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======Whispers of the Wilds====== | ======Whispers of the Wilds====== | ||
//Campaign 10// | //Campaign 10// | ||
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+ | [[character: | ||
+ | [[character: | ||
+ | [[character: | ||
+ | [[character: | ||
+ | [[character: | ||
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+ | <WRAP clear /> | ||
=====Introduction===== | =====Introduction===== | ||
===Game start=== | ===Game start=== | ||
+ | |||
+ | Frostmoot, Year 12343 | ||
Our heroes have all been called to a large town within Vylnaa Forrest. The mysteries of a realm known as the Fey-Wilds has called each of our heroes for one reason or another. Each character has their own personal reasons for wanting to get to the Fey-Wilds but its a common goal and adventures always prefer to work as a group. With hardly any knowledge of what awaits them or even a solid way of entering the Fey-Wilds they gather in town for meet and greets and to try and follow some leads. | Our heroes have all been called to a large town within Vylnaa Forrest. The mysteries of a realm known as the Fey-Wilds has called each of our heroes for one reason or another. Each character has their own personal reasons for wanting to get to the Fey-Wilds but its a common goal and adventures always prefer to work as a group. With hardly any knowledge of what awaits them or even a solid way of entering the Fey-Wilds they gather in town for meet and greets and to try and follow some leads. | ||
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The Fey-Wilds has been recovering from a 22 year war. While much of the land remains unclaimed territory a recent shift in power has left much of the claimed land under one leader. Now the mad queen known as [[character: | The Fey-Wilds has been recovering from a 22 year war. While much of the land remains unclaimed territory a recent shift in power has left much of the claimed land under one leader. Now the mad queen known as [[character: | ||
+ | You start your adventure in Grovistide. Upon arrival you learn that the towns name has changed to Rubenhide and the townsfolk speak utter Jibberish. They are friendly folk | ||
**Arno** \\ | **Arno** \\ |