Sharphina Sap-Sap
Content Used
*Player's Handbook
*Text
*Text
*Text
Name / Titles: | Sharphina Sap-Sap |
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Class: | EXAPLECLASS (SUBCLASS) Class Character is, Subclass in brackets. See Guides for a list of Classes and Class Lore for lore on the classes in Felwind. |
Species: | Species/Race your character is. see Guides for a list of races you can choose from and Species Lore for lore details on all available races in Felwind |
Nationality: | ![]() |
Home: | - Where character’s actual building home is if they have one. |
Character Information
Background: | - Mechanical Background, Normally what the Character was/is outside of an adventure or something tied to an origin story. Mostly for flavor but allows some starting gear and a Feat (If Allowed by the DM). |
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Born: | - (AGE) Day-Month-Year, Can exclude year. The Age of your character is mostly for Role Play but some mechanics do relate to ageing your character. |
Alignment: | - Alignment character tends to gravitate towards. Chaotic, Lawful, Good, Evil, Neutral. Mostly ignored in modern games of D&D but it may still come up depending on the DM. |
Languages: | Languages your characters speaks/Reads, dictated by race, Background and Class but most start with 'Common'. |
Tools: | - tools character is proficient with, Dictated by Race, Background and Class. Handy items to have tools often allow a character to carry out tasks they normally couldn't or grant a boost to skill checks. |
Gear: | - Gear character is proficient with, weapons, armor etc. This is dictated by Race, Background and Class. It determines what weapons and gear your character has knowledge In using. Trying to use something your not familiar with often ends in tragedy. |
Saves: | - Main Stat Saves character is proficient with, This is dictated by your class. All classes start with two main stat saves of the six available and they will help you in avoiding danger giving you a boost to those particular stat saving throws. |
Profession: | - How character earns money. Mostly for Role Play Purpose, may tie in with your background what your character does for coin. everything from baker to thief, Noble to prostitute or even if your only income is being an adventurer. |
Affiliation: | - Organizations or groups character has relations with. More Role play stuff. its good to think about your character in the world. there are many established groups on the wiki that you character could join. Or if none of them fit quite right you can make a whole new one. Creating a group that works well in an established world can seem challenging but give it a go. You can find a list of Factions here Factions |
Faith: | - Gods character follows or no gods at all, There are many Gods or godlike beings that a character can relate too, Clerics and Paladins gain their power from faith, Warlocks from their servitude and sometimes its just ice to know you have a big goodly being to give you support. The list of faith can be found here Faith. |
Physical Description
Type: | - Beast, Monstrosity, Fey etc. Most D&D Species are Humanoid but some rare ones are slightly different or you ay run into a curse during your session and become a wearwolf. |
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Height: | - in ft & CM. Basics. Meant for introduction and Role Play |
Weight: | - in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example. (Under-weight, Average, Muscular, Tone, Over-Weight, Obese) |
Size: | - Mechanical Size 1×1, 3×3 etc. The Squares your character takes up. 90% of the time you will be 1×1. |
Complexion: | - skin colour, Dark, Pale, Blue, Red, Glow-in-the Dark? normally dictated by Race but their are always mutations. |
Texture: | - Scales, flesh, fur etc, Extra details |
Eyes: | - Eye colour |
Hair: | - Hair colour |
Details: | - Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc |
Gender: | - identified or Biological, Pronouns if preferred |
Family
Partner: | - Lover or close too it. Family gives the Dungeon Master the power to make story beast personal to your character. ut 9/10 times they will be used to torture your character emotionally. |
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Parents: | - Adoptive or Blood |
Siblings: | - |
Children: | - Adoptive or Blood |
Other Quirks
Favorite Food: | - Good for Role Play |
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Favorite Drink: | - Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character's story in some way. |
Games: | - Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time. |
Hobbies: | - Outside of Occupation, games, music. Things to flesh our your character narratively. |
Sexuality: | - what is the character attracted to if anything. Can be as simple or exotic as you like. If your not comfortable then you can simply delete the entire line. |
Music: | - Types character enjoys to listen or play |
Stories & Campaigns
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Stats
Introduction
The Promised Archapeligo is known for homing many rare and isolated intelligent species. Goblins not quite fitting into this category yet still numerous around the islands.
Sharphina is one such Goblin. Born and raised on the islands as many Goblin before her, It wasn't until the presence of the Serpent Empress appeared to the tribes that things changed drastically.
The Demi-Goddess gave the tribes boons of knowledge and understanding. To see the world outside their tribe. Some Goblins took it better than others.
Although thankful for the Serpent Empress's protection and blessing, The religious practices and sacrifices she demanded were quite horrific. Unable to convince her people to turn away she instead left them to their cycle.
Short and full of spunk, Bratty, demanding and rather rude at times. Sharphina is quite a big personality in such a small frame. Rather intelligent for a Goblin being very witty and sharp tonged.
She has a natural talent for discerning dungeons and ruins. Able to pinpoint where most traps would be and were treasure is stored, She has a dream to make her own dungeons for adventures to explore but so far they have been rather lethal.
Goblins, As Sharphina found out, are quite frowned upon in modern society. Especially with their reputation around the Archapeligo. Sharphina found it rather hard to mingle in the various settlements around the islands. But its amazing what a bath and new outfit can do. Once she began the look the part people were less incline to chase her out like a pest.
Next was to obtain some gold.
The islands were littered with all sorts of dungeons, caves and ruins left bursting with treasure ripe for the snatching and unlike most adventures who were seen as trespassers upon these places a humble Goblin such as herself would be able to glide on by, Taking the various tunnels other goblins had made to avoid the traps they had built.
An Odd Item
During her dungeon crawling Sharphina came into possession of an ornate human skull, decorated in cobalt symbols and fitted with gorgeous diamond gemstones for eyes. On approach the skull spoke, shocking Sharphina off her feat.
“Huh!? Hurg!? Who!? Where?! W-who dares inturpte the sleep of LITCHNAMEHERE “
A summery of your character.
A bride mention of their origin and physical appearance.
Rundown of a few likes and quirks.
Brife mention of goals and ambitions.
Run down of their place in the world
Detailed description about what and how the character thinks and feels in different situations.
Morals, Trauma, fears, desires, hobbies
Other characters your character has relevant relations with.
Family, lovers, rivals. Mentors, friends
History & Origins
Origins
Sharphina knows very little about her parents, Like many Goblins in the Promised Archapeligo she was part of the society that worshiped the Serpent Empress. She was raised by the Goblin elders and the tribe overall as a whole. Her parents willingly gave themselves as sacrifices to the Serpent to become part of her Divinity.
Sharphina has no ill will against this, its all she has grown up with and the Serpent herself seems nice enough despite her odd religious desires.
Despite this she cared little for it all instead following a path of adventuring, specifically a deep passion for the lore and arcaticture of dungeons and similar purpose built locations.
With the blessing of the Empress she left the tribe to forge her own path as a Dungeon obsessed Adventurer, Even given a unique gift by the Empress to help her on her life long adventure.
History
Background: Background
Choose a background, Mechanical lore based on your characters current or past experience