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mcdm:character_creation [2025/04/27 22:00] Kylemcdm:character_creation [2025/07/18 10:44] (current) Kyle
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 ====3. Culture==== ====3. Culture====
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-Your culture is created from your language, environment, organisation, and upbringing.+Your culture is created from your environment, organisation, and upbringing. You can pick from a list of preset cultures based either on your ancestry or archetypical cultures such as a Artisan Guild (Urban, Bureaucratic, Creative) or can create you own based on the traits below
  
-**Language**, pick a language in addition to the common toungue\\ 
 **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\
 **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal\\ **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal\\
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 ====5. Class==== ====5. Class====
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-**Censor**, Warrior devoted to a saint or god, you hunt down forces of evil with might and magic using the divine to lock down and track the wicked.\\+**Censor** is a trained warrior devoted to a saint or god. They hunt down the forces of evil using melee weapons and magic granted to them by their divine patron, specializing in confronting the wicked and locking down single enemies during combat.\\
  
-**Conduit**, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes.\\+**Conduit** is the devoted priest of a saint or god. They wield divine magic that smites enemies with holy energy and  supports their alliesand are renowned for their healing abilities.\\
  
-**Elementalist**, AirEarth, Fire, Water, Nature, Rot, and VoidYour study has given you mastery of the elements to destroy, create, and warp.\\+An **Elementalist** studies the elemental forces of the timescape and controls earthfirethe void, and more with magicMany of their abilities cover wide areas of the battlefield, and they have a versatile array of tricks that allow them to both control combat and manipulate the environment around them when the fight is done.\\
  
-**Fury**, You do not temper the heat of battle within you, you unleash it! Like beast you channel anger into martial prowess.\\+Coursing with the rage of the Primordial Chaos in their veins, a **Fury** is mobile warrior who gets up close and personal with enemies to dish out lots of damage. Leaping around the battlefield felling foes and breaking down walls is where the fury lives.\\
  
-**Null**, Disciplined and calm, you create an aura that quells the supernatural and use psionics to make yourself stronger than steel and faster than any steed.\\+Disciplined and calm, the **Null** is an unarmed warrior who manifests an aura that quells the supernatural and hinders the offensive prowess of their enemies. They use psionics to make their body stronger than any steel and faster than any steed.\\
  
-**Shadow**, Subtelty is your art, the tip of a blade your brushYou specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness.\\+Stalking from the darkness, the **Shadow** is an expert assassin and thief who fights equally well in melee and at range as they get the drop on their foesThey utilize magic to help them stay mobile on the battlefield and sneak up on their prey.\\
  
-**Tactician**, Strategist, Defender, LeaderWith sword in hand you lead allies into battle inspiring them to move faster and strike more.\\+A brilliant strategist and weapons master, the **Tactician** excels at granting allies more movement and actions on the battlefieldThey also support allies outside of combat, always inspiring their friends to greatness.\\
  
-**Talent**, You are a master of psionics, manifesting power to manipulate objects, minds, and time. Able to push yourself beyond your limits - if you're willing pay the price.\\+**Talent** is the master of psionics, manifesting powers that manipulate objects, minds, and time. These heroes can reach far into themselves to use abilities even when they don’t have their Heroic Resource to spare — if they’re willing to face the cost.\\
  
-**Troubadour**, Inspiring allies with stories and swordplay is much of an art as the act of war. Quips, songs, poems, epic tales produce magic that harms foes and bolsters allies.\\+**Troubadour** inspires their allies with storytelling and swordplay that is as much an art as it is an act of war. Their quips, songs, poems, and epic tales produce actual magic that harms foes and bolsters allies. They can even use their magic to tweak the campaign’s story in real time to better suit their needs.\\
  
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