Type: Doubled headed Spear, Class: Relic Rarity: Legendary, Attunement: Required
Properties | Stats |
---|---|
Style | Martial |
Weight | Heavy |
Range | 10ft |
Hands | 2 Handed |
Damage | 2,D8+4 Magic Slashing + 1d10 Force |
The name Blinding Spear came from the weapon their captain used. A marvellous doubled headed glaive of perfect craftsmanship.
The glaive was given to Zyllis when first awaking in the mortal plain.
Prerequisites
Only a creature not of evil or chaotic alignment may attune to this weapon, those who have not attuned to this weapon find it much to heavy to wield effectively and unable to grasp it correctly rendering it usable only as an improvised weapon
This Weapon takes up 3 attunement slots, if a character attempting to attune to this weapon doesn't have the required slots the attunement will fail.
Effects
While attuned to this weapon you gain the following benefits:
Spell Sunder
The glaive is especially effective against hostile spells, with a powerful cleave the user can nullify and absorb some types of spells that take aim.
Using a Reaction when targeted by a ranged spell attack you can absorb that spell into the glaive, nullifying its effects, You can use this ability a number of times equal to your Charisma bonus +1.
You can absorbs any spell or spell cast from a magic item, as long as it targets the you alone and is not a touch spell. The wielder cannot absorb touch spells, AOE spells2), or effects from magical devices that aren't spells.
Whenever the wielder absorbs a spell, they gain a number of Charges for the glaive equal to the level of the spell. A total of 10 charges can be store. You can use the charges in the following ways.
The wielder can channel their own spell slots into the glaive to increase its charges. The spell slot level determining the amount of charges gained. The glaive doesn't gain charges naturally.
Relic
This item is a Relic, Similar to an Artifact but lacks the random Boons/Drawback that an artifact would normally have. Unable to be replicated or destroyed by normal means.
How To Destroy
The Giants crafted a weapon to be wielded by a Hero. a being who would save nations and fight for people. a person who would risk themselves at every turn to try and make the world a better place, Someone who would willingly sacrifice themselves to right the wrongs they may commit.
But no mortal is capable of these traits, corruption seeps into the hearts of all mortals. maybe the Giants were simply to naïve, or actively foolish.
Though one did try to fill these expectations, Over several millennia he tried and failed to fill the desires of the Giants and in the end he deemed himself unworthy to wield the weapon any longer, Leaving it with his friends at Lily Vale Cemetery before he was exiled.