~~NOCACHE~~ {{section>wiki:headers#Campaigns&noheader&nofooter}} ======Ascension of Narkul====== //Campaign 7// =====Introduction===== During early 12335 a group of adventures discovered an artifact known as the [[item:hand_of_narkul|Hand of Narkul]], and a plan by the [[faction:cult_of_narkul|Cult of Narkul]] to bring about the return of [[character:narkul|Lich King Narkul]] from a nearly 1,600 year banishment. The group failed to stop the return and the group reformed themselves into the [[c1:start|Fellowship of the Alicorn]], lead by [[character:ironhide|Ironhide]], a Gnome Paladin to the Goddess Ulaa, the Fellowship discovered Dyndryd’s lair, Narkul’s closest ally. After a devastating encounter in the lair killing Ironhide and resurrected him as an undead servant, [[character:ravi|Delta]] pledged her services to Narkul in exchange for sparing the remaining members of the Fellowship. Many of the Fellowship split and went their own ways, with only a few regrouping to plan their next move to stop Narkul's plot to claim the nation of [[faction:reton|Reton]] as his own. It is now Seedmoot 12337. First month of the year, Spring is reviving the lush green landscapes of Greyhawk, 14 months after declaring its independence from Reton. Politics between the [[faction:greyhawk|Greyhawk Republic]] and the [[faction:reton|Reton Empire]] backed by the larger [[faction:conglomerate|Royal Conglomerate]] are still tense as both sides patrol the borders, slowing trade and travel between the nations but these tensions are slowly easing. After the actions and exile of [[faction:blinding_spear|Blinding Spear]], only Tieflings remain [[culture:outlawed|outlawed]] within nations under the Conglomerate’s rule, however the damage has already been done. Despite being pardoned, Dragonborn, Changelings, and Aasimar are still seen as a lesser race among most of the population of the Royal Conglomerate. **Game start**\\ Four individuals gather at Bharzut's Inn in the town of Mulburg to meet with Burldries leader of a group calling themselves Order of the Lost Keep. They've each been contracted for a lucrative job but before details are given, Burldries needs to test the group to ensure they can get a job done. With haste the group set out into the marsh to find a magic workshop, they reach the workshop and find no one around. ---- [[c7:start|Technical page]]