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| culture:ranger [2025/09/29 15:34] – Cinder | culture:ranger [2025/10/27 15:36] (current) – Cinder | ||
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| - | //Source: Player' | + | // |
| //The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.// | //The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.// | ||
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| - | //Source: Hexbound, Pg 30// | + | // |
| //In order to enact their will upon the material world, spirits of nature lend their power to very unique witches so they may safeguard the spirits’ domains. These witches are called guardian rangers. They use the spirits that preside over nature as a source for their power and magic. The nature spirits guide them, emboldening their strikes and granting them abilities that no other witch has access to. The most powerful guardians can even briefly summon these incredibly powerful nature spirits to assist them in battle, making them an immeasurable threat to whoever dares oppose the will of the wild. It is said that when the most powerful guardian rangers die, their own spirits transform into nature spirits — granting their powers to younger, more inexperienced ranger witches, perpetuating the cycle, and protecting the domain of nature across generations.// | //In order to enact their will upon the material world, spirits of nature lend their power to very unique witches so they may safeguard the spirits’ domains. These witches are called guardian rangers. They use the spirits that preside over nature as a source for their power and magic. The nature spirits guide them, emboldening their strikes and granting them abilities that no other witch has access to. The most powerful guardians can even briefly summon these incredibly powerful nature spirits to assist them in battle, making them an immeasurable threat to whoever dares oppose the will of the wild. It is said that when the most powerful guardian rangers die, their own spirits transform into nature spirits — granting their powers to younger, more inexperienced ranger witches, perpetuating the cycle, and protecting the domain of nature across generations.// | ||
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| - | //Source: Fizban' | + | // |
| //Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.// | //Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.// | ||
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| - | //Source: Tasha' | + | // |
| //A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. \\ However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, | //A fey mystique surrounds you, thanks to the boon of an archfey, the shining fruit you ate from a talking tree, the magic spring you swam in, or some other auspicious event. \\ However you acquired your fey magic, you are now a Fey Wanderer, a ranger who represents both the mortal and the fey realms. As you wander the multiverse, your joyful laughter brightens the hearts of the downtrodden, | ||
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| - | //Source: Floral Dragon Sub-Classes, | + | // |
| //Field Researcher Rangers investigate and protect the natural world. These explorers seek to preserve and understand the magic of floral dragons. Their skills let them roam wherever their research requires, and their observational abilities make them formidable opponents and steadfast allies should danger arise.// | //Field Researcher Rangers investigate and protect the natural world. These explorers seek to preserve and understand the magic of floral dragons. Their skills let them roam wherever their research requires, and their observational abilities make them formidable opponents and steadfast allies should danger arise.// | ||
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| - | //Source: Xanathar' | + | // |
| //Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. \\ Most folk enter such places with trepidation, | //Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. \\ Most folk enter such places with trepidation, | ||
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| - | //Source: Grim Hollow Pg 60// | + | // |
| //Green Reapers specialize in a school of assassination that specializes in harvesting and catalyzing the toxic elements of flora and fauna. \\ These rangers often work as killers for hire utilizing their extensive knowledge of toxins to end their marks’ lives discreetly or with gory panache, depending on the poison used and the client’s wishes. Green Reapers exhibit a morbid curiosity when encountering a toxic substance they’re unfamiliar with, typically followed by an enthusiastic application of the toxin on the next foe they encounter.// | //Green Reapers specialize in a school of assassination that specializes in harvesting and catalyzing the toxic elements of flora and fauna. \\ These rangers often work as killers for hire utilizing their extensive knowledge of toxins to end their marks’ lives discreetly or with gory panache, depending on the poison used and the client’s wishes. Green Reapers exhibit a morbid curiosity when encountering a toxic substance they’re unfamiliar with, typically followed by an enthusiastic application of the toxin on the next foe they encounter.// | ||
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| - | //Source: Xanathar' | + | // |
| //Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. \\ They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse – especially benevolent dragons, fey, and elementals – that work to preserve life and the order of the planes.// | //Horizon walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. \\ They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse – especially benevolent dragons, fey, and elementals – that work to preserve life and the order of the planes.// | ||
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| - | // | + | //Source: \\ Player' |
| //Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.// | //Some rangers seek to master weapons to better protect civilization from the terrors of the wilderness. Members of the Hunter Conclave learn specialized fighting techniques for use against the most dire threats, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.// | ||
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| - | //Source: Xanathar' | + | // |
| //You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. \\ A monster slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.// | //You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. \\ A monster slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.// | ||
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| + | ===== North Wind ===== | ||
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| + | //Source: \\ Grim Hollow Valika, Pg 108 \\ (3rd Party) // | ||
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| + | //Rangers who emulate this archetype draw their power from the winds that scour the arctic tundra. No matter where in the world they find themselves, these rangers always feel the bracing chill of the north wind at their backs. Harnessing the power of the winds allows North Wind rangers to move swiftly across the battlefield while slowing or freezing their foes in place. Thrown weapons in particular become more deadly in their hands, flying with uncanny precision to strike their marks with the force of an avalanche. More powerful practitioners can call the winds themselves to scour the battlefield or immobilize their foes with bonds of ice.// | ||
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| + | ++ Player Story Tips & Ideas | | ||
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| + | ++ What to Expect | | ||
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| + | ++ What would DM Darwin Change? | | ||
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| - | //Source: Tasha' | + | // |
| //Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. \\ The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.// | //Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. \\ The swarm becomes a potent force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.// | ||
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| - | //Source: Guide to Drakenhime, Pg 167// | + | // |
| //Urban rangers are less accustomed to nature and the wilds, but to the rooftops and guerrilla tactics of city warfare. \\ Training for manoeuvrability and stealth amongst ruined buildings, and twisting streets, these rangers are at home amongst the ruins and rubble. They are agile runners, skilled snipers, and always able to know where the best vantage points against their enemies are.// | //Urban rangers are less accustomed to nature and the wilds, but to the rooftops and guerrilla tactics of city warfare. \\ Training for manoeuvrability and stealth amongst ruined buildings, and twisting streets, these rangers are at home amongst the ruins and rubble. They are agile runners, skilled snipers, and always able to know where the best vantage points against their enemies are.// | ||
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| - | //Source: Grim Hollow Pg 62// | + | // |
| //Vermin Lords cultivate loyal hordes of disease-bearing rodents to help them in their efforts to stem a greater evil. \\ For many of these rangers, that greater evil is some kind of societal ill, but a rare few see their fellow humanoids as an infestation that threatens the natural world. Regardless of their goal, they make their homes in sewers, slums, and other forgotten places, where they are free to plot against their enemies and tend to their vermin kin.// | //Vermin Lords cultivate loyal hordes of disease-bearing rodents to help them in their efforts to stem a greater evil. \\ For many of these rangers, that greater evil is some kind of societal ill, but a rare few see their fellow humanoids as an infestation that threatens the natural world. Regardless of their goal, they make their homes in sewers, slums, and other forgotten places, where they are free to plot against their enemies and tend to their vermin kin.// | ||