Sindri "Ironhide" Turen
Race | Rock Gnome (Undead) |
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Gender | Male |
Nationality | Reton |
Character Information
Born | ? |
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Died | 12335 |
Alignment | Lawful Good |
Languages | Common Gnomish |
Family | (Father) (Mother) |
Affiliations | Felowship of the Alicorn |
Faith | Ulaa |
Profession | Paladin (???-12335) |
Physical Description
Height | ? |
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Weight | ? |
Skin | ? |
Eyes | ? |
Hair | ? |
Ironhide is fiercely protective toward those who can not, devoting his life to Ulaa he cleanses the world of disease, poison, and infection.
Tenets of Redemption
Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Innocence. All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path.
Patience. Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after day to allow that seed to survive and flourish.
Wisdom. Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.
History
Pre-Rise of Narkul
Crusader Tales of the Clean Rook
It was a peaceful day I thought, I had met some adventures on my holy travels that needed to be deeply cleansed of the foul diseases they probably carried.
Rise of Narkul
The defacto leader of a group of adventurers (later becoming known as the Fellowship of the Alicorn) seeking to stop the opening of rifts and closure of exisiting rifts to the far realm and prevent the return of the lich Narkul. The group was unable to stop the return but were able to locate the lair of Dyndryd, Narkul's closest ally. However fell short when Ironhide was killed and ravi sacrificing her freedom to allow the remaining members to leave unharmed.
Post-RoN / Pre-AoN
Risen and turned into Iridin “Dethroner” Unis1) by Narkul, Sindri's soul bound to Felwind by the lich and his phylactery. In undead form Ironhide is forced to become one of Narkul's General, tasked with leading an undead army to overthrow the current ruler of Reton, King Solomon Walterus.
Ascension of Narkul
Text
Post-Ascension of Narkul
Text
Notable Features
Features
Feat: Mounted Combatant
You are a dangerous foe to face while mounted. While you are mounted and aren't incapacitated, you gain the following benefits:
- You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.
- You can force an attack targeted at your mount to target you instead.
- If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Items
Gleaming Lance: +1 Lance that can never be dirtied
Saddle of the Cavalier: While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
Audax
A Griffon that died and was reincarnated into an Alicorn