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Luke Jettner (lukejett) - Public Page

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Just another D&D nerd.

Characters

  1. Merric - Halfling Sorceror working to liberate the outlawed races in The Greyhawk Rebellion.
  2. Karg - Half-Orc Beastmaster employed to seek out the Hand of Narkul in Ascension of Narkul.

Homebrew Ideas (Feel free to use)

Subclasses

Barbarian
Path of The Reaver (WIP)
Fighter
Weapon Master (WIP)

Spells

Level 2
Wally's Magnificent March
Level 4
Plasma Arc

Magic Items

Frostbite

Spider_Bite

Ghostveil

Prayer_Bracelet

Mechanic Changes

No Spell Slots

Spell Synthesis


Campaign Concept:

Tensions have been growing between the Kulsyn Dynasty and the Percenal Republic. Seeking to gaining more resources and consolidate their power, the Kulsyn Dynasty has decreed the settling of long abandoned country. Several high ranking figures have been chosen to create new colonies, but not everyone was up to the task. A rogue Baron has taken what resources he can from his colony and is attempting to flee the country. A bounty has been placed on this rogue Baron, with the reward being control over his colony and, resources to help rebuild it and his title as a Baron. The party is tasked with claiming the bounty and taking control of the Baron's colony, growing and expanding it to make it sustainable and able to contribute back to the Dynasty's war effort. Will the party be able to revitalise the run-down colony and play a pivotal part in the upcoming war, or perhaps the birth of a new country is on the horizon, independent from the Dynasty…

Mechanics: The campaign will have two game play sections: Kingdom Management and Adventuring. Kingdom Management: