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Beatrice Decota

Content Used
[1] Player's Handbook
[2] Text
[3] Text
[4] Text


Cinder-Lonestar

Secrets






Name / Titles: Full Name and other things character may be called. References to class titles and other things can be found here Reference
Class: EXAPLECLASS (SUBCLASS) Class Character is, Subclass in brackets. See Guides for a list of Classes and Class Lore for lore on the classes in Felwind.
Species: Species/Race your character is. see Guides for a list of races you can choose from and Species Lore for lore details on all available races in Felwind
Nationality: - what nation character considers home. The Normal mortal world and all is nations can be found here Felwind If your looking for something outside the normal a list of all known planes outside and including the mortal worlds can be found here Cosmology.
Home: - Where character’s actual building home is if they have one.

Character Information

Background: - Mechanical Background, Normally what the Character was/is outside of an adventure or something tied to an origin story. Mostly for flavor but allows some starting gear and a Feat (If Allowed by the DM).
Birthday: - (AGE) Day-Month-Year, Can exclude year. The Age of your character is mostly for Role Play but some mechanics do relate to ageing your character.
This is the Timeline of the world lore and Calendar for reference
Alignment: - Alignment character tends to gravitate towards. Chaotic, Lawful, Good, Evil, Neutral. Mostly ignored in modern games of D&D but it may still come up depending on the DM.
Languages: Languages your characters speaks/Reads, dictated by race, Background and Class but most start with 'Common'.
Tools: - tools character is proficient with, Dictated by Race, Background and Class. Handy items to have tools often allow a character to carry out tasks they normally couldn't or grant a boost to skill checks.
Gear: - Gear character is proficient with, weapons, armor etc. This is dictated by Race, Background and Class. It determines what weapons and gear your character has knowledge In using. Trying to use something your not familiar with often ends in tragedy.
Saves: - Main Stat Saves character is proficient with, This is dictated by your class. All classes start with two main stat saves of the six available and they will help you in avoiding danger giving you a boost to those particular stat saving throws.
Profession: - How character earns money. Mostly for Role Play Purpose, may tie in with your background what your character does for coin. everything from baker to thief, Noble to prostitute or even if your only income is being an adventurer.
Affiliation: - Organizations or groups character has relations with. More Role play stuff. its good to think about your character in the world. there are many established groups on the wiki that you character could join. Or if none of them fit quite right you can make a whole new one. Creating a group that works well in an established world can seem challenging but give it a go. You can find a list of Factions here Factions
Faith: - Gods character follows or no gods at all, There are many Gods or godlike beings that a character can relate too, Clerics and Paladins gain their power from faith, Warlocks from their servitude and sometimes its just ice to know you have a big goodly being to give you support. The list of faith can be found here Faith.

Physical Description

Type: - Beast, Monstrosity, Fey etc. Most D&D Species are Humanoid but some rare ones are slightly different or you ay run into a curse during your session and become a wearwolf.
Height: - in ft & CM. Basics. Meant for introduction and Role Play
Weight: - in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example. (Under-weight, Average, Muscular, Tone, Over-Weight, Obese)
Size: - Mechanical Size 1×1, 3×3 etc. The Squares your character takes up. 90% of the time you will be 1×1.
Complexion: - skin colour, Dark, Pale, Blue, Red, Glow-in-the Dark? normally dictated by Race but their are always mutations.
Texture: - Scales, flesh, fur etc, Extra details
Eyes: - Eye colour
Hair: - Hair colour
Details: - Extra Anatomy, wings tails, Markings, scars, extra texture such as patches scales, magic hair etc
Gender: - identified or Biological, Pronouns if preferred

Family

Partner: - Lover or close too it. Family gives the Dungeon Master the power to make story beast personal to your character. ut 9/10 times they will be used to torture your character emotionally.
Parents: - Adoptive or Blood
Siblings: -
Children: - Adoptive or Blood

Other Quirks

Favorite Food: - Good for Role Play
Favorite Drink: - Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character's story in some way.
Games: - Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time.
Hobbies: - Outside of Occupation, games, music. Things to flesh our your character narratively.
Sexuality: - what is the character attracted to if anything. Can be as simple or exotic as you like. If your not comfortable then you can simply delete the entire line.
Music: - Types character enjoys to listen or play

Stories & Campaigns

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Stats

View

Beatrice is a very large Minotaur woman that you won't quickly forget meeting. Many who pay the Cardinal Sin Lounge a visit know her for her lovely singing performances, Fewer have had the coin to afford a private night with her.
Her over indulgence and rather lax parental discipline have enabled her to become a bit of a 'Princess'. Its only due to a large pay-check as well as her enjoyment of meeting new people that she works as a Bar-Maid.
Meeting her, Beatrice is overly positive, bubbly and enjoys food and entertainment. Its easy to bring her along for a party by telling her of a free buffet available.
In more personal time she loves the idea of romance and stories.

The Blazing crimson hair is an easy giveaway to Beatrice's mother, Ravi, With the same Dark Golden ring eyes. She holds little likeness to her father Jellal

Born in the north of Uthasil, Beatrice has spent all her early life in her home region, never venturing outside the Vanigar region, and even barely straying outside her home city of CITYNAME. Despite having yet to make an adventure of her own, the city is massive and is frequent to travelers, merchants, tourists and general wanderers. Meaning Beatrice is able to hear many stories from new people every day, If she can manage to find the enthusiasm to get out and about.

Most of her time is spent working and performing at the Cardinal Sin Lounge, She used to perform a burlesque show with her sister Celestria, But after Beatrice started her relationship with Salvador that show had to be changed due to her indulgence becoming overly taxing on her physical prowess.
Shifting her performance to rather being a singer for her Sister's dance, often these shows are based on the stories Beatrice hears from the adventurers she meets at work or in the city.
Beatrice also has a more mundane job at the Cardinal Sin Lounge though no less erotic. Working as a bar-maid in the lounge's tavern, its here she meets and hears many of the adventuring stories she enjoys.

In a relationship with a surfer Oni named Salvador

Enjoys learning the stories of other adventurers and turns them into stories for performance.

If you are looking for Dungeons and Dragons material to use or reference from their is a collection of PDF's found here for members only Content Books

An Introduction top your character should be like the blurb on the back of a DVD box. Something interesting and gripping to make the reader wat more.
A brief summery of your character as a whole currently. a good physical description can go here too. People wanna know what you look like.

Any wishes, goals or aspiration your character may want.

Any quirks or teases to dark pasts.

Remember aside from your physical description keep tings brief. this is most likely going to be the part you show to your Dungeon Master. They have a lot of work and can't ready through everything. so snappy and important information should be here.

You are creating a character in a Pre-established world where major events have or will happen. There are guilds, nations, borders and all sorts of things that are established like any world. thinking about what guild or organization your character may be apart of. or where they live or did live.
There are many parts of the world map that have yet to be filled in. if you feel you have an idea for a brand new settlement, town etc for your character's backstory let your DM know and they will work with you to establish a foothold in this world that will be a part of the overarching lore.

Here you can stick that reaallly long Backstory you have. If your introduction has hooked then they will continue reading here. However for any Dungeon master you may be trying to convince to let you play your super amazing character. everything they need to know should be put in the introduction.

This is also a good place to post updates to campaigns your character may have played in. If you are like me you may want to take the same character through multiple campaigns and having a log of their adventures can go a long way to making them feel special.

If you feel like making a full on story about your character you can create one here Stories or simply stick it here under a new header.

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  • Last modified: 5 weeks ago
  • by Cinder