Sages are made from correctly admisnistered infection. when done wrong it turns people into infected monsters.
The waters that surround Exilli's shoers are dark and deeply calm, if you listen while under the water you can hear the whispers of the abyss. Exilis resides just on the edge of the abyss. swim too deep and you will be lost forever.
Only a few places can cure the virus, proffessor Stem, Tier 2 sages, and some beholders.
Insight Mechanics
Characters have thier total inteligence equal thier Insight score, if proficent in Insight they get a permanent bonus to this score equal too the normal bonus.
-1: Level 0 Your character instantly gets infected with the livion virus
-7 or less: Level 1 Your character cannot comprehend any celestial being but they will still interact with you they are completely invisible to you.. you are very subsetible to the livion virus but immuned to any pcy damage from celestial beings.
-11 or less: Level 2 your charcater has difficulty wrapping thier heed around the celestial beings. you gain resistance to pcy damage from celestial beings but weakness to Virus and dessies take an extra damage from attackes from Livion creatures
-14 or less: Level 3 you are normal, you can see the celistial beings and are normally resistant to the virus.
-22 or less: Level 4 you are enlightened, you have a weakness to the pcy damage from celistial beings and have disadvantage against frightened or stun checks against them, you are resistant to the livion virus and immune to most other sickness. you start to see things that others can't
-29 or less: level 5 you are truly acceded. you understand what the celistials are saying and can see them all. you are immuned to all sickness and gain advantage with all spell attacks and insight checks but will fail all wisdom checks you make.
30: Level infinity you become an Orphan
Temporary Insight bonus Points:
Certain events can add temporary insight points, these points go away after a few hours.
Seeing a lots get converted +2
Slaying a lost or drowned creature +1
Seeing a drowned Beholder +4
Seeing an Orphan +4
Permanent Insight bonus:
Certiant events can permanent increase your intelligence score.
Slaying an orphan +1
Seeing an outer entity +2
Entering the town of Paract +3
Entering the city of Seiko +1
Slaying one of the turned crew members +1
first entering the land of exilis.
Decrease Insight bonus:
Orphans and Drowned beholders have the ability to drain your int score with special attacks.