Table of Contents

, , , ,

Character Name

THIS IS A TEMPLATE, DO NOT EDIT THIS PAGE

The secrets page is for you to store any information about the character you don't want public. Only you and a super user are able to access your secrets pages. Change USER to your username and CHANGEME to the character you want the secrets page to belong too. CHANGEME

This template is meant for use for Draw Steel but feel free to repurpose it however you wish. a guide for creating a character for the Draw Steel Game can be found here Draw Steel Character Creation Guide

Versions of this layout for Dungeons & Dragons 5th+ Edition can be found Here

A Draw Steel Mechanics layout page can be found Here

Content Used
[1] Player's Handbook
[2] Text
[3] Text
[4] Text


Artist Credit

Secrets






Name: Full Name and other things character may be called. References to class titles and other things can be found here Reference
Titles: Titles are a mechanic in Draw Steel Giving benefits to the character, they are often earned as rewards through gameplay.
Class: EXAPLECLASS (SUBCLASS) Class Character is, Subclass in brackets. See Guides for a list of Classes and Class Lore for lore on the classes in Felwind.
Ancestry: Species/Race your character is. see Guides for a list of races you can choose from and Species Lore for lore details on all available races in Felwind
Nationality: - what nation character considers home. The Normal mortal world and all is nations can be found here Felwind If your looking for something outside the normal a list of all known planes outside and including the mortal worlds can be found here Cosmology.
Home: - Where character’s actual building home is if they have one.

Character Information

Upbringing: Academic, Creative, Labor, Lawless, Martial, Noble A choice that grans another skill, for refining your character's personal upbringing in their environment. where they a thief, a prince, a humble farmer etc.
Environment: Nomadic, Rural, Secluded, Urban, Wilderness the environment is a mechanical choice that details where your character grey up out of the options presented, It grants a skill choice in certain skill groups.
Organization: Bureaucratic, Communal A choice of two that grants another skill, refines your environment.
Birthday: - (AGE) Day-Month-Year, Can exclude year. The Age of your character is mostly for Role Play but some mechanics do relate to ageing your character.
This is the Timeline of the world lore and Calendar for reference
Complication: - Mechanical Background, Normally what the Character was/is outside of an adventure or something tied to an origin story. Key part to creating a character in the Draw Steel System.
Languages: Languages your characters speaks/Reads, dictated by race, Background and Class but most start with 'Common'.
Kit: - text
Career: Agent, Arisocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Laborer, Mage's Apprentice, Performer, Political, Sage, Sailor, Soldier, Warden, Watch Officer, How character earns money outside of being an adventurer. Mostly for Role Play Purpose, may tie in with your background what your character does for coin. everything from baker to thief, Noble to prostitute or even if your only income is being an adventurer. In Draw Steel this is used as the thing your character did BEFORE becoming an adventurer.
Affiliation: - Organizations or groups character has relations with. More Role play stuff. its good to think about your character in the world. there are many established groups on the wiki that you character could join. Or if none of them fit quite right you can make a whole new one. Creating a group that works well in an established world can seem challenging but give it a go. You can find a list of Factions here Factions
Faith: - Gods character follows or no gods at all, There are many Gods or godlike beings that a character can relate too, Clerics and Paladins gain their power from faith, Warlocks from their servitude and sometimes its just ice to know you have a big goodly being to give you support. The list of faith can be found here Faith.

Physical Description

Type: - Beast, Monstrosity, Fey etc. Most D&D Species are Humanoid but some rare ones are slightly different or you ay run into a curse during your session and become a wearwolf.
Height: - in ft & CM. Basics. Meant for introduction and Role Play
Weight: - in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example. (Under-weight, Average, Muscular, Tone, Over-Weight, Obese)
Size: - Mechanical Size 1×1, 3×3 etc. The Squares your character takes up. 90% of the time you will be 1×1.
Complexion: - skin colour, Dark, Pale, Blue, Red, Glow-in-the Dark? normally dictated by Race but their are always mutations.
Texture: - Scales, flesh, fur etc, Extra details
Eyes: - Eye colour
Hair: - Hair colour
Details: - Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc
Gender: - identified or Biological, Pronouns if preferred

Family

Partner: - Lover or close too it. Family gives the Dungeon Master the power to make story beast personal to your character. ut 9/10 times they will be used to torture your character emotionally.
Parents: - Adoptive or Blood
Siblings: -
Children: - Adoptive or Blood

Other Quirks

Favorite Food: - Good for Role Play
Favorite Drink: - Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character's story in some way.
Games: - Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time.
Hobbies: - Outside of Occupation, games, music. Things to flesh our your character narratively.
Sexuality: - what is the character attracted to if anything. Can be as simple or exotic as you like. If your not comfortable then you can simply delete the entire line.
Music: - Types character enjoys to listen or play

Stories & Campaigns

-: -
-: -

Stats

View

Introduction

If you are looking for Dungeons and Dragons material to use or reference from their is a collection of PDF's found here for members only Content Books

An Introduction top your character should be like the blurb on the back of a DVD box. Something interesting and gripping to make the reader wat more.
A brief summery of your character as a whole currently. a good physical description can go here too. People wanna know what you look like.

Any wishes, goals or aspiration your character may want.

Any quirks or teases to dark pasts.

Remember aside from your physical description keep tings brief. this is most likely going to be the part you show to your Dungeon Master. They have a lot of work and can't ready through everything. so snappy and important information should be here.

Thinking about your character's place

You are creating a character in a Pre-established world where major events have or will happen. There are guilds, nations, borders and all sorts of things that are established like any world. thinking about what guild or organization your character may be apart of. or where they live or did live.
There are many parts of the world map that have yet to be filled in. if you feel you have an idea for a brand new settlement, town etc for your character's backstory let your DM know and they will work with you to establish a foothold in this world that will be a part of the overarching lore.

Culture / History

In Draw Steel there is heavy emphasis on a mechanical background relating to your character's “Culture” which is made up of your choice of

Here you can stick that reaallly long Backstory you have. If your introduction has hooked then they will continue reading here. However for any Dungeon master you may be trying to convince to let you play your super amazing character. everything they need to know should be put in the introduction.

This is also a good place to post updates to campaigns your character may have played in. If you are like me you may want to take the same character through multiple campaigns and having a log of their adventures can go a long way to making them feel special.

If you feel like making a full on story about your character you can create one here Stories or simply stick it here under a new header.