{{section>wiki:headers#Campaigns&noheader&nofooter}} ======The City of Cinders====== //Campaign 5 - Sam DM// \\ [[c5:summary|Story]] - [[c5:start|Technical]] - [[c5:sessions|Sessions]] - [[c5:Calendar]] - Secrets [[character:Paik|{{:character:media:paik.gif?100 |}}]] [[character:Dee|{{:character:media:dee.png?100 |}}]] [[character:Lyra|{{:character:media:lyra.png?100 |}}]] [[character:Lockit|{{:character:media:lockit.png?100|}}]] ====== Technical & Mechanical Details ====== Character Creation Basics **Level 5:** Characters will be starting at level 5 **Class:** Any Class available here [[culture:Class]]. **Species:** Any Race/Species available here [[Culture:Species]] ***Note:** The Campaign will take place in the [[planes:the_nine_hells|Nine Hells]], so [[culture:hell_Spawn|Hell Spawn]] are prevalent in the realm. **Background:** **Gear & Other:** Starting gear is supplied with a unique mechanic relating to session 0, where your character will be interviewed in an interrogation just after the heist. Dependent on your character's answers will determine your starting equipment. It will be up to your character to make convincing answers and flex your role play. [[homebrew:rules:c5_firearms|Advanced Firearms]] =====Sidebar===== **City of Cinders** \\ //Campaign 5// \\ [[c5:summary|Story]] \\ [[c5:sessions|Sessions/Cases]] \\ [[Character:Paik]]\\ [[Character:Dee]]\\ [[Character:Lyra]]\\ [[Character:Lockit]]\\