd lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | ^3rd lvl Spells|Spell 1\\ Spell 2\\ | | + | |
| - | /* Spells: Sanctuary, Sleep, Crusaders Mantle, Aura of Vitality, Bless, Zone of Truth, Calm Emotions, Hold Person, Counterspell, | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| - | === Spell Slots === | + | === Spell/Ability Modifier |
| </ | </ | ||
| - | ^1st lvl^2nd lvl^3rd lvl^ | + | ^Ability:| | |
| - | |4|3|2| | + | ^ Save DC ^ Modifier |
| + | |++ 00| \\ Base: 8\\ Prof: +0\\ Stat: +0 ++|++ +00 | \\ Prof: +0\\ Stat: +0 ++| | ||
| + | /* Spells: Sanctuary, Sleep, Crusaders Mantle, Aura of Vitality, Bless, Zone of Truth, Calm Emotions, Hold Person, Counterspell, | ||
| ++++ | ++++ | ||
| </ | </ | ||
| - | Ironhide is fiercely protective toward those who can not, devoting his life to Ulaa he cleanses the world of disease, poison, and infection. | + | ===== Introduction ===== |
| - | ===Tenets of Redemption=== | + | Iridin Unis, Though the name is hardly known it still sends chills into those who hear it. a [[culture: |
| + | |||
| + | What ever he once was before his death seems to be long gone. His soul and body bent to the will of //Narkul//. Only and honest death would finally put him at peace. | ||
| + | |||
| + | Despite his short size his presence alone is enough to intimated the weak. | ||
| + | |||
| + | He wields powerful lightning magic, The cracks of thunder warn of his approach. | ||
| + | |||
| + | ===== History ===== | ||
| + | |||
| + | **The Gnome who was Sindri Turen** \\ | ||
| + | Ironhide was fiercely protective toward those who can not, devoting his life to Ulaa he cleanses the world of disease, poison, and infection. | ||
| + | |||
| + | ===Broken | ||
| **Peace.** Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.\\ | **Peace.** Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.\\ | ||
| **Innocence.** All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path.\\ | **Innocence.** All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path.\\ | ||
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| **Wisdom.** Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just. | **Wisdom.** Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just. | ||
| - | =====History===== | + | |
| - | ====Pre-Rise of Narkul==== | + | ====Rise of Narkul==== |
| **Crusader Tales of the Clean Rook** \\ | **Crusader Tales of the Clean Rook** \\ | ||
| It was a peaceful day I thought, I had met some adventures on my holy travels that needed to be deeply cleansed of the foul diseases they probably carried. | It was a peaceful day I thought, I had met some adventures on my holy travels that needed to be deeply cleansed of the foul diseases they probably carried. | ||
| - | ====Rise of Narkul==== | ||
| The defacto leader of a group of adventurers (later becoming known as the Fellowship of the Alicorn) seeking to stop the opening of rifts and closure of exisiting rifts to the far realm and prevent the return of the lich Narkul. The group was unable to stop the return but were able to locate the lair of Dyndryd, Narkul' | The defacto leader of a group of adventurers (later becoming known as the Fellowship of the Alicorn) seeking to stop the opening of rifts and closure of exisiting rifts to the far realm and prevent the return of the lich Narkul. The group was unable to stop the return but were able to locate the lair of Dyndryd, Narkul' | ||
| ====Post-RoN / Pre-AoN==== | ====Post-RoN / Pre-AoN==== | ||
| - | Risen and turned into Iridin " | + | {{ : |
| ====Ascension of Narkul==== | ====Ascension of Narkul==== | ||
| Text | Text | ||
| - | ====Post-Ascension of Narkul==== | + | |
| - | Text | + | |
| =====Notable Features===== | =====Notable Features===== | ||
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| * If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. | * If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. | ||
| ====Items==== | ====Items==== | ||
| - | **Gleaming Lance:** +1 Lance that can never be dirtied\\ | + | [[item: |
| **Saddle of the Cavalier:** While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.\\ | **Saddle of the Cavalier:** While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.\\ | ||